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Character attributes[edit]

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Default characters[edit]

Becuase of the complex character creation process, the game comes with six default characters, each named after his class in French.

Class Con Vie Enrg For Prt Dex Int Bea Cha Exp
Magicien 3 9 23 9 2 5 18 2 20 857 0
Clerc 11 5 51 0 2 2 16 2 18 129 0
Elfe 8 11 84 12 5 10 13 2 15 300 0
Voleur (thief) 16 14 220 5 9 17 8 4 12 737 0
Nain (dwarf) 13 10 126 17 16 10 1 3 4 121 0
Guerrier (warrior) 23 11 248 19 12 9 2 1 3 916 0

Character creation[edit]

Dice rolls[edit]

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Table of attributes
Attribute Max random roll
(without bonus)
Constitution 15
Life points 15
Strength 10
Protection 10
Reflexes 10
Intelligence 10
Beauty 5
Money 1000
Experience 10
Table of random roll bonuses
Order Bonus/malus
Random roll no.1 +5
Random roll no.2 +4
Random roll no.3 +3
Random roll no.4 +2
Random roll no.5 +1
Random roll no.6 +0
Random roll no.7 -1
Random roll no.8 -2

Classes[edit]

In order to belong to a class, your character should have a minimal value in one or more attributes. After the character is accepted in a class, he receives some bonuses and maluses to his attributes.

A character with intelligence 13 or more can speak any language in the game. Clerics, magicians, and elves always start the game with an intelligence of 13 or more, because of class requirement and class bonus.

Notice that the warrior has threshold requirements on 3 attributes, but no special skills in return; on the other hand, the cleric and the magician have only one threshold requirement, but two special skills. After the initial grinding, all attributes will be in the hundreds regardless of the character class, therefore magician and cleric are the only classes with something unique (the "lightning spell" command).

Class Requirements Special skills Bonus/malus
Cleric Intelligence ≥ 11 Can speak any language.
Can use "ensorceler" (lightning spell) command.
Intelligence +3
Constitution -1, Force -1
Magician Intelligence ≥ 13 Can speak any language.
Can use "ensorceler" (lightning spell) command.
Intelligence +4
Life -1, Force -1, Reflexes -1
Thief Reflexes ≥ 11 - Reflexes +3, Protection +2, Life +1, Force +1, Intelligence +1, Beauty +1
Elf Intelligence ≥ 12
Force ≥ 11
Can speak any language. Life +3, Intelligence +1, Force +1, Protection +1, Reflexes +1, Beauty +1
Dwarf Force ≥ 11
Constitution ≥ 10
Can speak Troll language. Force +3, Constitution +2, Protection +2, Reflexes +1
Warrior Force ≥ 11
Constitution × Life ≥ 150
- Force +5, Constitution +3, Protection +1, Reflexes +2
Role-playing character classes triangle.
Top: classes with no magic and limited language skills.
Bottom: classes with magic and great language skills.
Left: classes with high strength.
Right: classes with high reflexes.

Creation procedure[edit]

  1. Decide which class you want your character to be.
  2. Roll first the random numbers for the mandatory attribues and the starting experience.
  3. Then, roll the random numbers for the remaining attributes; leave money as the last one.
  4. Add the experience points to the mandatory attributes, if too low.
  5. If the class attributes are still too low, restart the process.

Character names[edit]

To strengthen the sense of continuity, you can name your character after one of the heroes of Mandragore.

Because of the high-fantasy theme of planet Capella II in Oméga, planète invisible, you could also assume that your Phalsberg character comes from that universe.

Phalsberg Mandragore Oméga
Cleric Syrella the minstrel girl Venedig the mentat, Idris the girl
Warrior Torlinn the fighter Xatal the robot fighter
Elf, magician Gelth the elf magician Huzuk the telepath
Dwarf, thief Podus the dwarf thief Ormond the mutant pirate

Improving you character[edit]

Three attributes can be improved simply by sleeping. Find a calm spot and do it (e.g. at Calamine's home, north-east from the starting point).

Attribute How to improve
Energy Sleep, eat, drink, cure, learn from a sorcerer
Force Sleep, eat, drink, cure, learn from a cleric
Reflexes Sleep, cure, learn from a magician
Experience Kill enemies
Money Steal bags from enemies (before killing them), sell items
Intelligence & charisma Learn from a magician or cleric (spend experience)
Protection Learn from a sorcerer (spend experience)
Constitution (Constant; component of energy, that can be raised directly)
Life points (Constant; component of energy, that can be raised directly)
Beauty (Constant; component of charisma, that can be raised with intelligence)