From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

The current data on this page has been updated to reflect the Zone 3 Patch. Note that these values may change in game as patches are released, and the data may not be updated as quickly as the changes are made.

Tier 1 (0 points)[edit]

Tinker[edit]

  • Passive
  • Description: "Modifications to your firearm provides it with an increased refire rate."

Tinker affects both flintlocks and rifles.

Rank Increased Rate of Fire
1 10%
2 20%
3 30%
4 40%
5 50%
6 60%

Piercing Barrage[edit]

  • Requires: Rifle.
  • Description: "A drilltip provides your ammunition with the ability to pierce targets, striking multiple foes in succession."
Rank Damage Bonus Per Shot Bullets Released Per Volley Mana Cost
1 -64% 3 1.0
2 -62% 3 1.0
3 -60% 3 1.0
4 -58% 5 2.0
5 -56% 5 2.0
6 -54% 7 3.0

Rapid Re-fire[edit]

  • Requires: Rifle.
  • Description: "An ingenious rifle cartridge allows you to continuously discharge your firearm without reloading."

Increased rifle attack rate, increased damage, increased range. Costs mana per shot.

Rank Improved Damage Improved Rate of Fire Improved Range Mana Cost
1 10% 20% 10% 1.8
2 15% 30% 20% 1.9
3 20% 40% 30% 2.1
4 25% 50% 50% 2.3
5 30% 60% 70% 2.4
6 40% 100% 100% 2.5

Tier 2 (3 points)[edit]

Black Powder[edit]

  • Passive
  • Description: "Careful adjustment to your firearm yields improved range."
Rank Improved Bullet Range
1 10%
2 20%
3 30%
4 40%
5 55%

Seeking Shot[edit]

  • Requires: Rifle.
  • Description: "You augment your ordinance to seek foes and deliver Electrical Damage using your rifle."

Note that the mana cost and cooldown never changes.

Rank Electrical Damage Bonus Bullets Per Volley Mana Cost Cooldown (seconds)
1 15% 3 5.0 3.0
2 20% 3 5.0 3.0
3 25% 3 5.0 3.0
4 30% 4 5.0 3.0
5 35% 4 5.0 3.0
6 40% 5 5.0 3.0

Rally[edit]

  • Description: "Quickly destroying monsters in succession improves your morale, augmenting your ability to attack and defend."
Rank Improved Defense Rating Per Kill Improved Attack Rating Per Kill Duration (Seconds)
1 5% 5% 6.0
2 8% 8% 6.5
3 12% 12% 7.0
4 15% 15% 7.5
5 20% 20% 8.0

Tier 3 (7 points)[edit]

Glancing Barrage[edit]

  • Passive
  • Requires: Piercing Barrage and a Rifle.
  • Description: "Further modification allows Piercing Barrage to ricochet off of obstructions and walls, and provides the additional ability to inflict Poison on targets."

Glancing Barrage modifies and builds off of Piercing Barrage.

Rank Chance to Inflict Poison Damage Bonus to Piercing Barrage Ricochets Increased Range (Meters) Mana Cost to Piercing Barrage
1 3% 5% 1 5 +1
2 5% 8% 1 7 +1
3 7% 12% 2 10 +2
4 9% 15% 2 15 +2
5 12% 18% 2 20 +2
6 15% 22% 3 25 +3

Stunning Refire[edit]

  • Passive
  • Requires: Rapid Refire and a Rifle.
  • Description: "Additional modification gives your ordinance the ability to stun targets on impact."

Stunning Refire builds off of Rapid Refire.

Rank Chance to Stun Stun Duration (Seconds)
1 10% 4
2 12% 5
3 14% 6
4 16% 7
5 18% 8
6 20% 9

Napalm[edit]

  • Requires: Rifle.
  • Description: "You modify your ordinance, causing your rifle shots to mercilessly burn your foes, engulfing them in flames. Nearby foes are affected by the sheer heat of the fire."

Receives bonuses from Wildfire and Blistering Heat.

Rank Damage Bonus Meter Radius Duration (Seconds) Mana Cost
1 5% 1.0 1 8.0
2 7% 1.3 1.5 8.0
3 9% 1.6 2 8.0
4 11% 2.0 2.5 8.0
5 13% 2.3 3 9.0
6 20% 3.0 4 6.0

Deafening Explosion[edit]

  • Requires: Rifle.
  • Description: "Using your rifle you shoot an explosive round so loud it physically damages nearby foes."

Deafening Explosion is an AOE attack. It is modified and complimented by Ringing Ears.

Rank Damage Bonus
1 10%
2 20%
3 30%
4 50%
5 60%

Tier 4 (13 points)[edit]

Suppressive Fire[edit]

  • Passive
  • Requires: Seeking Shot and a Rifle.
  • Description: "Further tinkering gives your ammunition the ability to stun targets on impact, using your rifle."
Rank Chance to Stun Stun Duration (Seconds)
1 10% 2
2 15% 2.5
3 25% 3
4 30% 3.5
5 35% 4
6 40% 5

Critical Modifications[edit]

  • Passive
  • Requires: Tinker and a Rifle.
  • Description: "Further investigation reveals opportunities for improvement. Modification improves the chance of Critical Strikes, and improves rate of fire."
Rank Improved Chance of Critical Strike Increased Rate of Fire
1 3% 3%
2 4% 5%
3 5% 7%
4 6% 9%
5 7% 11%
6 8% 14%
7 10% 17%
8 12% 20%

Insight[edit]

  • Requires: Rally.
  • Description: "You discover the weak points of your foes with each strike, improving your chance of inflicting Critical Strikes."

Insight modifies and builds off of Rally.

Rank Improved Chance of Critical Strike Additional Defense Rating Bonus Additional Attack Rating Bonus Seconds Of Additional Duration
1 3% 2% 2% 2
2 4% 4% 4% 4
3 5% 6% 6% 6
4 6% 8% 8% 8
5 7% 9% 9% 9

Tier 5 (21 points)[edit]

Shattering Tips[edit]

  • Passive
  • Requires: Piercing Barrage and a Rifle.
  • Description: "On impact, Piercing Barrage will shatter into blindingly fast bits of shrapnel."

Shattering Tips modifies and builds off of Piercing Barrage.

Rank Chance to Shatter Fragments Piercing Barrage Damage Per Fragment Additional Damage to Piercing Barrage
1 2% 4 5% 5%
2 3% 5 8% 7%
3 4% 6 12% 9%
4 5% 7 15% 11%
5 6% 8 18% 13%
6 7% 9 22% 15%
7 8% 10 25% 17%
8 10% 12 30% 20%

Wildfire[edit]

  • Requires: Napalm and a Rifle.
  • Description: "Tendrils of flame ignite nearby foes burned by Napalm strikes."
Rank Napalm Damage Per Tendril Number of Flame Tendrils Meter Radius
1 20% 2 2
2 25% 2 2.2
3 30% 3 2.5
4 35% 3 2.7
5 40% 4 3
6 55% 5 4

Ringing Ears[edit]

  • Passive
  • Requires: Deafening Explosion and a Rifle.
  • Description: "Increased decibels inflict even more damage, and may stun enemies who succumb to the sound.

Ringing ears modifies and builds off of Deafening Explosion.

Rank Improved Damage Chance to Stun Stun Duration (Seconds)
1 6% 10% 2
2 16% 20% 3
3 25% 30% 4
4 50% 40% 5
5 75% 50% 6

Tier 6 (30 points)[edit]

Penetrating Fire[edit]

  • Passive
  • Requires: Seeking Shot and a Rifle.
  • Description: "Refinement provides further damage bonuses, and allows you to refire Seeking Shots more readily."

Penetrating Fire modifies and builds off of Seeking Shot.

Rank Damage Bonus to Seeking Shot Additional Bullets Per Volley Reduced Mana Cost Reduced Cooldown
1 5% 1 3% 5%
2 10% 1 6% 10%
3 15% 1 9% 15%
4 20% 1 12% 20%
5 25% 2 15% 25%
6 30% 2 18% 30%
7 35% 2 21% 40%
8 40% 3 25% 50%

Marksman's Refire[edit]

  • Passive
  • Requires: Rapid Refire and a Rifle.
  • Description: "Refinements to your design improve the efficiency and deadliness of Rapid Refire."

Marksman's Refire modifies Rapid Refire.

Rank Additional Damage Per Bullet Reduced Mana Cost
1 10% 5%
2 20% 7%
3 30% 9%
4 40% 12%
5 50% 15%
6 60% 19%
7 70% 24%
8 80% 30%

Blistering Heat[edit]

  • Passive
  • Requires: Napalm and a Rifle.
  • Description: "A highly improved version of Napalm."
Rank Damage Bonus to Napalm Damage Bonus to Wildfire Additional Wildfire Tendrils
1 10% 4% 1
2 12% 5% 1
3 14% 6% 1
4 16% 7% 1
5 19% 8% 2
6 22% 9% 2
7 25% 10% 2
8 30% 12% 3