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Square 25: E No Mondai (絵の問題)[edit]

NGQ Umihebi.png

At the start of this square, the Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the eleventh time, as the Katakana/Hiragana text of Umihebi ga awa reta! (ウミヘビがあわれた!) appears at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen as the Umihebi poses his first quadruplepicture question and the timers on both sides of the screen start counting down. Once you've answered four questions correctly the three-script text of "Ugyāā!" Umihebi wo taoshita! (「うぎゃあああーっ!」 ウミヘビを倒した!) will appear at the top of the screen, as the Umihebi explodes - and once he's landed, two cherubs will fly into view from the left and right sides of the screen as that Katakana text Noruma kuria! (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください) appears at the top of the screen and Squares 19, 26 and 31 start flashing in turn; once you press any of the Answer Buttons (while the square you want to move on to is flashing), your character will move to it. However, if you are Player 1, 2, or 4, moving to Square 31 will invoke a special type of quiz from Koseibutsugakusha (or Chisokojin Makoto).

Square 26[edit]

NGQ Baku.png

At the start of this square, that Katakana/Kanji text Noruma 4-mon (ノルマ4問) will come up into view from the bottom of the screen, for what could be the twelfth time, as that Katakana/Hiragana text of Baku ga awa reta! (バクがあわれた!) appears, at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear on the screen as the Baku poses his first question and the timers on both sides of the screen start counting down. Once you answer four questions correctly, the three-script text of "Ugyāā!" Baku wo taoshita! (「うぎゃあああーっ!」 バクを倒した!) will appear up at the top of the screen, as the Baku explodes - and once he's landed, two cherubs will fly into view from the left and right sides of the screen, as that Katakana text Noruma kuria! (ノルマクリア!) comes up into view from the bottom of the screen. The screen will then fade to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen (and Squares 20, 27, and 32 start flashing in turn); once you push any Answer Button while the square you wish to move to is flashing, your character will move to it. Squares 27 and 32 are both picture stages.

Square 27: E No Mondai (絵の問題)[edit]

NGQ Ika.png

At the start of this square, the Katakana/Kanji text Noruma 5-mon (ノルマ5問) will come up into view from the bottom of the screen, for what could be the tenth time, as that Katakana/Hiragana text of Ika ga awa reta! (イカがあわれた!) appears, at the top of the screen; the Kanji text of Dai 1-mon (第1問) will now appear upon the screen as the Ika poses his first (quadruple-picture) question and the timers on both sides of the screen start counting down. Once you have answered five questions correctly the three-script text of "Ugyāā!" Ika wo taoshita! (「うぎゃあああーっ!」 イカを倒した!) will appear at the top of the screen (as the Ika explodes) - and once he has landed, two cherubs will fly into view from the left and right sides of the screen, as that Katakana text Noruma kuria! (ノルマクリア!) comes up into view from the bottom of the screen. The screen will now fade to the shot of the island as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen and Squares 21, 28, and 33 start to flash in turn; once you have pressed any of the Answer Buttons, while the square you want to move to is flashing, your character will move to it. Square 28 is also another "Genre Select" stage - while Square 33 is another 2-Taku (2択) one where questions only have two possible answers instead of four.

Square 28: Genre Select (ジャンルセレクト)[edit]

NGQ Naumann Zou.png

At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) will come up into view from the bottom of the screen for the second time as that Katakana/Hiragana text Nauman Zou ga awa reta! (ナウマンゾウがあわれた!) appears at the top of the screen; the Katakana text Janru serekuto! (ジャンルセレクト!) will then come up into view from the bottom of the screen and you'll now have ten seconds to choose between Jinmonkagaku (人文科学), Shakai Kagaku (社会科学), Shizen Kagaku (自然科学), and Nonsekushon (ノンセクション). Once you answer six questions correctly, that three-script text "Ugyāā!" Nauman Zou wo taoshita! (「うぎゃあああーっ!」 ナウマンゾウを倒した!) will appear at the top of the screen, as the Nauman Zou explodes - and once he lands, two cherubs shall fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria! (ノルマクリア!) comes up into view, from the bottom of the screen. The screen will now fade to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen, and Squares 22, 29, and 34 begin to flash in turn; once you've pressed any of the Answer Buttons while the square you wish to move to is flashing, your character will move to it. It's also worth noting that this type of elephant is named after Heinrich Edmund Naumann (1854-1927) - who discovered the first fossils from them during a visit to Tokyo, three years before his death.

Square 29[edit]

NGQ Abu.png

At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) will come up into view from the bottom of the screen for the third time as the Katakana/Hiragana text of Abu ga awa reta! (アブがあわれた!) appears at the top of the screen; the Kanji text Dai 1-mon (第1問) shall now appear on the screen as the Abu pose their first question and the timers upon both sides of the screen start counting down. Once you have answered six questions correctly, the three-script text of "Ugyāā!" Abu wo taoshita! (「うぎゃあああーっ!」 アブを倒した!) will appear at the top of the screen, as the Abu explode - and once they have landed, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria! (ノルマクリア!) comes up into view from the bottom of the screen. The screen will now fade back out to the shot of the island, as the three-script text of Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears at the top of the screen, and Squares 23, 30, and 35 begin to flash in turn; once you press any Answer Button while the square you wish to move to flashes, your character shall move to it (Squares 30 and 35 are also picture stages).

Square 30: E No Mondai (絵の問題)[edit]

NGQ Kurage.png

At the start of this square, the Katakana/Kanji text of Noruma 6-mon (ノルマ6問) shall come up into view from the bottom of the screen for the fourth time as that Katakana/Hiragana text of Kurage ga awa reta! (クラゲがあわれた!) appears up at the top of the screen; the Kanji text Dai 1-mon (第1問) will now appear upon the screen as the Kurage poses his first (quadruple-picture) question and the timers on both sides of the screen start counting down. Once you have answered six questions correctly, the three-script text of "Ugyāā!" Kurage wo taoshita! (「うぎゃあああーっ!」 クラゲを倒した!) will appear at the top of the screen, as the Kurage explodes - and once he lands, two cherubs will fly into view from the left and right sides of the screen, as the Katakana text of Noruma kuria! (ノルマクリア!) comes up into view from the bottom of the screen. The screen will now fade back out to the shot of the island as the three-script text Botan wo oshite, ikisaki wo eran kudasai. (ボタンを押して、行き先を選んください.) appears, at the top of the screen, and Squares 24 and 36 begin to flash in turn; once you have pressed any Answer Button while the square you wish to move on to is flashing, your character shall move to it.