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Box artwork for Need for Speed: High Stakes.
Box artwork for Need for Speed: High Stakes.
Need for Speed: High Stakes
Developer(s)EA Canada
Publisher(s)Electronic Arts
Year released1999
System(s)PlayStation
Preceded byNeed for Speed III: Hot Pursuit
Followed byNeed for Speed: Porsche Unleashed
SeriesNeed for Speed
Genre(s)Racing
Players1-2
ModesSingle player, Multiplayer
Rating(s)ELSPA Ages 3+ESRB Everyone
Need for Speed: High Stakes
Developer(s)EA Seattle
Publisher(s)Electronic Arts
Year released1999
System(s)Windows
LinksNeed for Speed: High Stakes at PCGamingWikiNeed for Speed: High Stakes ChannelSearchSearch

Need for Speed: High Stakes, released in Japan as Over Drivin' IV, released in Europe and Brazil as Need for Speed: Road Challenge, released in Germany as Need for Speed: Brennender Asphalt, and released in France as Conduite en etat de liberte, is the fourth game in the Need for Speed series. It once again features a host of exotic cars and tracks located in Western Europe and North America. It is notable in the Need for Speed franchise for the first installment to include a damage model and a career mode where the player earns money by winning races and can spend it on more cars, upgrades, or repairs. There is also Classics, DICE, and Sold Out versions of Need for Speed: Road Challenge for Windows and a Platinum version of Need for Speed: Road Challenge for the PlayStation.

Gameplay[edit | edit source]

Need for Speed High Stakes Intro (1:40)Need for Speed: High Stakes introduction sequence.

Need for Speed: High Stakes is an arcadier title compared to Hot Pursuit. Cars can make sudden swerves and brakes are usually not needed. The game also features higher jumps than seen in Hot Pursuit. High Stakes is the first Need for Speed game to include damage, which can affect the performance and appearance of cars after an impact with a wall, object, or other cars.

Need for Speed: Road Challenge (Platinum)[edit | edit source]

The Platinum version has a platinum/silver band on the games casing and the original disc design is replaced with a simple silver design with copyright notices along the edges and the games name in the centre surrounded by a black outline. This is just a distinction that a game receives after it has reached over 400,000 sales after generally one year on the market for all PlayStation game consoles. However, if a game reaches over 400,000 sales, it does not neccessarily qualify for a Platinum title.

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