Character attributes[edit]
Default characters[edit]
Becuase of the complex character creation process, the game comes with six default characters, each named after his class in French.
Class | Con | Vie | Enrg | For | Prt | Dex | Int | Bea | Cha | € | Exp |
---|---|---|---|---|---|---|---|---|---|---|---|
Magicien | 3 | 9 | 23 | 9 | 2 | 5 | 18 | 2 | 20 | 857 | 0 |
Clerc | 11 | 5 | 51 | 0 | 2 | 2 | 16 | 2 | 18 | 129 | 0 |
Elfe | 8 | 11 | 84 | 12 | 5 | 10 | 13 | 2 | 15 | 300 | 0 |
Voleur (thief) | 16 | 14 | 220 | 5 | 9 | 17 | 8 | 4 | 12 | 737 | 0 |
Nain (dwarf) | 13 | 10 | 126 | 17 | 16 | 10 | 1 | 3 | 4 | 121 | 0 |
Guerrier (warrior) | 23 | 11 | 248 | 19 | 12 | 9 | 2 | 1 | 3 | 916 | 0 |
Character creation[edit]
Dice rolls[edit]
Attribute | Max random roll (without bonus) |
---|---|
Constitution | 15 |
Life points | 15 |
Strength | 10 |
Protection | 10 |
Reflexes | 10 |
Intelligence | 10 |
Beauty | 5 |
Money | 1000 |
Experience | 10 |
Order | Bonus/malus |
---|---|
Random roll no.1 | +5 |
Random roll no.2 | +4 |
Random roll no.3 | +3 |
Random roll no.4 | +2 |
Random roll no.5 | +1 |
Random roll no.6 | +0 |
Random roll no.7 | -1 |
Random roll no.8 | -2 |
Classes[edit]
In order to belong to a class, your character should have a minimal value in one or more attributes. After the character is accepted in a class, he receives some bonuses and maluses to his attributes.
A character with intelligence 13 or more can speak any language in the game. Clerics, magicians, and elves always start the game with an intelligence of 13 or more, because of class requirement and class bonus.
Notice that the warrior has threshold requirements on 3 attributes, but no special skills in return; on the other hand, the cleric and the magician have only one threshold requirement, but two special skills. After the initial grinding, all attributes will be in the hundreds regardless of the character class, therefore magician and cleric are the only classes with something unique (the "lightning spell" command).
Class | Requirements | Special skills | Bonus/malus |
---|---|---|---|
Cleric | Intelligence ≥ 11 | Can speak any language. Can use "ensorceler" (lightning spell) command. |
Intelligence +3 Constitution -1, Force -1 |
Magician | Intelligence ≥ 13 | Can speak any language. Can use "ensorceler" (lightning spell) command. |
Intelligence +4 Life -1, Force -1, Reflexes -1 |
Thief | Reflexes ≥ 11 | - | Reflexes +3, Protection +2, Life +1, Force +1, Intelligence +1, Beauty +1 |
Elf | Intelligence ≥ 12 Force ≥ 11 |
Can speak any language. | Life +3, Intelligence +1, Force +1, Protection +1, Reflexes +1, Beauty +1 |
Dwarf | Force ≥ 11 Constitution ≥ 10 |
Can speak Troll language. | Force +3, Constitution +2, Protection +2, Reflexes +1 |
Warrior | Force ≥ 11 Constitution × Life ≥ 150 |
- | Force +5, Constitution +3, Protection +1, Reflexes +2 |
Creation procedure[edit]
- Decide which class you want your character to be.
- Roll first the random numbers for the mandatory attribues and the starting experience.
- Then, roll the random numbers for the remaining attributes; leave money as the last one.
- Add the experience points to the mandatory attributes, if too low.
- If the class attributes are still too low, restart the process.
Character names[edit]
To strengthen the sense of continuity, you can name your character after one of the heroes of Mandragore.
Because of the high-fantasy theme of planet Capella II in Oméga, planète invisible, you could also assume that your Phalsberg character comes from that universe.
Phalsberg | Mandragore | Oméga |
---|---|---|
Cleric | Syrella the minstrel girl | Venedig the mentat, Idris the girl |
Warrior | Torlinn the fighter | Xatal the robot fighter |
Elf, magician | Gelth the elf magician | Huzuk the telepath |
Dwarf, thief | Podus the dwarf thief | Ormond the mutant pirate |
Improving you character[edit]
Three attributes can be improved simply by sleeping. Find a calm spot and do it (e.g. at Calamine's home, north-east from the starting point).
Attribute | How to improve |
---|---|
Energy | Sleep, eat, drink, cure, learn from a sorcerer |
Force | Sleep, eat, drink, cure, learn from a cleric |
Reflexes | Sleep, cure, learn from a magician |
Experience | Kill enemies |
Money | Steal bags from enemies (before killing them), sell items |
Intelligence & charisma | Learn from a magician or cleric (spend experience) |
Protection | Learn from a sorcerer (spend experience) |
Constitution | (Constant; component of energy, that can be raised directly) |
Life points | (Constant; component of energy, that can be raised directly) |
Beauty | (Constant; component of charisma, that can be raised with intelligence) |