|System(s)||Arcade, Sharp X68000, SNES, FM Towns, iOS|
|Modes||Single player, Multiplayer|
Cameltry is an arcade game that was released by Taito Corporation in 1989; it runs on the company F2 hardware (the Japanese and first US versions both used that board's standard Yamaha YM-2610 running at 8 MHz for sound, but the second US version used a Yamaha YM-2203, running at 3 MHz, instead). The player must select one of four difficulty levels (Training, Beginner, Expert, and Special) to direct a ball through a maze by using a rotary controller to rotate it, and the game uses inertia and gravity to simulate how an actual ball in a maze could roll in the real world - and if the ball gets stuck or the player wants it to speed up, he or she can press the Jump Button. If the player should run out of time, a random matching game will get invoked to allow him or her more time to finish the current maze; however, it is not easy to win. This game was also the basis for the Special Stages in Sega's Sonic the Hedgehog (1991) - but their rotation was determined by all bumpers which were touched.