Part A[edit]
Enemies[edit]
Maps[edit]
Details[edit]
A: Safe Room | B: Quiz |
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Three Illes appear at the start of this stage. Take them on one at a time, as they can attack you from either side if you let too many on the screen at once. | You get a very early opportunity to engage in the Commander battle in this stage. But the Commander of this stage is strong, so you may wish to avoid it. However, beyond this section, two strong Dragons are waiting. You might wish to avoid them entirely as well, and you can by dropping down into the gap. Although you will have to fight through some enemies, and it is longer, it is considerably easier. |
C: Snakes | |
When you fall down certain gaps, you will encounter two snakes when you land. You can easily leap over them and proceed to the right. Be prepared to deal with more snakes when the screen changes. If you continue to move to the right, you will eventually return to the section just beyond where you fell. | |
D: Flies | E: Dragon |
When you fall down these gaps, you will have to fight two flies in the room. Once they are defeated, a vine will grow and allow you to climb back to the section where you previously fell. | Dragons that are higher than you are actually easier to defeat than Dragons who sit on the same level as you. You can easily jump up and attack them and stay safely below any flames they shoot. |
F: 1-Up Room | G: Safe Room |
There is a 1-Up inside this room. This room is free to enter and won't cost you any diamonds. When you proceed from this room, it is best to use the cloud ahead to take the upper passage, and it can be difficult to avoid attack from the lower path. | Entering this safe room is worthwhile simply in order to clear out the enemies when you exit. |
H: Cerberus | I: Before the Time Capsule |
The Cerberus positioned here is particularly troublesome. It is very difficult to attack it without getting hurt, so it's a far safer strategy to simply hop over it as quickly as possible. | Just before the Time Capsule appears to pick you up, a troublesome Ille will appear. If you immediately hop into the capsule, you'll have to take this Ille on in a very difficult fight. However, if you fall in the gap, you can deal with the two flies inside and climb back out and the Ille will be gone. |
J: More Illes | K: Commander |
While flying along in the Time Capsule, Illes appear constantly from the right. If you must attack them, attack carefully. It may be preferable to push forward to the right and scroll past them. | Unlike most stages, this stage makes it possible to fight the same Commander twice. It's not recommended that you challenge him a second time. It's possible to safely escape both the lightning and the Illes, by flying as low and to the right as possible. |
Part B[edit]
Enemies[edit]
In addition to the enemies encountered in the previous section, you will also encounter:
Maps[edit]
Details[edit]
A: Lion's Head | C: Warp Zone |
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Lion's Heads are placed in unfortunate locations. As you cross underneath it, jump high to lure the flame it shoots into the air. Then pass beneath it quickly. It is important to avoid getting hit, as falling here will lead to your death. | Standing on this jar will activate a tempting Warp Zone. But it's actually better not to take it. There's very little of the stage left, and if you do take it, you won't be able to collect the Super Shield that lies waiting just a short distance beyond. |
B: Cerberus | |
You will face three Cerberus in this portion of the stage. They are very strong and while they are worth quite a few points, you may find that it's simply easier to deal with them by ignoring them completely and jumping over them. Be especially careful around the first Cerberus as the platform he is standing on and an illusion, and you will fall to you doom if you attempt to jump on it. |
Boss[edit]
The boss of the Pantheon is Emperor Green Zaurus. He defends the final sword. Before appearing, he attacks with pillars of flame or water which you are completely defenseless against. You cannot stop them, and your only means of evading the attack is to jump into the air as the attack is about to occur. Once the initial attack is complete, Green Zaurus rises into place and begins spitting fireballs at you. Your boomerangs are completely ineffective against him. However, when he spits fireballs, they invariably end up hitting the torches on other side. When a fireball lands in the torch, a wreath is created and flies out. If you collect this wreath as it is falling, you can then throw it with your next attack. To defeat Green Zaurus, you must attack both heads with three wreaths each, for a total of six wreath attacks. To attack the heads, you must jump up and release the wreath at exactly the right height. Once a head has taken three hits, it disappears, earning you 500 points. When both heads are defeated, you will obtain the final sword.