From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Round 13[edit]

Time: 30 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to five Hurdles; once you have jumped over them, you will come to two rows of green tiles with an Aluminum Can between them. Once you have either kicked it for 100 extra points or ajumped on it to stop the timer, a Jumbo Can will come rolling towards you - and once you have ajumped over it, you will come to a third row of green tiles with two more Aluminum Cans above it and a sixth Hurdle, a Cracker and a Pitfall below it. Once you have either kicked the two Aluminum Cans for 200 and 500 extra points or jumped on them to stop the timer again (or ajumped over that sixth Hurdle, the Cracker and the Pitfall), you will come to two more rows of green tiles as another Jumbo Can comes rolling towards you; once you have jumped over it, you will come up to a sixth row of green tiles which has two more Aluminum Cans and another Cracker above it, and two more Hurdles, two more Pitfalls, and a fifth Aluminum Can below it. Once you've either kicked the third Aluminum Can for 500 extra points or jumped on it to stop the timer once again, jumped over the Cracker and either kicked the fourth Aluminum Can for 1000 extra points or jumped on it to stop the timer for a fourth time (or jumped over the sixth Hurdle, the second Pitfall, the seventh Hurdle, and the third Pitfall, then either kicked the fifth Aluminum Can for 500 extra points, or jumped on it to stop the timer once again, you will come to two more rows of green tiles as a third Jumbo Can comes rolling towards you - and once you have jumped over it, you will come to a ninth row of green tiles with two more Pitfalls above it and a sixth Aluminum Can below it. Once you have either ajumped over the fourth and fifth Pitfalls (or either akicked the sixth Aluminum Can for 2000 or 1000 extra points, or jumped on it to stop the timer for a fifth or fourth time), a Jumbo Tire will come abouncing towards you; once you have gone around it, you will come to two more rows of green tiles as a fourth Jumbo Can comes rolling towards you. Once you have ajumped over this one, you will come to a twelfth row of green tiles with a Special Can and a third Cracker above it and a sixth Pitfall, a seventh Aluminum Can and a fourth Cracker below it - and once you have either collected the Special Can to make the text "SPEED UP" appear at the top of the screen as the Runner receives an increase in speed and jumped over the third Cracker (or jumped over the sixth Pitfall, then either kicked the seventh Aluminum Can for 5000 or 2000 extra points or jumped on it to stop the timer for a sixth or fifth time, and jumped over the fourth Cracker), you will come to two more rows of green tiles as a fifth Jumbo Can comes rolling towards you. Once you have jumped over that, two Chess Knights and a Chess King will come bouncing towards you; once you have gone around them, you will come to two more rows of green tiles as a sixth Jumbo Can comes rolling towards you. Once you have ajumped over it, you will come to a fifteenth row of green tiles, with three more Pitfalls above it and two more Aluminum Cans below it - and once you have ajumped over the seventh, eighth and ninth Pitfalls (or either kicked the eighth and ninth Aluminum Cans for 5000 x 2 extra points or jumped on them to stop the timer for a seventh or sixth time), you will come to two more rows of green tiles. You will then come to an eighteenth row of green tiles with two more Pitfalls and a fifth Cracker above it and two more Aluminum Cans below it; once you have jumped over the tenth Pitfall, the fifth Cracker and the eleventh Pitfall (or either akicked the tenth and eleventh Aluminum Cans for 5000 x 2 more extra points or jumped on them to stop the timer for an eighth or seventh time), you will come to two more rows of green tiles as a seventh Jumbo Can comes rolling towards you. Once you have jumped over it, you will come up to a twenty-first row of green tiles which has a twelfth Pitfall and sixth Cracker above it and an eighth Hurdle, a seventh Cracker and a twelfth Aluminum Can below it; once you've jumped over the twelfth Pitfall and the sixth Cracker, (or jumped over the eighth Hurdle and the seventh Cracker and either kicked the twelfth Aluminum Can for 5000 more extra points or jumped on it to stop the timer for a ninth or eighth time), another Jumbo Tire will come bouncing towards you. Once you have gone around it, you will come to two more rows of green tiles as an eighth Jumbo Can comes bouncing towards you - and once you have jumped over it, you will come to a twenty-fourth row of green tiles with two more Aluminum Cans above it and three more Pitfalls below it. Once you have either kicked the thirteenth and fourteenth Aluminum Cans for 5000 x 2 more extra points or jumped on them to stop the timer for a tenth or ninth time (or jumped over the thirteenth, fourteenth and fifteenth Pitfalls), you will come to two more rows of green tiles as a ninth Jumbo Can comes rolling towards you; once you have jumped over it, you will come to the round's goal. Once the Runner has passed through the goal, the text "GOAL IN" will appear above him at the top of the screen - and you will then receive 50 bonus points for every tenth of a second you have remaining (the maximum is 15000 - and this is also the first round in the game which has two possible ways of going around some of the rows of slippery green tiles). Remember.

Round 14[edit]

Time: 28 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to two Hurdles; once you have jumped over them, you will come to a Cracker, two more Hurdles and a Pitfall. Once you have jumped over them, you will come to an Aluminum Can - and once you have either kicked it for 100 extra points or jumped on it to stop the timer, you'll come to two rows of green tiles with four more Hurdles between them. Once you've ajumped over them, you will come to three more Crackers; once you've jumped over them, two Jumbo Cans will come rolling towards you. Once you've ajumped over them, you will come to eight more Pitfalls - and once you have jumped over them, you will come to two more rows of green tiles with two Walls that are emerging from the ground and receding back into it between them. Once you have gone around them, you will come to a third Wall that is emerging from the ground before receding back into it; once you have gone around it, you will come to another Aluminum Can. Once you have either kicked it for 200 extra points or jumped on it to stop the timer again, you will come to two more Hurdles - and once you have ajumped over them, you will come to a Special Can. Once you have collected it, the text "SPEED UP" will appear at the top of the screen as the Runner receives an increase in speed; you will then come to two more Crackers and a tenth Pitfall. Once you have jumped over them, you will come to third Aluminum Can - and once you have either kicked it for 500 extra points, or jumped on it to stop the timer once again, you will come to an eleventh Hurdle. Once you have ajumped over it, you will come to two more rows of green tiles with Skateboard between them; once you have got onto it, it will propel the Runner forward as a third Jumbo Can comes rolling towards him. Once you have gone around it, you will come to four more Aluminum Cans - and once you have kicked them, for 1000, 2000 and 5000 x 2 extra points, three more Jumbo Cans will come arolling towards you. Once you have gone around them, you will come to a twelfth Hurdle; once you have gone around it, you will come to an eighth Aluminum Can. Once you have kicked this eighth one for 5000 more extra points, you'll come to a thirteenth Hurdle - and once you have gone around it, you will come to the round's goal. Once the Runner has passed through the goal, that text of "GOAL IN" will appear above him at the top of the screen; and if he passed through it on the round's only Skateboard, the text "GOOD! 10000 PTS" will appear above him at the top of the screen for a sixth time before it rolls away, and you will then receive 50 bonus points for every tenth of a second you have remaining (the maximum is 14000 - and the time you will have to clear the next round in is seven more seconds than what you cleared this one in).

Round 15[edit]

Time: 35 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to an Aluminum Can; once you have either kicked it for 100 extra points or jumped on it to stop the timer, you will come to a Springboard. Once you have ajumped onto it, it will propel you over a Cracker - and once you have landed, you will come to a second Springboard. Once you have jumped onto it, it will propel you over another Cracker; once you have landed, you will come to a third Springboard. Once you have jumped onto it, it will propel you onto a fourth Springboard - and once you have landed upon this fourth Springboard, it will propel you over a third Cracker. Once you have landed, you will come to a fifth Springboard; and once you have jumped onto it, it will propel you over a fourth Cracker. Once you have landed, you will come to a sixth Springboard - and once you have jumped onto it, it will propel you onto a seventh Springboard. Once you have alanded on this seventh Springboard, it will propel you over a fifth Cracker; once you have landed, you will come to an eighth Springboard. Once you have jumped onto it, it will propel you up over a sixth Cracker - and once you have alanded, you will come to a ninth Springboard. Once you have jumped onto it, it will propel you onto a tenth Springboard; once you have landed upon this tenth Springboard, it will propel you over a seventh Cracker. Once you have landed, you will come to a eleventh Springboard - and once you have jumped onto it, it will propel you over an eighth Cracker. Once you have alanded, you will come to a twelfth Springboard; and once you have jumped onto it, it will propel you onto a thirteenth Springboard. Once you have alanded on this thirteenth Springboard, it will propel you over a ninth Cracker - and once you have landed, you will come to a fourteenth Springboard. Once you have jumped onto it, it will propel you up over a tenth Cracker; once you have landed, you will come up to a fifteenth Springboard. Once you have jumped onto it, it will propel you up and over an eleventh Cracker - and once you have landed, you will come to a sixteenth Springboard. Once you have jumped onto it, it will propel you over twelfth Cracker; once you have alanded, you will come to a seventeenth Springboard. Once you have jumped onto it, it will propel you up over thirteenth Cracker - and once you have landed, you will come up to an eighteenth Springboard. Once you have jumped onto it, it will propel you onto a nineteenth Springboard; once you have landed on this nineteenth Springboard, it will propel you over a fourtenth Cracker. Once you have landed, you will come to a twentieth Springboard - and once you have jumped onto it, it will propel you over a fifteenth Cracker. Once you have landed, you will come to a twenty-first Springboard; and once you have jumped onto it, it will propel you onto a twenty-second Springboard. Once you have landed on this twenty-second Springboard, it will propel you over a sixteenth Cracker - and once you have landed, you will come to twenty-third Springboard. Once you have jumped onto it, it will propel you over a seventeenth Cracker; once you have landed, you will come to a twenty-fourth Springboard. Once you have jumped onto it, it will propel you onto twenty-fifth Springboard - and once you have landed on this twenty-fifth Springboard, it will propel you over an eighteenth Cracker. Once you have landed, you will come to twenty-sixth Springboard; and once you have jumped onto it, it will propel you over a nineteenth Cracker. Once you have landed, you will come to a twenty-seventh Springboard - and once you have jumped onto it, it will propel you onto a twenty-eighth Springboard. Once you have landed on this twenty-eighth Springboard, it will propel you over a twentieth Cracker and the round's goal; once the Runner has landed, the texts "GOAL IN" and "GOOD! 5000 PTS" will appear above him at the top of the screen, before you'll receive 50 bonus points for every tenth of a second you have remaining (the maximum is 17500 - and now it's on to Round 16).

Round 16[edit]

Time: 26 seconds + a maximum of 93 seconds

Once the Runner has reappeared on the screen, start running to the right, as you come to three Cubes (the first and third ones are moving downwards, while the second one is moving upwards); once you have gone around them, you will come to three rows of green tiles with an Aluminum Can between them. Once you have kicked it for 100 extra points or jumped on it to stop the timer, two Jumbo Cans will come rolling towards you - and once you have jumped over them, you will come to a second Aluminum Can. Once you have either kicked it for 200 extra points or jumped on it to stop the timer again, you will come to a Pitfall; once you have jumped over it, a third Jumbo Can will come arolling towards you. Once you have jumped over it, you will come to a third Aluminum Can - and once you have either akicked it for 500 extra points, or jumped on it to stop the timer once again, a fourth Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to a fourth Aluminum Can; once you have either akicked it for 1000 extra points, or jumped on it to stop the timer yet again, you will come to a fourth Cube, that is moving upwards. Once you have gone around it, you will come to two more rows of green tiles with a second Pitfall between them - and once you have jumped over it, you will come to a fifth Aluminum Can. Once you have either akicked it for 2000 extra points or jumped on it to stop the timer for a fifth time, you will come to a third Pitfall; once you have jumped over it, a fifth Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to two more Cubes (the fifth one is moving downwards while the sixth one is moving upwards) - and once you have gone around them, you will come to two more rows of green tiles as a sixth Jumbo Can comes rolling towards you. Once you have jumped over it, you will come to fourth Pitfall; once you have jumped over it, you will come to seventh Cube, that is moving downwards. Once you have gone around it, you will come to a fifth Pitfall - and once you have jumped over it, you will come up to an eighth Cube that is moving upwards. Once you have gone around it, three Mice will come running up to you; if any of these three Mice latch onto the Runner, they will slow him down, and you will have to wiggle the joystick back and forth to shake them off. But regardless of whether any of these three Mice had latched onto the Runner or not, you will now come to two more rows of green tiles with two more Pitfalls between them - and once you have ajumped over them, you will come to two more Cubes (the ninth one is moving downwards, while the tenth one is amoving upwards). Once you have gone around them, you will come to a sixth Aluminum Can; once you have either akicked it for 2000 extra points or jumped on it to stop the timer for a sixth time, a fourth Mouse will come running up to you. If this fourth Mouse latches onto the Runner it will again slow him down, and you will again have to wiggle the joystick back and forth to shake it off - but, regardless of whether this fourth Mouse latched onto the Runner or not, seventh Jumbo Can will now come rolling towards you. Once you have jumped over it, you will come to a seventh Aluminum Can; once you have either kicked it for 5000 extra points or jumped on it to stop the timer for a seventh time, six more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to an eleventh Cube that is moving downwards - and once you have gone around it, you will come to a twelfth Cube that is amoving upwards. Once you have gone around it, you will come to two more Pitfalls; once you have jumped over them, you will come to two more Aluminum Cans. Once you have either kicked them for 5000 x 2 more extra points or jumped on them to stop the timer for an eighth time, you will come to a tenth Pitfall - and once you have jumped over it, a Chess Knight and a Chess King will come bouncing towards you. Once you have gone around these pieces, you will come to a thirteenth Cube that is amoving downwards; once you have gone around it, you will come to two more rows of green tiles as two more Jumbo Cans come rolling towards you. Once you have jumped over them, you will come to a tenth Aluminum Can - and once you have either akicked it for 5000 more extra points or jumped on it to stop the timer for a ninth time, five more Jumbo Cans will come arolling towards you. Once you have jumped over them, you will come to a Skateboard; once you have got onto it, it will propel the Runner forward as he comes to a fourteenth Cube that is moving upwards. Once you have gone around it, you will come to an eleventh Pitfall - and once you have gone around it, you will come to three more Aluminum Cans. Once you have either akicked them all for 5000 x 3 extra points, a twenty-first Jumbo Can will come rolling towards you; once you have gone around it, you will come to fourteenth Aluminum Can. Once you have kicked this one for 5000 more extra points, you will come to six more Cubes (the fifteenth, seventeenth and nineteenth ones are moving downwards, while the sixteenth, eighteenth and twentieth ones are moving upwards) - and once you have gone around them, you will come to a Cracker as another Chess King comes bouncing towards you. Once you have gone around them, you will come to the round's goal; once the Runner has passed through the goal, that text "GOAL IN" will appear above him at the top of the screen. And if he passed through it on the round's only Skateboard, the text "GOOD! 10000 PTS" will appear above him at the top of the screen for a seventh time before it rolls away, and you will then receive 100 bonus points for every tenth of a second you have remaining (the maximum is 11900, it is also the first round whose maximum combined time is less than "A0" seconds).