The current data on this page has been updated to reflect the Zone 3 Patch. Note that these values may change in game as patches are released, and the data may not be updated as quickly as the changes are made.
- Passive
- Description: "Modifications to your firearm provides it with an increased refire rate."
Tinker affects both flintlocks and rifles.
Rank |
Increased Rate of Fire
|
1 |
10%
|
2 |
20%
|
3 |
30%
|
4 |
40%
|
5 |
50%
|
6 |
60%
|
- Requires: Rifle.
- Description: "A drilltip provides your ammunition with the ability to pierce targets, striking multiple foes in succession."
Rank |
Damage Bonus Per Shot |
Bullets Released Per Volley |
Mana Cost
|
1 |
-64% |
3 |
1.0
|
2 |
-62% |
3 |
1.0
|
3 |
-60% |
3 |
1.0
|
4 |
-58% |
5 |
2.0
|
5 |
-56% |
5 |
2.0
|
6 |
-54% |
7 |
3.0
|
- Requires: Rifle.
- Description: "An ingenious rifle cartridge allows you to continuously discharge your firearm without reloading."
Increased rifle attack rate, increased damage, increased range. Costs mana per shot.
Rank |
Improved Damage |
Improved Rate of Fire |
Improved Range |
Mana Cost
|
1 |
10% |
20% |
10% |
1.8
|
2 |
15% |
30% |
20% |
1.9
|
3 |
20% |
40% |
30% |
2.1
|
4 |
25% |
50% |
50% |
2.3
|
5 |
30% |
60% |
70% |
2.4
|
6 |
40% |
100% |
100% |
2.5
|
- Passive
- Description: "Careful adjustment to your firearm yields improved range."
Rank |
Improved Bullet Range
|
1 |
10%
|
2 |
20%
|
3 |
30%
|
4 |
40%
|
5 |
55%
|
- Requires: Rifle.
- Description: "You augment your ordinance to seek foes and deliver Electrical Damage using your rifle."
Note that the mana cost and cooldown never changes.
Rank |
Electrical Damage Bonus |
Bullets Per Volley |
Mana Cost |
Cooldown (seconds)
|
1 |
15% |
3 |
5.0 |
3.0
|
2 |
20% |
3 |
5.0 |
3.0
|
3 |
25% |
3 |
5.0 |
3.0
|
4 |
30% |
4 |
5.0 |
3.0
|
5 |
35% |
4 |
5.0 |
3.0
|
6 |
40% |
5 |
5.0 |
3.0
|
- Description: "Quickly destroying monsters in succession improves your morale, augmenting your ability to attack and defend."
Rank |
Improved Defense Rating Per Kill |
Improved Attack Rating Per Kill |
Duration (Seconds)
|
1 |
5% |
5% |
6.0
|
2 |
8% |
8% |
6.5
|
3 |
12% |
12% |
7.0
|
4 |
15% |
15% |
7.5
|
5 |
20% |
20% |
8.0
|
- Passive
- Requires: Piercing Barrage and a Rifle.
- Description: "Further modification allows Piercing Barrage to ricochet off of obstructions and walls, and provides the additional ability to inflict Poison on targets."
Glancing Barrage modifies and builds off of Piercing Barrage.
Rank |
Chance to Inflict Poison |
Damage Bonus to Piercing Barrage |
Ricochets |
Increased Range (Meters) |
Mana Cost to Piercing Barrage
|
1 |
3% |
5% |
1 |
5 |
+1
|
2 |
5% |
8% |
1 |
7 |
+1
|
3 |
7% |
12% |
2 |
10 |
+2
|
4 |
9% |
15% |
2 |
15 |
+2
|
5 |
12% |
18% |
2 |
20 |
+2
|
6 |
15% |
22% |
3 |
25 |
+3
|
- Passive
- Requires: Rapid Refire and a Rifle.
- Description: "Additional modification gives your ordinance the ability to stun targets on impact."
Stunning Refire builds off of Rapid Refire.
Rank |
Chance to Stun |
Stun Duration (Seconds)
|
1 |
10% |
4
|
2 |
12% |
5
|
3 |
14% |
6
|
4 |
16% |
7
|
5 |
18% |
8
|
6 |
20% |
9
|
- Requires: Rifle.
- Description: "You modify your ordinance, causing your rifle shots to mercilessly burn your foes, engulfing them in flames. Nearby foes are affected by the sheer heat of the fire."
Receives bonuses from Wildfire and Blistering Heat.
Rank |
Damage Bonus |
Meter Radius |
Duration (Seconds) |
Mana Cost
|
1 |
5% |
1.0 |
1 |
8.0
|
2 |
7% |
1.3 |
1.5 |
8.0
|
3 |
9% |
1.6 |
2 |
8.0
|
4 |
11% |
2.0 |
2.5 |
8.0
|
5 |
13% |
2.3 |
3 |
9.0
|
6 |
20% |
3.0 |
4 |
6.0
|
- Requires: Rifle.
- Description: "Using your rifle you shoot an explosive round so loud it physically damages nearby foes."
Deafening Explosion is an AOE attack. It is modified and complimented by Ringing Ears.
Rank |
Damage Bonus
|
1 |
10%
|
2 |
20%
|
3 |
30%
|
4 |
50%
|
5 |
60%
|
- Passive
- Requires: Seeking Shot and a Rifle.
- Description: "Further tinkering gives your ammunition the ability to stun targets on impact, using your rifle."
Rank |
Chance to Stun |
Stun Duration (Seconds)
|
1 |
10% |
2
|
2 |
15% |
2.5
|
3 |
25% |
3
|
4 |
30% |
3.5
|
5 |
35% |
4
|
6 |
40% |
5
|
- Passive
- Requires: Tinker and a Rifle.
- Description: "Further investigation reveals opportunities for improvement. Modification improves the chance of Critical Strikes, and improves rate of fire."
Rank |
Improved Chance of Critical Strike |
Increased Rate of Fire
|
1 |
3% |
3%
|
2 |
4% |
5%
|
3 |
5% |
7%
|
4 |
6% |
9%
|
5 |
7% |
11%
|
6 |
8% |
14%
|
7 |
10% |
17%
|
8 |
12% |
20%
|
- Requires: Rally.
- Description: "You discover the weak points of your foes with each strike, improving your chance of inflicting Critical Strikes."
Insight modifies and builds off of Rally.
Rank |
Improved Chance of Critical Strike |
Additional Defense Rating Bonus |
Additional Attack Rating Bonus |
Seconds Of Additional Duration
|
1 |
3% |
2% |
2% |
2
|
2 |
4% |
4% |
4% |
4
|
3 |
5% |
6% |
6% |
6
|
4 |
6% |
8% |
8% |
8
|
5 |
7% |
9% |
9% |
9
|
- Passive
- Requires: Piercing Barrage and a Rifle.
- Description: "On impact, Piercing Barrage will shatter into blindingly fast bits of shrapnel."
Shattering Tips modifies and builds off of Piercing Barrage.
Rank |
Chance to Shatter |
Fragments |
Piercing Barrage Damage Per Fragment |
Additional Damage to Piercing Barrage
|
1 |
2% |
4 |
5% |
5%
|
2 |
3% |
5 |
8% |
7%
|
3 |
4% |
6 |
12% |
9%
|
4 |
5% |
7 |
15% |
11%
|
5 |
6% |
8 |
18% |
13%
|
6 |
7% |
9 |
22% |
15%
|
7 |
8% |
10 |
25% |
17%
|
8 |
10% |
12 |
30% |
20%
|
- Requires: Napalm and a Rifle.
- Description: "Tendrils of flame ignite nearby foes burned by Napalm strikes."
Rank |
Napalm Damage Per Tendril |
Number of Flame Tendrils |
Meter Radius
|
1 |
20% |
2 |
2
|
2 |
25% |
2 |
2.2
|
3 |
30% |
3 |
2.5
|
4 |
35% |
3 |
2.7
|
5 |
40% |
4 |
3
|
6 |
55% |
5 |
4
|
- Passive
- Requires: Deafening Explosion and a Rifle.
- Description: "Increased decibels inflict even more damage, and may stun enemies who succumb to the sound.
Ringing ears modifies and builds off of Deafening Explosion.
Rank |
Improved Damage |
Chance to Stun |
Stun Duration (Seconds)
|
1 |
6% |
10% |
2
|
2 |
16% |
20% |
3
|
3 |
25% |
30% |
4
|
4 |
50% |
40% |
5
|
5 |
75% |
50% |
6
|
- Passive
- Requires: Seeking Shot and a Rifle.
- Description: "Refinement provides further damage bonuses, and allows you to refire Seeking Shots more readily."
Penetrating Fire modifies and builds off of Seeking Shot.
Rank |
Damage Bonus to Seeking Shot |
Additional Bullets Per Volley |
Reduced Mana Cost |
Reduced Cooldown
|
1 |
5% |
1 |
3% |
5%
|
2 |
10% |
1 |
6% |
10%
|
3 |
15% |
1 |
9% |
15%
|
4 |
20% |
1 |
12% |
20%
|
5 |
25% |
2 |
15% |
25%
|
6 |
30% |
2 |
18% |
30%
|
7 |
35% |
2 |
21% |
40%
|
8 |
40% |
3 |
25% |
50%
|
- Passive
- Requires: Rapid Refire and a Rifle.
- Description: "Refinements to your design improve the efficiency and deadliness of Rapid Refire."
Marksman's Refire modifies Rapid Refire.
Rank |
Additional Damage Per Bullet |
Reduced Mana Cost
|
1 |
10% |
5%
|
2 |
20% |
7%
|
3 |
30% |
9%
|
4 |
40% |
12%
|
5 |
50% |
15%
|
6 |
60% |
19%
|
7 |
70% |
24%
|
8 |
80% |
30%
|
- Passive
- Requires: Napalm and a Rifle.
- Description: "A highly improved version of Napalm."
Rank |
Damage Bonus to Napalm |
Damage Bonus to Wildfire |
Additional Wildfire Tendrils
|
1 |
10% |
4% |
1
|
2 |
12% |
5% |
1
|
3 |
14% |
6% |
1
|
4 |
16% |
7% |
1
|
5 |
19% |
8% |
2
|
6 |
22% |
9% |
2
|
7 |
25% |
10% |
2
|
8 |
30% |
12% |
3
|