From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Commodities in Pardus are the mainframe of the economy, they are required to support buildings and are used for many actions such as repairing your ship or building weapons. This is a collective list of all the commodities in Pardus along with assorted information about it. The buy and sell part stands for the following.

  • Buy: how much it costs to buy from a building usually
  • Sell: how much you get for selling it to a building usually

FWE[edit]

FWE stands for Food, Water, Energy. It's the basic requirements of almost all buildings in Pardus. This section also includes biowaste as it comes from spacefarms.

Food[edit]

Name Food Pardus Food.png
Planet price* Buy: 250 Sell: 200
BM price Buy: 500 Sell: 10
Pop increase % 0**

Food is a basic FWE commodity. Almost all buildings require it to function as well as starbases and some planets. Class M planets are the main producers of food for planets, as well as providing one part of FWE runs. Space farms and recyclotrons often support planets that don't make food, economies that are far away from food producing planets, and SB economies.

Water[edit]

Name Water Pardus Water.png
Planet price* Buy: 200 Sell: 160
BM price Buy: 450 Sell: 10
Pop increase % 0**

Water is another basic FWE commodity. Almost all buildings require it to function as well as starbases and some planets. It is produced from Class M planets,Class I planets, Class A planets, space farms, and recyclotrons. In space farm and recyclotron food productions, the recyclotron makes the majority of the water. Warer can also be aquired as loot by killing an NPC called "Ice Beast".

Energy[edit]

Name Energy Pardus Energy.png
Planet price* Buy: 150 Sell: 120
BM price Buy: 400 Sell: 5
Pop increase % 0***

Energy unlike the other parts of FWE does not come from planets, but is used by them. It makes the entirety of the second part of a FWE run, delivering energy from a Starbase to the planet. It is as well, used by most buildings. Most of the energy comes from energy fields, starbases, and nebula plants. Unlike the other FWE commodities, this resource can be harvested from energy fields. This can help sustain economies far from energy sources, and in particular drug nooks. Many starbase owners complain that people who stock just take energy from the fields instead of buying from their starbase.

Level two commodities[edit]

Level two commodities are almost the lowest part on the production chain,

Biowaste[edit]

Name Biowaste Pardus Biowaste.png
Planet price* Buy: 30 Sell: 24
BM price Buy: 1000 Sell: 100
Pop increase % 0
  • Produced: Space farms, Leech nurseries
  • Used: Recyclotrons, clod generators
  • Looted: allmost every organic NPC

Biowaste, although not part of FWE, is a large part of starbase economies, and to a lesser extent, clod generators. It supplies recyclotrons which help pick up a lot of the slack on water that space farms leave. It's an essential part to any starbase economy. Also note that it can be sold for 100 at the black market, however you risk getting a faction bounty for doing so..

Animal embryos[edit]

Name Animal embryos Pardus Animal embryos.png
Planet price* Buy: 75 Sell: 60
BM price Buy: 400 Sell: 5
Pop increase % 0

Animal embryos come from starbases and some planets and are used to support space farms. They are usually not a particularly valuable commodity, but some starbases continuously run low on them and offer good prices. Other starbases that rely on FWE and not space farms have massive surpluses on it and sell it incredibly cheap for traders to pick it up and bring it to starbases that need it. Some starbases not using their embryo-production give them away for free making it profitable to buy hughe amounts only to sell them to the black market on the starbase for 5 credits per ton.

Ore[edit]

Name Ore Pardus Ore.png
Planet price* Buy: 150 Sell: 120
BM price Buy: 400 Sell: 5
Pop increase % 0.025
  • Produced: Asteroid mines, asteroid fields, Class R planets
  • Used: Smelting facilities, constructing and upgrading buildings

Ore comes from asteroid mines and asteroid tiles and is a very useful commodity. It's needed for constructing buildings and smelting facilities. Most of it comes from asteroid mines but if extra is needed, it can be mined on an asteroid field with a mining laser. Mining it from large asteroid fields can be a good source of money by selling to smelters and other buildings.

Gemstones[edit]

Name Gemstones Pardus Gem-stones.png
Planet price* Buy: 250 Sell: 200
BM price Buy: 500 Sell: 10
Pop increase % 0*
  • Produced: Asteroid mines
  • Used: Optics research centers, Class D planets

Gemstones come from asteroid mines, and is used at optic research centers and Class D planets. Selling them this upkeep will increase their population, but only on this planet type. They almost always go to optic research centers but if you need a quick buck, they can be sold to any planet with the price starting at 200. Most people would rather you not though, as they are needed to supply the optics research centers which supply handweapons factories.

Nebula Gas[edit]

Name Nebula Gas Pardus Nebula-gas.png
Planet price* Buy: 150 Sell: 120
BM price Buy: 400 Sell: 5
Pop increase % 0.025
  • Produced: Gas collectors, nebula plant, nebula fields, Class G planets
  • Used: Medical laboratories, plastics facilities

Nebula gas comes from nebula plants, gas collectors, nebula fields, and Class G planets. It is not a very valuable commodity, and is used to supply medical facilities. It's found in abundance from nebula fields, because they are found in clusters of very many tiles.

Chemical supplies[edit]

Name Chemical supplies Pardus Chemical-supplies.png
Planet price* Buy: 250 Sell: 200
BM price Buy: 500 Sell: 10
Pop increase % 0.025
  • Produced: Chemical laboratory, Class G planets
  • Used: Recyclotrons, fuel collectors, breweries, plastics facilities, clod generators

Chemical supplies come from chemical laboratories and Class G planets. They are needed for a variety of buildings, which makes them a valuable part of any economy.

Radioactive cells[edit]

Name Radioactive cells Pardus Radioactive cells.png
Planet price* Buy: 375 Sell: 300
BM price Buy: 1500 Sell: 15
Pop increase % 0
  • Produced: Radiation collector, Class R planets
  • Used: Player-Starbases,Droid assembly complexes, Alliance command centers, Leech nurseries

Radioactive cells are needed in droid assembly complexes and alliance command centers mostly, but construction of some equipment on player-Starbases requires them too. The radiation collectors are built near droid assembly complexes and are exported usually for alliance command centers.

Level three commodities[edit]

These commodities are produced by buildings that use level two commodities as well.

Medicines[edit]

Medicines are used in slave camps for the production of slaves and are used at planets. Using them there will give the planet a bonus to the increase of production by 0.4% if the upkeep is fully provided. This can be very useful when the planet is at 200,000 where population growth goes down incredibly and you want to bring the planet up.

Hydrogen-Fuel[edit]

Name Hydrogen-Fuel Pardus Hydrogen-fuel.png
Planet price* Buy: 80 Sell: 100
Black Market price Buy: 5 Sell: 200
Pop increase % 0
  • Produced: Starbases on fuel fields, fuel fields, fuel collectors
  • Used: Engines, military outposts

Hydrogen fuel is used mainly for pilot's engines fuel consumption. It almost always comes from fuel tiles, but in stripmined sectors like sol, it's needed to get it from a fuel collector or starbase on fuel.

Optical components[edit]

  • Buy: 80-130
  • Sell: 110-160
  • Symbol: Pardus Optical components.png
  • Produced: Optics research center
  • Used: Robotics factories, battleweapons factories, handweapons factories

Optical components are used in robotics, battleweapons, and handweapons factories and player-Starbases. Although it doesn't sell for much, this commodity is important to the game.

Heavy Plastics[edit]

  • Buy:250-350
  • Sell:450-550
  • Symbol: Pardus Heavy-plastics.png
  • Produced: Plastics facilities
  • Used: Electronics facilities, Handweapons factories, building ships and equipment

Heavy plastics are produced solely for being used in electronics facilities and handweapons factories or construction of equipment on player-Starbases.

Liquor[edit]

  • Buy: 550-700
  • Sell: Varies on planets supply, 700 for slave camps
  • Symbol: Pardus Liquor.png
  • Produced: Breweries
  • Used: Planets, slave camps

Liquor is used on planets and slave camps, much like medicine. It is exactly the same as medicines, except being made at different buildings.

Metal[edit]

  • Buy: 450-550
  • Sell: 500-650
  • Symbol: Pardus Metal.png
  • Produced: Smelting facilities
  • Used: Electronics facilities, robots factories, battleweapons factories, building ships, and equipment

Metal is used for a variety of different things in the economy and building ships and equipment at starbases. It's very important to any economy around a starbase.

Nutrient Clods[edit]

  • Buy: Varies
  • Sell: Varies
  • Symbol: Pardus Nutrient clods.png
  • Produced: Clod generator
  • Used: Leech nursery

These are produced solely to be used in a leech nursery to produce leeches.

Level four commodities[edit]

Commodities made from commodities made from FWE.

Electronics[edit]

  • Buy: 670-820
  • Sell: 710-900
  • Symbol: Pardus Electronics.png
  • Produced: Electronics facilities
  • Used: Robot factories, equipment, handweapons factories, battle weapons factories, building ships and equipment

Electronics are used in a variety of ways, but the most significant is their role in creating missiles. All missiles require electronics for their guiding ability, and cannot be created without them.

Slaves[edit]

  • Buy: 1900-2400
  • Sell: 2100-2600
  • Symbol: Pardus Slaves.png
  • Produced: Class D planets, slave camps
  • Used: Drug stations, dark domes

Slaves are used solely in drug stations and dark domes. No drug nook is complete without them.
NOTE: selling Slaves on the black market has a risk of police confiscating them and/or you getting a faction bounty (only on faction aligned planets/Starbases), also when transporting slaves EPS members scanning your ship while inside faction space cause you to loose some cargo and get a faction bounty.

Robots[edit]

  • Buy: 1800-2400
  • Sell: 2000-2800
  • Symbol: Pardus Robots.png
  • Produced: Robot factories
  • Used: Repair bays, repairing ship, droid assembly complexes

Robots are used mainly in droid assembly complexes, and for repairing your ship. Many higher level pilots will take these with them when they fight high-level NPC's, such as Z-series and Lucidi in case they fail a retreat and take heavy damage.

Handweapons[edit]

  • Buy: 4300-5200
  • Sell: 4800-5300
  • Symbol: Pardus Hand-weapons.png
  • Produced: Handweapons factories
  • Used: Fleets

Handweapons are valuable commodities used in starbase warfare. They are primarily used to hire and maintain fighter and bomber squadrons (used for both capturing/destroying and defending starbases), although the Military Outpost building also requires a small amount in its construction. Most alliances keep a stockpile of handweapons readily available, and trading in them can be quite lucrative.

Battleweapon parts[edit]

  • Buy: '4800'
  • Sell: '5000'
  • Symbol: Pardus Battleweapon parts.png
  • Produced: Battleweapons factories
  • Used: Making weapons

Battleweapon parts are made in battleweapons factories, and their only use is to be built into weapons on starbases. It's an essential part of a starbase economy.

Body parts[edit]

Body parts are produced in Dark Domes, or can be found in the debris of the enemies called Lone Smugglers and Escorted Smugglers. Dark Dome production depends on the racial designation of the cluster they are in; as such they can only be built in faction space. For example, if the Dark Dome is built in the Federation Human Core (FHC), the production will be Human Instestines. Their only use is to be sold to the Dark Corner in the Black Market (excepting Keldon brains, which are an essential component in the manufacture of X993 Repair Drones). The prices depend on what cluster you're in. In the Union Keldon core, Keldon Brains will sell for a measly 3500, the rashkir bones will sell for a nice 12000 because it's one cluster away from it , and the human intestines as well as skaari limbs will sell for about 18000-20000 because they come from so far away. Dark domes are rarely built due to the lack of profit they produce, as well as the negative impact they have on sectors they are built in. As such, do not expect any dark dome you build to remain standing for very long.
NOTE: BUYING BODY PARTS WILL REDUCE THE POPULATION OF THE PLANET IT IS BOUGHT AT! - Therefore many players hate it, and some take offensive measures against players trading with them
The four types are

  • Human intestines Pardus Human intestines.png
  • Ska'ari limbs Pardus Skaari limbs.png
  • Keldon brains Pardus Keldon brains.png
  • Rashkir bones Pardus Rashkir bones.png
  • Cybernetic X993 parts Pardus Cybernetic x993 parts.png

Level five commodities[edit]

These are made from FWE and are the most valuable commodities that can be made.

Drugs[edit]

  • Buy: 9.0000-20.000
  • Sell: 10.000-30.000
  • Symbol: Pardus Drugs.png
  • Produced: Drug stations
  • Used: Pilots; Drugs give AP when used

Drugs are a high level commodity made from drug stations that give the player extra AP when used. The amount of AP given depends on how many drugs that player has used in the past 6 hours. This means the AP gains from drugs decreases as you use more. Drugs are commonly used used when doing ranking runs, so the player can complete more missions and doing anything else that requires a lot of AP, such as destroying a building.

NOTE: selling Drugs on the black market has a risk of police confiscating them and/or you getting a faction bounty (only on faction aligned planets/Starbases), also when transporting drugs EPS members scanning your ship while inside faction space cause you to loose some cargo and get a faction bounty.

Droid Modules[edit]

  • Buy: '9000-15000'
  • Sell: '10000-16000'
  • Symbol: Pardus Droid modules.png
  • Produced: Droid Assembly Complexes
  • Used: Building defense modules

Droid modules are required to build many higher level building defense modules from the Defense Drone to the Avenger, and those installable on military outposts only, the Redeemer, Gorgon, and Thor. Two droid modules are required for each Defensive Drone, through 105 for the Avenger, right up to 535 for the Thor sentry fortification.

Other[edit]

These commodities don't come from buildings

Exotic matter[edit]

  • Buy: usually 600-700
  • Sell: 300-500
  • Symbol: Pardus Exotic matter.png
  • Produced: Exotic matter tiles
  • Used: Nebula plants, drug stations

Exotic crystals[edit]

  • Buy: Varies
  • Sell: Varies
  • Symbol: Pardus Exotic crystal.png
  • Produced: Pardus sector NPC's, exotic crystal spewing events
  • Used: Pardus armor and weapons