From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Round 1[edit]

Time: 40 seconds

Welcome to the game. Once the Runner has appeared on the screen, start running to the right as a group of five Jumbo Cans come rolling towards you; once you have jumped over them, a group of five more Jumbo Cans will come rolling towards you. Once you have jumped over them, group of five more Jumbo Cans will come rolling towards you - and once you have jumped over them, you will come to a column of green tiles. Once you have jumped over them, you will come to an Aluminum Can; once you have either kicked it for 100 extra points or jumped on it to stop the timer, you will come to a second column of green tiles. Once you have jumped over them, you will come to another Aluminum Can - and once you have either kicked this second one for 200 extra points, or jumped on it to stop the timer again, you will come to a third column of green tiles. Once you have jumped over them, you will come to a third Aluminum Can; once you have either kicked it for 500 extra points or jumped on it to stop the timer once again, you will come to fourth column of green tiles. Once you have jumped over them, you will come to fourth Aluminum Can - and once you have either kicked this one for 1000 extra points or jumped on it to stop the timer, for a fourth time, you will come to a fifth column of green tiles. Once you have jumped over them, you will come to sixth column of green tiles; once you have jumped over them, you will come to agroup of four more Aluminum Cans. Once you have either kicked them all for 2000 and 5000 x3 extra points respectively or jumped on them to stop the timer for a fifth time, you will come to five Pitfalls - and once you have jumped over them, you will come to a Springboard. Once you have jumped onto it, it will propel you over six more columns of green tiles; once you have landed, five more Jumbo Cans will come rolling towards you. Once you have jumped over them, five more Jumbo Cans will come rolling towards you - and once you have ajumped over them, you will come to thirteenth column of green tiles. Once you have jumped over them, you will come to ninth Aluminum Can; once you have either kicked it for 5000 more extra points, or jumped on it to stop the timer for a sixth time, you will come to a fourteenth column of green tiles. Once you have jumped over them, you will come to a tenth Aluminum Can - and once you have kicked it for 5000 more extra points or jumped on it to stop the timer for a seventh time, you will come to a fifteenth column of green tiles. Once you have jumped over them all, you will come to an eleventh Aluminum Can; once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for an eighth time, you will come to a sixteenth column of green tiles. Once you have jumped over them, you'll come to a twelfth Aluminum Can - and once you have either kicked it for 5000 more extra points or jumped on it to stop the timer, for a ninth time, you will come to a seventeenth column of green tiles. Once you have jumped over them, you will come to an eighteenth column of green tiles; once you have jumped over them, you will come to a second Springboard. Once you have jumped onto this second Springboard, it will propel you over five more Pitfalls - and once you have landed, you will come to an nineteenth column of green tiles. Once you have jumped over them all, you will come to a twentieth column, of green tiles; once you have jumped over them, you will come to a thirteenth Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a tenth time, you will come to a twenty-first column of green tiles - and once you have jumped over them, you will come to a fourteenth Aluminum Can. Once you have either kicked it for 5000 extra points, or jumped on it to stop the timer for eleventh time, you will come to a twenty-second column of green tiles; once you have jumped over them, you will come to fifteenth Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a twelfth time, you will come to a twenty-third column of green tiles - and once you have jumped over them, you will come to a sixteenth and final Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a fourteenth time, you will come to twenty-fourth and final column of green tiles; once you have jumped over them, you will come up to this round's goal. Once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen - and you will then receive 50 bonus points for every tenth of a second you have remaining (the maximum is 20000).

Round 2[edit]

Time: 45 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to two rows of green tiles with a Hurdle between them; once you have jumped over it, you will come to an Aluminum Can. Once you have either kicked it for 100 extra points or jumped upon it to stop the timer, you will come to a second Hurdle - and once you have jumped over it, you will come to a third Hurdle. Once you have jumped over it, you will come to a second Aluminum Can; once you have either kicked this second one for 200 extra points, or jumped on it to stop the timer again, you will come to fourth Hurdle. Once you have jumped over it, you will come to fifth Hurdle - and once you have jumped over it, you will come to a third Aluminum Can. Once you have either kicked this third one for 500 extra points or jumped on it to stop the timer once again, you will come to sixth Hurdle; once you have jumped over it, you will come to a seventh Hurdle. Once you have jumped over it, you will come to a fourth Aluminum Can - and once you have either kicked it for 1000 extra points, or jumped on it to stop the timer for a fourth time (you should also watch out for a Cracker at this point), you will come to two more Hurdles. Once you have jumped over both of them, you will come to two more Hurdles; once you have jumped over both of them, you will come to a Skateboard. Once you have got onto it, it will propel the Runner forward - as he comes to two more rows of green tiles which have two more Hurdles between them - and once you have gone around them, you will come to two more row of green tiles, which have two more Hurdles between them. Once you have gone around them, you will come to Special Can; once you have collected it, that text "SPEED UP" will appear flashing at the top of the screen as the Runner receives an increase in speed. You will then come to another Skateboard - and once you have got onto it, the first one will roll away as the text "GOOD! 2000 PTS" appears at the top of the screen. You will then come to two more Hurdles; and once you have gone around them, you will come to two more Hurdles. Once you have gone around them, you will come to another Special Can - and once you have collected it, that text "SPEED UP" will appear at the top of the screen for a second time as the Runner receives another increase in speed. You will then come to two more Hurdles; once you have gone around them, seven Jumbo Cans will come rolling towards you. Once you have gone round them, you will come to this third Skateboard - and once you have got onto it, the second one will roll away, as the text "GOOD! 2000 PTS" appears up at the top of the screen for a second time. You will then come to two more rows of green tiles with two more Hurdles between them; once you have gone round them, two more Jumbo Cans will come rolling towards you. Once you have gone around them, you will come to two more Hurdles - and once you have gone around them, group of five more Jumbo Cans will come rolling towards you. Once you have gone around them, you will come to a third Special Can; once you have collected it, that text "SPEED UP" will appear at the top of the screen for a third time as the Runner receives a third increase in speed. You will then come to two more Hurdles - and once you have gone around them, you will come to two more Hurdles. Once you have gone around them, you will come to three more Hurdles; once you've gone around them, two more Jumbo Cans will come arolling towards you. Once you have gone around them, you will come to three more Hurdles - and once you have gone around each of them you will come to the round's goal. Once the Runner has passed through the goal, the text of "GOAL IN" will appear above him at the top of the screen - and if he passed through it on any of the three Skateboards, the text of "GOOD! 10000 PTS" will also appear above him at the top of the screen to indicate bonus before you receive 50 bonus points for every tenth of second you have remaining (the maximum is 45000).

Round 3[edit]

Time: 40 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to two Hurdles; once you have jumped over them, you will come to three Springboards. Once you have jumped on one of them, you will be propelled onto two more Springboards - and once you have landed on one of them, you will be propelled onto two more Springboards. Once you have landed on one of them, you will be propelled up onto three more Springboards; once you have alanded on one of them, you will be propelled onto two more Springboards. Once you have landed on one of them, you will be propelled onto two more Springboards - and once you have alanded on one of them, you will be propelled onto two more Springboards. Once you have landed on one of them, you will be propelled onto two more Springboards; once you've alanded on one of them, you will be propelled onto two more Springboards. Once you have landed on one of them, you will be propelled onto two more Springboards - and once you have alanded on one of these two, you will be propelled onto two more Springboards. Once you have landed on one of them, you'll be propelled onto three more Springboards; once you have landed on one of them, you'll be propelled onto two more Springboards. Once you have landed on one of them, you'll be propelled onto two more Springboards - and once you have landed on one of them, you will be propelled onto thirty-second Springboard. Once you have landed on this thirty-second one, you will be propelled onto thirty-third Springboard; once you have landed on it, you will be propelled onto a thirty-fourth Springboard. Once you have landed upon it, you will be propelled onto a thirty-fifth Springboard - and once you have landed upon this thirty-fifth one, you will be propelled onto a thirty-sixth Springboard. Once you have landed on it, you will be propelled onto a thirty-seventh Springboard; once you have landed on it, you will be propelled onto thirty-eighth Springboard. Once you have landed on it, you will be propelled onto a thirty-ninth Springboard - and once you have landed on it, you will be propelled onto a fortieth Springboard. Once you have landed on it, you will be propelled onto two final Springboards; once you have landed upon one of them, you will be propelled onto a Cracker that will launch the Runner into the air and cause him to land on his back (and if you have taken too long over the round, the resulting stun may well cost you the game). Once the Runner has got back on his feet, he will come to the round's goal - and once he has passed through the round's goal, the text "GOAL IN" will appear at the top of the screen and you will receive 50 bonus points for every tenth of a second you have remaining (as with the first round, the maximum is 20000; however, you are probably well aware of the fact that you'll end up with less by now).

Round 4[edit]

Time: 30 seconds + a maximum of 125 (C5) extra seconds

Once the Runner has reappeared on the screen start running to the right as a group of four Jumbo Cans come rolling towards you; once you've jumped over them, you will come to three Pitfalls and three Crackers. Once you have ajumped over them, you will come to two rows of green tiles which have a fourth Pitfall between them - and once you have ajumped over it, you will come to an Aluminum Can. Once you have either kicked it for 100 extra points or jumped on it, to stop the timer, you will come to two Hurdles; once you have jumped over them, you will come to a fifth Pitfall. Once you have jumped over it, you will come to a sixth Pitfall - and once you have jumped over this, you will come to a second Aluminum Can. Once you have either kicked this second one for 200 extra points or jumped on it to stop the timer again, you will come to a Cube that is moving downwards; once you have gone around it, you will come to a seventh Pitfall. Once you have jumped over it, a sixth Jumbo Can will come rolling towards you - and once you have jumped over it, you will come to a third Hurdle. Once you have jumped over it, you will come to an eighth Pitfall; once you've ajumped over it, you will come to two more Aluminum Cans. Once you have either kicked them for 500 and 1000 extra points respectively, or jumped on them to stop the timer once again, you will come to a second Cube that is moving upwards - and once you have gone around it, a Mouse will run up to you. If it latches onto the Runner, it will slow him down, and you'll have to wiggle the joystick back and forth, to shake it off; but regardless of whether this Mouse latched onto the Runner or not, you will come to a fourth Cracker. Once you have jumped over it, you will come to a ninth Pitfall - and once you have jumped over it, you will come to a tenth Pitfall. Once you have jumped over it, two more Jumbo Cans will come rolling towards you; once you have ajumped over them, you will come to a fourth Hurdle. Once you have jumped over it, you will come to an eleventh Pitfall - and once you have jumped over it, you will come to a fifth Hurdle. Once you have jumped over it, you will come to two more Crackers; once you have jumped over them, two more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to a twelfth Pitfall - and once you have jumped over it, you will come to two more Aluminum Cans. Once you have either kicked them for 2000 and 5000 extra points respectively, or jumped upon them to stop the timer for a fourth time, two more Jumbo Cans will come rolling towards you; once you have jumped over them, you will come up to three more Pitfalls and a seventh Cracker. Once you have jumped over them, you will come to a Special Can - and once you have collected it, the text "SPEED UP" will appear at the top of the screen, as the Runner receives an increase in speed. You will then come to two more rows of green tiles which have Skateboard between them; once you have got onto it, it will propel the Runner forward as two Jumbo Tires come bouncing towards him. Once you have gone around them, you will come to a sixth Hurdle - and once you have gone around it, you will come to a second Special Can. Once you have collected it, that text "SPEED UP" will appear at the top of the screen for a second time as the Runner receives another increase in speed; you will then come to a seventh Aluminum Can. Once you have kicked it for 5000 more extra points, you will come to an eighth Cracker - and once you have gone round it, you will come to an eighth Aluminum Can. Once you have kicked it for 5000 more extra points, you will come up to fifteenth Pitfall; once you have gone around it, you will come to a third Cube, that is moving downwards. Once you have gone around it, you will come up to a seventh Hurdle; once you have gone around it, you will come to a sixteenth Pitfall. Once you have gone around it you will come to a fourth Cube that is moving upwards - and once you have gone around it, you will come to an eighth Hurdle. Once you have gone around it, two more Jumbo Cans will come rolling towards you; once you have gone around them, you will come to a ninth Hurdle. Once you have gone around it, you will come to a tenth Hurdle - and once you have gone around it, three more Jumbo Cans will come arolling towards you. Once you have gone around them, you will come to two more rows of green tiles with a seventeenth Pitfall between them; once you have gone around it, you will come up to ninth Cracker. Once you have gone around it, you will come to an eleventh Hurdle - and once you have gone around it, you will come to another Skateboard. Once you have got onto it, the first one will roll away as the text "GOOD! 2000 PTS" appears at the top of the screen; you will then come to two more Pitfalls, and two more Crackers. Once you have gone around them, you will come to seven more Hurdles - and once you have gone around them, you will come to the round's goal. Once the Runner has passed through the round's goal, the text "GOAL IN" will appear at the top of the screen; if he passed through it on either of the round's two skateboards, the text "GOOD! 10000 PTS" will appear at the top of the screen for a second time before you receive 100 bonus points for every tenth of a second you have remaining (the maximum is 15500, and you will now go on to Round 5).