From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

The port town of Olivine City has a couple of interesting attractions—the Lighthouse and the port for the highspeed watercraft, the S.S. Aqua. There's a problem at the Lighthouse that you need to attend to before you can even attempt to battle the city's Gym Leader.

Olivine City

City features[edit | edit source]

Poké Mart
Poké Mart
Great BallPokémon Dollar600
Super PotionPokémon Dollar700
Hyper PotionPokémon Dollar1,200
AntidotePokémon Dollar100
Parlyz HealPokémon Dollar200
AwakeningPokémon Dollar250
Ice HealPokémon Dollar250
Super RepelPokémon Dollar500
Surf MailPokémon Dollar50

The Olivine City Gym Leader[edit | edit source]

When you arrive in Olivine, you'll find your rival lurking near the Gym, but he isn't interested in you. He's looking for Jasmine, the Olivine Gym Leader. The word around town is that she's gone to the Lighthouse to help a sick Pokémon. If you want to win Olivine City's Gym Badge, you'll have to head over to there. The Lighthouse is full of Trainers trying to prove their worth, so be prepared for quite a few battles.

Get the Good Rod[edit | edit source]

Another generous fisherman, found in the small house next to the Mart, will give you the Good Rod here, so now you can finally catch some decent Water Pokémon. In fact, there are a bunch of good things to fish for right here in Olivine City, and its small harbor.

There are no ships sailing today, but the harbor is still worth a visit for the great fishing opportunities. A Chinchou, in particular, will be a big help in getting through Route 40-41.

Pick up HM04[edit | edit source]

The Sailor in the Café building next to the Poké Center gives you a new Hidden Machine, HM04 Strength. Teach Strength to a Pokémon and not only will it learn a powerful Normal attack, it will also be able to push aside the rounded stones that you see in caves and the upcoming Gym. Pair this with HM02 (Fly), which you acquire soon, you'll be ready to do some item hunting and some backtracking.

Swap a Krabby for a Voltorb[edit | edit source]

This isn't a particularly exciting trade, since you'll have opportunities to catch wild Voltorb, but you might as well go for it. After all, you can just step outside this guy's front door, use the Good Rod and fish up an extra Krabby right here and now.

Pokémon found[edit | edit source]

Gold, Silver, and Crystal
Pokémon Level Rate
Surfing
Tentacool Tentacool 15-24 90%
Tentacruel Tentacruel 20-24 10%
Gold, Silver, and Crystal
Pokémon Level Old Rod Good Rod Super Rod
Krabby Krabby 10 15% - -
Magikarp Magikarp 10 85% - -
Krabby Krabby 20 - 55% -
Staryu Staryu 20 - Morn: 0%
Day: 0%
Night: 10%
-
Magikarp Magikarp 20 - 35% -
Corsola Corsola 20 - Morn: 10%
Day: 10%
Night: 0%
-
Krabby Krabby 40 - - 60%
Kingler Kingler 40 - - 10%
Staryu Staryu 40 - - Morn: 0%
Day: 0%
Night: 30%
Corsola Corsola 40 - - Morn: 30%
Day: 30%
Night: 0%
Port
Gold, Silver, and Crystal
Pokémon Level Rate
Surfing
Tentacool Tentacool 15-24 90%
Tentacruel Tentacruel 20-24 10%
Gold, Silver, and Crystal
Pokémon Level Old Rod Good Rod Super Rod
Tentacool Tentacool 10 15% - -
Magikarp Magikarp 10 85% - -
Tentacool Tentacool 20 - 35% -
Shellder Shellder 20 - 10% -
Magikarp Magikarp 20 - 35% -
Chinchou Chinchou 20 - 20% -
Tentacruel Tentacruel 40 - - 20%
Shellder Shellder 40 - - 30%
Chinchou Chinchou 40 - - 40%
Lanturn Lanturn 40 - - 10%

New Pokémon[edit | edit source]

No. 222: Corsola
Corsola artwork
Corsola artwork

They've mixed Water with almost every type imaginable in Gold, Silver and Crystal, and Corsola is the token Water/Rock Pokémon. It's not an effective combination, and Corsola doesn't have much to show for it; just a bunch of primarily defensive skills and fairly bad stats. Its attacks include Bubble Beam at level 25, Spike Cannon at 31, and last move, Rock-type Ancient Power at 43.

No. 120: Staryu
Staryu artwork
Staryu artwork

Staryu are nocturnal now, but it's worth setting up a night time fishing trip to catch one. Staryu and Starmie have solid stats, learn new moves like Rapid Spin (at level 13), and get old moves like Recover much earlier. Stick with Staryu until level 50 before you evolve it, to ensure it learns Hydro Pump. Starmie can't learn any moves other than Ghost-type Confuse Ray at level 37. Both evolutions can learn 4 HM moves: Surf, Flash, Whirlpool and Waterfall.

No. 170: Chinchou
Chinchou artwork
Chinchou artwork

Water/Electric is a great mix because you can use Chinchou to Surf water areas and fry every other Pokémon you encounter. Better yet, Water Pokémon are even resistant to other Water Pokémon! Too bad Chinchou doesn't learn its first Electric-type attack Spark until level 25. This odd looking Pokémon can also learn 4 HM moves: Surf, Flash, Whirlpool and Waterfall. It can be caught on the Good Rod in the Harbor side of the City.

No. 090: Shellder
Shellder artwork
Shellder artwork

Shellder's evolved form, Cloyster, was a favorite of some RBY players, but now that Special has been split into two stats, you may find its low Special Defense a problem. To make up for it, it learns Ice attack Aurora Beam at level 17.

It can be caught on the Good Rod in the Harbor side of the City.

No. 100: Voltorb
Voltorb artwork
Voltorb artwork

Even though it looks just as Steel as Magnemite, Voltorb is still pure Electric. This is good, because it means it gets to keep its incredible Speed. Use a TM to teach Thunder to its evolved form, Electrode, and you'll have a first turn K.O.'ing machine.