|Namco Classics Collection Vol. 2|
|Modes||Single player, Multiplayer|
|Preceded by||Namco Classics Collection Vol. 1|
|Series||Namco Classics Collection|
|Twitch||Namco Classics Collection Vol. 2 Channel|
Namco Classics Collection Vol. 2 is a compilation arcade game, that had been released by Namco in 1996; it was the second and last game that ran on their ND-1 hardware, and is a collection of three popular Namco titles: Pac-Man (1980), Rally-X (again of 1980) and Dig Dug (1982). In addition to the original games, there are "Arrangement" versions, that include 2-player simultaneous play, additional enemies, and updated 16-bit graphics and music - and, unlike the other "Arrangement" titles, Rally-X Arrangement is single player only. New Rally-X (1981) is also selectable, and Pac-Man Arrangement is the most notable of the "Arrangement" games; it was also the last one where Pinky was officially a male (and Blinky and Clyde's names were mistakenly swapped on the title screen of the US version).
Ports of the Arrangement games
Pac-Man Arrangement was ported to the Game Boy Advance as part of Pac-Man Collection (but the second player's green Pac-Man and "end-of-game" bonuses were removed); both Pac-Man and Dig Dug Arrangement were also included in the North-American-exclusive Namco Museum for the Sony PlayStation 2, Xbox and Nintendo GameCube (the compilation mentioned is not to be confused with the Namco Museum 50th Anniversary, for that did not contain any of the six "Arrangement" games).
Games in this compilation
- Pac-Man (1980): This carbon copy of Namco's highest-grossing game of all time now ends, after 21 rounds, with this message: "WAY TO GO! YOU'VE COMPLETED "21" ROUNDS. PACMAN'S STOMACH IS NOW FILLED WITH PELLETS! HE'S ON HIS WAY TO A NEW WORLD AND HIS NEXT MEAL!"; the depiction of it is also accurate, in that it didn't include the hyphen in his name.
- Pac-Man Arrangement (1996): The "Arrangement" version of Pac-Man borrowed some features from SemiCom's unofficial 1995 sequel, Hyper Pac-Man (like 2-player simultaneous play, special bonus items, and a boss battle for the end!); however, several new features were also introduced (such as a new sunglasses-wearing ghost, who was always edible, but could "meld" with the four returning ones, dash arrows and jump arrows). It had a total of 23 rounds - spread over 6 worlds.
- Rally-X (1980) and New Rally-X (1981): The carbon copies of Namco's lesser-known maze titles now end after 15 rounds with the message "WAY TO GO! YOU'VE COMPLETED "15" ROUNDS. YOU'VE OUTSMARTED YOUR RIVALS, THEN COLLECTED ALL THE FLAGS. YOU ARE THE WINNER!"; they were also modified to fit a vertical monitor as they originally had horizontal ones.
- Rally-X Arrangement (1996): The "Arrangement" version of Rally-X introduced three new types of red cars, along with "powerup" flags which, when collected, allowed you to attack the red cars (something every Rally-X player must have wanted to do for sixteen years) as well as slow them down, and cause them to run away, refuel, drop bombs, activate a radar, crush the rocks, speed up your blue car, and collect the six letters of the word "EXTEND" (in order to earn an extra life).
- Dig Dug (1982): The carbon copy of Namco's "digging" title now ends after 24 rounds with the message "WAY TO GO! YOU'VE COMPLETED "24" ROUNDS. DIGDUG HAS SUCCESSFULLY EXTERMINATED ALL THE MONSTERS. YOU ARE THE WINNER!"; however, he did not dig down to his starting position at the start of the game, which meant that the dirt that led down to it could get dug up at the start of each round for extra points.
- Dig Dug Arrangement (1996): The "Arrangement" version of Dig Dug featured two-player simultaneous play, several new enemies (including both the Jammers and the Dodongadon, from the Cosmo Gang titles), huge rocks, the Balls and the Containers from Cosmo Gang: The Puzzle, special bonus items, and boss battles against enormous mechanical Pookas and Fygars; for a two-player game, both players' scores were also combined.