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A variety of items are available for your party's use throughout the game.

These items can only be used during battle; your characters will be automatically healed to their maximum HP following every battle, so there's no need to heal them outside of fights.

Episode One[edit]

Item Type Description
Bandage

RainSlickEpisode1 Bandage.png

Healing Heals a single ally by 25% of their maximum HP, or revives one fallen ally with 50% of their maximum HP.
Gauze Healing Heals a single ally by 75% of their maximum HP, or revives one fallen ally with 75% of their maximum HP.
First Aid Kit Healing Heals all allies by 50% of their maximum HP, and revives all fallen allies with 50% of their maximum HP.
Hot Toddy Offensive Inflicts 80 damage to a single enemy target.
Exploding Clown Nose Offensive Inflicts 160 damage to a single enemy target.
Dynamite Offensive Inflicts 320 damage to the target and surrounding enemies.
TEC-TONIC Brand Strength Beverage Ally Status Increases an ally's attack to 175% of their base attack stat.
Dr. Hardd's Liquid Armor

RainSlickEpisode1 DrHarddsLiquidArmor.png

Ally Status Increases an ally's defense to 200% of their base defense stat.
Lightnin' Juice Ally Status Increases an ally's speed to 150% of their base speed stat.
Double Mild Weak Sauce Enemy Status[1]
  • Effect: Attack -50%
  • Inventory: 5

This topping is so mediocre that it saps enemy strength.

Siege Brand Armor Eater RainSlickEpisode1 SiegeBrandArmorEater.png Enemy Status[1]
  • Effect: Effect: Defense -75%
  • Inventory: 5

Never store this bottle near your armor collection.

Torpor Brand Sloth Oil

RainSlickEpisode1 TorporBrandSlothOil.png

Enemy Status[1]
  • Effect: Speed -50%
  • Inventory: 5

Made from real sloth, this viscous slime slows enemy movement.

Fruit

RainSlickEpisode1 Fruit.png

Distraction This orange will temporarily distract all Fruit Fuckers in battle.
Mime Trap Distraction An invisible box that will prevent a mime from performing any action for a short period.

Episode Two[edit]

Item Type Description
OuchiesTM Healing
  • Effect: Heal one: +25% HP
  • Inventory: 15

These analgesic pearls fuck pain up the ass.

Soothex Ultra Healing
  • Effect: Heal one: +75% HP
  • Inventory: 10

Pop a couple of these motherfuckers, and you won't feel shit.

Healium Gas Healing
  • Effect: Heal all: +50%
  • Inventory: 5

This natural aerosol is a mixture of herbs, soothing barks, and black market narcotics.

Dr. Hardd's Assault Salts Healing
  • Effect: Revive one: +100% HP
  • Inventory: 5

Scents include Dead Walrus, Slaughterhouse Dumpster, and Whorecorpse.

Dynamite Offensive
  • Effect: 320 Damage
  • Inventory: 8

Light it, then throw it. Trust me on this one.

Stone-Ground Mustard Gas Offensive
  • Effect: 160 Damage + Bleed
  • Inventory: 4

This toxic, weaponized sauce is available at the finer shoppes.

White Christmas Offensive
  • Effect: 1280 Damage
  • Inventory: 2

"When science resists, magic can oblige."

TEC-TONIC Brand Strength Elixir Ally Status
  • Effect: Attack +50%
  • Inventory: 5

The Tec-Tonic Corporation is not liable for "increased aggro."

Dr. Hardd's Liquid Armor

RainSlickEpisode1 DrHarddsLiquidArmor.png

Ally Status
  • Effect: Defense + 75%
  • Inventory: 5

Dr. Hardd has been tinkering with his classic recipe for years.

Lightnin' Juice Ally Status
  • Effect: Speed + 50%
  • Inventory: 5

This traditional intoxicant, birthed in filthy bathtubs, has only gotten more potent.

Double Mild Weak Sauce Enemy Status[1]
  • Effect: Attack -50%
  • Inventory: 5

This topping is so mediocre that it saps enemy strength.

Siege Brand Armor Eater

RainSlickEpisode1 SiegeBrandArmorEater.png

Enemy Status[1]
  • Effect: Effect: Defense -75%
  • Inventory: 5

Never store this bottle near your armor collection.

Torpor Brand Sloth Oil

RainSlickEpisode1 TorporBrandSlothOil.png

Enemy Status[1]
  • Effect: Speed -50%
  • Inventory: 5

Made from real sloth, this viscous slime slows enemy movement.

Fruit

RainSlickEpisode1 Fruit.png

Distraction
  • Effect: Distract robots
  • Inventory: 5

This fruit is so juicy it strains at the skin.

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Only one of these items can be in effect for an enemy at any point; if you use another item before a previous one has worn off, the second item's effect will replace the first.