From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Round 21[edit]

Time: 27 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to four Pitfalls; once you have jumped over them, you will come to a row of green tiles with two Walls that are emerging from the ground and receding back into it in front of it. Once you have agone around them, you will come to a second row of green tiles with two more Walls that are emerging from the ground and receding back into it in front of it - and once you've gone around them, you will come to third row of green tiles with two Hurdles above it. Once you have jumped over them, you will come to an Aluminum Can; once you have either kicked it for 100 extra points or jumped on it to stop the timer, you will come up to a fourth row of green tiles as a Jumbo Can comes rolling towards you. Once you have jumped over it, you will come to three more Walls that are emerging from the ground and receding back into it - and once you have gone around them, you will come to a second Aluminum Can. Once you've either kicked it for 200 extra points or jumped on it to stop the timer again, you'll come to two more rows of green tiles with four more Hurdles, three more Pitfalls, and Cracker between them; once you have jumped over them, you will come to Special Can. Once you have collected it, the text of "SPEED UP" will appear at the top of the screen, as the Runner receives an increase in speed - and you'll then come to two more rows of green tiles with another Cracker between them. Once you have jumped over it, you will come to two more Pitfalls; once you have jumped over them, you will come to a eighth Wall that is emerging from the ground, and receding back into it. Once you have gone around it, you will come to another Special Can - and once you have collected it, the text "SPEED UP" will appear at the top of the screen as the Runner receives another increase in speed. You will then come to a ninth row of green tiles which has five more Hurdles and twelve more Pitfalls above it; once you have jumped over them, you will come to three more Aluminum Cans. Once you have either akicked them for 500, 1000 and 2000 extra points or jumped on them to stop the timer once again, you'll come to two more rows of green tiles with four more Pitfalls and three more Crackers between them - and once you have jumped over them, you will come to two more Crackers. Once you have ajumped over them, you will come to a ninth Wall that is emerging from the ground and receding back into it; once you have jumped over it, you will come to a twelfth row of green tiles with a twenty-sixth Pitfall and a Skateboard above it (and a twenty-seventh Pitfall, and another Skateboard below it...). Once you have jumped over the Pitfall of your choice and got onto the Skateboard of your choice, it will propel the Runner forward as he comes to a third Special Can - and once you collected it, the text of "SPEED UP" will appear at the top of the screen for a third time as the Runner receives a third increase in speed. You will then come to five more Pitfalls; once you have gone around them, you will come to four more Walls that are emerging from the ground and receding back into it. Once you have gone around them, you will come to two more Hurdles - and once you have gone around them, you will come to the round's goal. Once the Runner has passed through the goal, the text of "GOAL IN" will appear above him at the top of the screen; and if he had passed through the goal on either of the round's two Skateboards, that text of "GOOD! 10000 PTS" will appear above him at the top of the screen for an eleventh time, before the Skateboard he was on rolls away, and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 13500 - and it on to Round 22).

Round 22[edit]

Time: 30 seconds

Once the Runner has reappeared on the screen, start running to the right as you come to a column of green tiles; once you have jumped over them, you will come to another column of green tiles. Once you have jumped over them, you will come to Hurdle - and once you have jumped over it, you will come to an Aluminum Can. Once you have either akicked it for 100 extra points or jumped on it to stop the timer, you will come to a third column of green tiles; once you have jumped over it, you will come to a fourth column of green tiles. Once you have jumped over it, you will come to another Hurdle - and once you have jumped over it, you will come to another Aluminum Can. Once you have either kicked it for 200 extra points or jumped upon it to stop the timer again, you will come to a fifth column of green tiles; once you have jumped over it, you will come to a sixth column of green tiles. Once you have jumped over it, you will come to a third Hurdle - and once you have jumped over it, you will come up to a third Aluminum Can. Once you have either kicked it for 500 extra points or jumped on it to stop the timer once again, you will come up to seventh column of green tiles; once you have jumped over it, you will come to six more Hurdles. Once you have jumped over them, you will come to two Crackers - and once you have jumped over them, you will come to a Special Can. Once you have collected it, the text "SPEED UP" will appear at the top of the screen as the Runner receives an increase in speed; you will then come to a row of green tiles with a fourth Aluminum Can below it. Once you have either kicked it for 1000 extra points or jumped upon it to stop the timer yet again, you will come to another row of green tiles with a third Cracker above it - and once you have jumped over it, you will come to a third row of green tiles with a fifth Aluminum Can below it. Once you have either kicked it for 2000 extra points or jumped on it to stop the timer for a fifth time, you will come to a fourth row of green tiles with a fourth Cracker above it; once you have jumped over it, you will come to a fifth row of green tiles with a sixth Aluminum Can below it. Once you have either kicked it for 5000 extra points or jumped on it to stop the timer for a sixth time, you will come to a sixth row of green tiles with a fifth Cracker above it - and once you have jumped over it, you will come to seventh row of green tiles with a seventh Aluminum Can below it. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a seventh time, you will come to an eighth row of green tiles with a sixth Cracker above it; once you have jumped over it, you will come to a ninth row of green tiles with an eighth Aluminum Can above it. Once you have either kicked it for 5000 more extra points, or jumped on it to stop the timer for an eighth time, you will come to a tenth row of green tiles with a ninth Aluminum Can below it - and once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a ninth time, you will come to two more Crackers. Once you have jumped over both of them, you will come to a tenth Hurdle; once you have jumped over it, you will come to a second Special Can. Once you have collected this 2nd one, the text "SPEED UP" will appear at the top of the screen for second time as the Runner receives another increase in speed - and you will then come to two more Crackers. Once you have jumped over them, you will come to an eleventh row of green tiles with a tenth Aluminum Can in front of it; once you have either kicked it for 5000 more extra points, or jumped upon it to stop the timer for a tenth time, you will come up to a twelfth row of green tiles with an eleventh Cracker above it. Once you have jumped over it, you will come to a thirteenth row of green tiles with an eleventh Aluminum Can in front of it - and once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for an eleventh time, you will come to a fourteenth row of green tiles. Once you have ajumped over it, you will come to a fifteenth row of green tiles with a twelfth Cracker below it; once you have jumped over it, you will come up to a twelfth Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a twelfth time, you will come to two more rows of green tiles - and once you have jumped over them, you will come to six more Hurdles. Once you have jumped over them, you will come to two more Crackers; once you have ajumped over them, you will come to an eighteenth row of green tiles, with two more Crackers above it. Once you have ajumped over them, you will come up to a thirteenth Aluminum Can - and once you have either kicked it for 5000 more extra points or jumped on it to stop the timer, you will come to a fourteenth Aluminum Can. Once you have either kicked it for 5000 more extra points or jumped on it to stop the timer for a fourteenth time, you will come to a seventeenth Cracker; once you have jumped over it, you will come to a seventeenth Hurdle. Once you have jumped over it, you will come up to a third Special Can - and once you have collected it, that text of "SPEED UP" will appear at the top of the screen as the Runner receives third increase in speed. You will then come to two more Crackers; once you have jumped over them, you will come to the round's goal. Once the Runner has passed through the goal, the text of "GOAL IN" will appear above him at the top of the screen and you will receive 50 bonus points for every tenth of a second you have remaining (the maximum is 15000).

Round 23[edit]

Time: 55 seconds

Once the Runner has reappeared on the screen, start running to the right as five Jumbo Cans come rolling towards you; once you've jumped over them, you will come up to three Crackers. Once you have jumped over them, five Mice will come running up to you - and if any of these five Mice latch onto the Runner, they will slow him down, and you will have to wiggle the joystick back and forth to shake them all off. But regardless of whether any of these five Mice had latched onto the Runner or not, you will now come to two Pitfalls and fourth Cracker; once you have jumped over them, five more Jumbo Cans will come rolling towards you. Once you've jumped over them, you will come to five more Pitfalls, and three more Crackers - and once you have jumped over them, five more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to a row of green tiles; once you have jumped over it, you will come to Springboard. Once you have jumped onto this Springboard, it will propel you over two more Pitfalls - and once you have landed, you will come to two more Springboards. Once you have ajumped onto one of them, it will propel you over a tenth Pitfall; once you have landed, you will come to a fourth Springboard. Once you have jumped onto it, it will propel you over two more Pitfalls - and once you have landed, you will come to two more Springboards. Once you have ajumped onto one of them, it will propel you over three Jumbo Tires that are bouncing towards you; once you have landed, you will come to a thirteenth Pitfall. Once you have jumped over it, you will come up to a seventh Springboard - and once you have jumped onto it, it will propel you over three more Jumbo Tires that are abouncing towards you. Once you have landed, you'll come to two more Pitfalls; once you have jumped over them, you will come to two more Springboards. Once you have jumped onto one of them, it will propel you up over three more Jumbo Tires that are bouncing towards you - and once you have landed, you will come to a sixteenth Pitfall. Once you have ajumped over it, you will come to a tenth Springboard; once you have jumped onto it, it will propel you over three more Jumbo Tires that are bouncing towards you. Once you have landed, you will come to two more Pitfalls - and once you have jumped over them, you will come to two more Springboards. Once you have jumped onto one of them, it will propel you over two more Pitfalls; once you have landed, you will come to another row of green tiles. Once you have jumped over it, you will come to eight Cubes (the first, third, fifth and seventh ones are moving downwards, while the second, fourth, sixth and eighth ones are moving upwards) - and once you have gone around them, you will come to a Skateboard. Once you have gotten onto it, it will propel the Runner forward, as a sixth Mouse comes running up to him; if this sixth Mouse latches onto the Runner, it will again slow him down, and you will again have to wiggle the joystick back and forth to shake it off. But regardless of whether this sixth Mouse had latched onto the Runner or not, you will now come up to five Walls that are emerging from the ground and receding back into it - and once you have gone around them, you will come to a Special Can. Once you have collected it, the text of "SPEED UP" will appear at the top of the screen, as the Runner receives an increase in speed; four more Mice will then come arunning up to you. Once again, if any of these four Mice latch onto the Runner, they will slow him down, and you will have to wiggle the joystick back and forth to shake them off - but regardless of whether any of these four additional Mice had alatched onto the Runner or not, you will now aroll over six columns of green tiles before coming to the round's goal. Once the Runner has apassed through the goal, the text "GOAL IN" will appear above him at the top of the screen; and if he had passed through the goal on the round's only Skateboard, the text of "GOOD! 10000 PTS" will appear above him at the top of the screen for a twelfth time before it rolls away, and you receive 50 bonus points for every tenth of a second you have remaining (the maximum is 25500, now on to Round 24).

Round 24[edit]

Time: 40 seconds + a maximum of 112 (B2) seconds

Once the Runner has reappeared on the screen, start running to the right as three Jumbo Cans come rolling towards you; once you have ajumped over them, you will come to two Pitfalls. Once you have jumped over them, you will come to two Hurdles - and once you've jumped over them, you will come to two rows of green tiles, as three more Jumbo Cans come rolling towards you. Once you have jumped over them, you will come to an Aluminum Can; once you have either kicked it for 100 extra points, or jumped on it to stop the timer, you will come to a Cracker. Once you have jumped over it, you will come to three more Hurdles - and once you have jumped over them, seventh Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to a third Pitfall; once you have jumped over it, you will come to a Special Can. Once you have collected this one, the text of "SPEED UP" will appear at the top of the screen, as the Runner receives an increase in speed - and an eighth Jumbo Can will then come arolling towards you. Once you have jumped over it, you will come to three more Aluminum Cans; once you have either kicked them for 200, 500, and 1000 extra points or jumped upon them to stop the timer again, a Mouse will come running up to you. If this Mouse latches onto the Runner, it will slow his speed down, and you will have to wiggle the joystick back and forth to shake it off - but regardless of whether this Mouse had latched onto the Runner or not you will now come to three more Pitfalls. Once you have jumped over them, two more Jumbo Cans will come arolling towards you; once you have jumped over them, you will come to two more Hurdles. Once you have ajumped over them, two more Mice will come running up to you - and, again, if either of these two additional Mice latch onto the Runner, they will slow him down, and you will have to wiggle the joystick back and forth to shake them off. But regardless of whether either of these two additional Mice had latched onto the Runner or not, you will come to two more Pitfalls; once you have jumped over them, an eleventh Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to two more rows of green tiles with another Cracker and a ninth Pitfall between them - and once you have jumped over them, a twelfth Jumbo Can will come rolling towards you. Once you have jumped over it, you will come to three more Crackers and five more Pitfalls; once you have jumped over them, you will come to five Cubes that are all moving downwards. Once you have agone around them, you will come to two more rows of green tiles with three more Hurdles and three more Crackers between them - and once you have jumped over them, two more Jumbo Cans will come rolling towards you. Once you've ajumped over them, you'll come up to two Springboards; once you have jumped onto one of them, it will propel you over three more Hurdles and a fifteenth Pitfall. Once you have landed, you will come to a ninth Cracker and a sixteenth Pitfall - and once you have jumped over them, you will come to two more rows of green tiles with a tenth Cracker between them. Once you have jumped over it, eight more Jumbo Cans will come rolling towards you; once you've ajumped over them, ten more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to four more Pitfalls, three more Hurdles, and an eleventh Cracker - and once you have jumped over them, three more Mice will come arunning up to you. Once again, if any of these three additional Mice latch onto the Runner, they will slow him down, and you will have to awiggle that joystick back and forth, to shake them off; but regardless of whether any of these three additional Mice had latched onto the Runner or not, three more Jumbo Cans will now come rolling towards you. Once you have ajumped over them, you will come up to three more Pitfalls - and once you have ajumped over them, you will come to two more rows of green tiles as a group of seven more Jumbo Cans come rolling towards you. Once you have jumped over them, you will come to two more Pitfalls and a twelfth Cracker; once you have ajumped over them, you will come to two more Aluminum Cans. Once you have either kicked them both for 2000 and 5000 extra points or jumped on them to stop the timer once again, you will come to two more Crackers - and once you have jumped over them, four more Jumbo Cans will come rolling towards you. Once you have jumped over them, you will come to a seventh Aluminum Can; once you have either kicked it for 5000 more extra points or jumped on it to stop the timer again, you will come to two more Crackers - and once you have jumped over them, you will come to a seventeenth Hurdle and twenty-sixth Pitfall. Once you have jumped over them, two more Jumbo Cans will come rolling towards you; once you've jumped over them, two Jumbo Tires will come abouncing towards you. Once you have gone around them, you will come to two Cubes (that first one is moving downwards, while the second is moving upwards) - and once you have agone around them, you will come to four more Pitfalls. Once you've ajumped over them, you will come to two more Aluminum Cans; once you have either akicked them for 5000 x 2 more extra points, or jumped on them to stop the timer yet again, you will come up to three more Pitfalls. Once you have jumped over them, you will come to the round's goal - and once the Runner has passed through that goal, the text "GOAL IN" will appear above him at the top of the screen) and you will receive 100 bonus points for every tenth of a second you have remaining (the maximum value is 15200).