From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Opponent's status bar[edit]


Gender is important for Attract move, Love ball, and breeding. In the top right, the number shows the opponent's level, which determines strength. The higher the level, the stronger the Pokémon is. Trainers spend a lot of time battling other Pokémon to raise their own Pokémon's level. HP stands for health points and shows how much damage the Pokémon can take. Once all of the HP is depleted, the Pokémon will faint. The bar will show the Pokémons condition it will be green if it's in good health, yellow once it's struggling, and red once it's in danger. A Pokémon's name, by default, is what Pokémon it is, but when facing other players, can be nicknamed. This helps you identify what you're fighting. When facing wild Pokémon, you'll see the Poké Ball symbol in the corner if you've already captured that Pokémon before. In between the HP and Poké Ball symbol, you'll see any status that's been inflicted on a Pokémon, ranging from the turn-delaying Sleep to the damage-inflicting Poison.

Catching Pokémon[edit]

You should generally lower its HP a little bit more.
Stars and a darkened Poké Ball indicate that you've captured the Pokémon.

After you've delivered the egg to Professor Elm and left New Bark Town, you'll be given a tutorial on how to catch wild Pokémon by your friend. They'll show you that you should weaken the Pokémon until its HP is in the red or yellow, and then throw a Poké Ball. If you can, try giving the enemy a status, such as sleep, freeze, or paralysis. These will increase the odds of capturing it. Pokémon that have been caught at least three times and Pokémon acquired through trades will be easier to catch, as well. You cannot capture another trainer's Pokémon, and you cannot catch a Pokémon while in a double battle. After you've captured it, you'll have the option to nickname the Pokémon you catch. If you're party is full, the Pokémon will be transferred over to your in your most recent box.

The type of Poké Ball you use will also affect whether or not you're successful at catching a Pokémon.

Image Name Catch Rate Image Name Catch Rate
HGSSPokeBallSprite.png Poké Ball x1 HGSSLoveBallSprite.png Love Ball 8× if used on a Pokémon of the same species, but opposite gender of the player's Pokémon
HGSSGreatBallSprite.png Great Ball x1.5 HGSSPremierBallSprite.png Premier Ball x1, only used to commemorate special events
HGSSUltraBallSprite.png Ultra Ball x2 HGSSHeavyBallSprite.png Heavy Ball The more the Pokémon weighs, the better your chance.
HGSSMasterBallSprite.png Master Ball x255 HGSSFastBallSprite.png Fast Ball x4 if used on a Pokémon with a speed stat of at least 100
HGSSSafariBallSprite.png Safari Ball x1.5 in Safari Zone HGSSRepeatBallSprite.png Repeat Ball x3 on Pokémon caught before
HGSSLevelBallSprite.png Level Ball 1x if level is even, 2x if it's higher, 3x if it's double, 4x if it's over four times higher. HGSSTimerBallSprite.png Timer Ball x2 if used after turn 10, x3 after 20, x4 after 40
HGSSMoonBallSprite.png Moon Ball 4× if used on a Pokémon belonging to the Nidoran♂, Nidoran♀, Clefairy, Jigglypuff or Skitty families HGSSNestBallSprite.png Nest Ball x3 if used on a Pokémon with a level below 19, x2 if it's between 20 and 29
HGSSLureBallSprite.png Lure Ball x3 if used on a Pokémon caught by a rod. HGSSNetBallSprite.png Net Ball x3 if used on water or bug-type Pokémon
HGSSDiveBallSprite.png Dive Ball x3.5 if used on water-dwelling Pokémon HGSSQuickBallSprite.png Quick Ball x4 if used on first turn
HGSSFriendBallSprite.png Friend Ball x1, makes captured Pokémon more friendly. HGSSHealBallSprite.png Heal Ball x1, brings captured Pokémon to full health
HGSSLuxuryBallSprite.png Luxury Ball x1, increases the rate that friendliness is acquired HGSSDuskBallSprite.png Dusk Ball x3.5 in cave or at night
HGSSCherishBallSprite.png Cherish Ball x1, only comes with event Pokémon HGSSParkBallSprite.png Park Ball x255 in Pal Park


Flareon, after evolving from the evolution-type Pokémon, Eevee.

During the course of a Pokémon's development, under certain circumstances specific to that Pokémon's species, it may evolve into a different Pokémon. This change is not merely physical, however, as Pokémon of a higher evolutionary stage have different (and usually more powerful) base stats than their predecessors, may have different moves that can be learned, and sometimes change their types, though usually at least one of the types of the previous form is preserved. Other statistics, such as nature and EVs, as well as alternate coloration, are preserved.

Professor Rowan is the leading expert in Pokémon evolution. According to his research, over 90% of all Pokémon are connected to at least one other through evolution. Rowan is currently investigating whether evolution is a form of maturity in Pokémon, and looking at the implications this process has on legendary Pokémon, which don't evolve.

Evolution Triggers[edit]

The various triggers for a Pokémon's evolution are almost as varied as the Pokémon themselves. The most common of them is evolution by leveling up at or above a certain level. Other methods include leveling up when happiness has reached a high level, trading the Pokémon, trading the Pokémon holding an item, leveling up holding an item, or even using an evolutionary stone on it. Additionally, holding an Everstone prevents a Pokémon from evolving.

Most commonly, Pokémon that can evolve into more than one Pokémon will have the ways in which the evolution is activated being slightly similar, such as having both be by evolutionary stone or by holding an item and trading. Closely-related Pokémon, such as Nidoran♀ and Nidoran♂, will also have very similar, if not identical, evolution methods.

Some Pokémon have different evolutions depending on their gender. Usually, only one gender of the species will evolve, and the other will remain at the unevolved form. For example, only female Combee can evolve into Vespiquen; male Combee cannot evolve at all.

Evolution Types[edit]

Perhaps the most well-known types of evolution families are those that feature two separate evolutionary events in the Pokémon's development. Indeed, this type of evolution family is what all of the starter Pokémon in the main series are a part of, excluding Pikachu

By far the most common type of evolution family, these families are based in a Pokémon that will only ever evolve once in its development. About one third of all Pokémon that would later get a baby form were part of this kind of evolution family before their baby form was revealed.

The least common type of evolution family, of course, is that in which no evolutionary event takes place, meaning that it is made up of only one member. Many of the Pokémon that have no evolutionary event are, of course, legendary Pokémon. However, there are still 42 other Pokémon that do not evolve. Below is a list of all non-legendary Pokémon that do not evolve.

Several families, while also one- and two-evolution families, are also branch evolution families. What this means is that there is a split in the evolutionary line at some point so that even though two Pokémon of the same species evolve the same amount of times, they can become one of two or more entirely different creatures. Eevee is the best-known example of this, evolving seven different ways depending on the method used.

A major difference between the final forms of an evolution family with a branch in evolution is in the way that their base stats line up. For example, Kirlia evolves into both Gardevoir and Gallade, which both have 518 total base stats. However, Gallade's base stat in Attack is 125 and its base stat in Special Attack is 65. The reverse is true for Gardevoir, whose Special Attack is 125 and whose Attack is 65. This is true of many opposing evolutions, with one focusing in one specific stat, the other focusing in a separate stat, and both having the same total stats. This is especially obvious in the Eeveelutions, who each have exactly the same base stats, though organized differently.

Pokémon Centers[edit]

Restore your Pokémon to full health

Located in every town and city, as well as various other places, Pokémon Centers are the ones responsible for keeping Pokémon fit. Whether it be from fighting or other causes, any injury is treatable there. Visiting a Pokémon Center will revive fainted Pokémon, restore your Pokémon's HP and PP, as well as cure any status (Pokérus excluded). The PC is also located in the Pokémon Center. The PC allows for players to store Pokémon that aren't currently in their party for use later, as well storing items, and checking Hall of Fame records. In the basement and second floor of the Pokémon Center, there are areas where you can use WiFi to communicate, but these features are covered in the Wifi section.


Fight for your badges!

Located in the largest cities or towns, Pokémon Gyms are tests for the Pokémon League, which you must pass before you can enter the League. The Gym Leaders are located inside. You must defeat these powerful Trainers to receive Gym Badges, which allow you to use HM moves outside of battle. Once you have collected the eight Gym Badges, you can enter the Pokémon League to challenge the Elite Four and the Champion.