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Violet City
Poké Mart
HGSSPokeBallSprite.png Poké Ball Pokebuck.png200
HGSSPotionSprite.png Potion Pokebuck.png300
HGSSSuperPotionSprite.png Super Potion* Pokebuck.png700
HGSSAntidoteSprite.png Antidote Pokebuck.png100
HGSSParlyzHealSprite.png Parlyz Heal Pokebuck.png200
HGSSAwakeningSprite.png Awakening* Pokebuck.png250
HGSSBurnHealSprite.png Burn Heal* Pokebuck.png250
HGSSIceHealSprite.png Ice Heal Pokebuck.png250
HGSSRepelSprite.png Repel* Pokebuck.png350
HGSSEscapeRopeSprite.png Escape Rope* Pokebuck.png550
HGSSTunnelMailSprite.png Tunnel Mail Pokebuck.png50
HGSSHealBallSprite.png Heal Ball Pokebuck.png300
HGSSNetBallSprite.png Net Ball Pokebuck.png1000
*Not available until after
you've beaten the Gym
Item Location
HGSSRedShardSprite.png Red Shard Rocksmash required
HGSSHyperPotionSprite.png Hyper Potion Rocksmash Required
HGSSRareCandySprite.png Rare Candy On the land east of the water. Surf Required
HGSSPPUpSprite.png PP Up On the land northwest of the water. Surf Required
HGSSPokeBallSprite.png Poké Ball Small sand area in front of Sprout Tower (Hidden)

Pokémon Academy[edit]

Study hard!

If you talk to the man standing between the Gym and the Mart, and answer "No" to the question he asks you, he will lead you down to his Pokémon Academy to study up on Pokémon types and conditions. In this schoolhouse, he teaches his students some basic Pokémon battling and raising lessons. You can also learn a lot from the writing on the blackboard and the other students. The man to the farthest right of the room will offer you to create a group for your friends to join. This is covered fully in the WiFi section.

Trade Bellsprout for Onix[edit]

Meet Rocky, your new Onix.

You can catch an Onix later, but you'll never get as much use out of one as you will now versus Falkner and his Junior Trainers. Visit the house southwest of the Pokémon Center with an extra Bellsprout in order to trade it for it. If you're looking for a Bellsprout, you can find one on Route 32. As a traded Pokémon, your Onix will gain levels more quickly than a wild one, but you're stuck with the nickname the trainer gave it. Like all trades with computer characters, its starting level will be the same as that of the Pokémon you traded for it.

Get the Pokemon Daisuki Club Eggs from Primo[edit]

You can collect three Pokémon eggs and unlock some box wallpapers by speaking to Primo, the man standing next to the PC in the Pokémon Center. They are awarded for giving him the correct phrases, the website that gave these away to players is no longer online, but there are online calculators that can determine the winning phrases from your trainer id. The eggs contain Slugma, Mareep, and Wooper. Slugma is particularly useful because it learns ember at level 8 and its magma armor ability causes eggs to hatch in half as many steps while you have it in your party.

Onward to Sprout Tower![edit]

What a tall tower.

After you've replenished your goods at the Poké Mart, stopped by the Pokémon Academy, and traded for an Onix, if you wanted to, head east from the Poké Mart and head north at the bridge to reach the tower. This is a good place to train your Pokémon before the Gym, and its completion is mandatory in order to proceed. It's recommended that you take a detour to Route 32 before you head into the tower to catch a Mareep for training. Mareep's electrical attacks will make the flying-types of the gym trainers even easier.

The tower is fairly easy if you arrive during the morning or day, since the only random encounters you'll have to deal with are Rattatas. At night, Gastly join in the fun, and their immunity to Normal-type attacks can be a problem if you don't have a Pokémon with a different type of attack, like Bellsprout's Vine Whip or Onix's Rock Throw. Take this opportunity to catch one as they're great to use for catching other Pokémon, it can put wild Pokémon to sleep with Hypnosis, keep them from escaping with Mean Look, and whittle down their health with Nightshade.

We meet again..

Virtually all of the trainers are packing Bellsprouts. If you chose Cyndaquil as your starter, you'll have no problem burning through them. Other players will want to use a good Flyer. Crystal players can pick up a Spearow from Route 46, which starts with Flying-type Peck, and Hoothoot can learn it at level 11. Pidgey's Gust, which it learns at level 9, is equally effective.

The third floor has several monks and their leader, the Elder. You will see your Rival briefly, but he leaves quickly. He thinks the Elder is weak. Defeating the Elder will get you TM70 Flash which will help you see inside dark caves. But the Sage is tough, while your Flying or Fire-type Pokémon can shred his Bellsprouts, and the Bellsprouts of all his underlings, you'll need an Onix or Geodude to deal with his vicious level 10 Hoothoot. There is an Escape Rope at the top right corner of the room, which can be used as a quick escape from dungeons, including the Sprout Tower.

Sage Nico: Pokebuck.png144
Sage Chow: Pokebuck.png144
Sage Edmond: Pokebuck.png144
Sage Jin: Pokebuck.png288
Sage Neal: Pokebuck.png288
Sage Troy: Pokebuck.png336
Elder Li : Pokebuck.png1200

Violet Gym

Falkner's Gym
Bird Keeper Abe: Pokebuck.png288
Bird Keeper Rod: Pokebuck.png224
Gym Leader
Falkner: Pokebuck.png1560

After you've completed the Sprout Tower, the man that was blocking the elevator in the Gym will allow you to pass.

Blocking Path.

It's your first Gym battle, so be careful. There are two Gym Members and one Gym Leader for you to fight, but you don't have to fight them without a break. If your Pokémon get too weak, take them to the Pokémon Center and heal them between battles, so they're able to continue. If you went and caught a Mareep and raised it to level 10, it will have the move Thundershock which make this gym much easier; another viable option is having Rock Throw by rasing the traded Onix to level 9 or a Geodude from Dark Cave to level 11. as this gym doesn't have any other exploitable weaknesses this early in the game. If you don't have acess to Thundershock or Rock Throw, then battle normally and watch out for Pidgeotto's Roost; it will heal Pidgeotto for half its health while sacrificing it's Flying typing for the turn (making it pure Normal typed for a short while). Swap in a strong Pokémon that can finish this flyer quickly, but watch out its Gust.

After taking care of Falkner, you'll be awarded TM51 Roost along with the Zephyr Badge. This is your first step towards the Pokémon league. Badges typically do two things, make Pokémon of higher levels obey you that were obtained through trades and allow you to use new HMs outside of battle. Your first one doesn't fail to deliver. With this badge, Pokémon traded to you up to level 20 will obey you, and you can now use HM06 Rocksmash once you obtain it.

After the Gym[edit]

After you beat the Violet City Gym Leader, you'll get a surprise phone call from Professor Elm. He'll direct you to speak with his assistant at the Violet City Poké Mart, who will give you the Mystery Egg that you delivered to Elm earlier. It needs to be near active Pokémon to hatch. Keep this egg in your party as you continue your quest, and after a certain amount of steps, it will hatch. This egg will hatch into the Pokémon Togepi. Togepi is a normal type Pokémon that can't be caught anywhere. It evolves into Togetic when it's happy enough, so make sure you use it often, keep it in your party's lead spot, get it massages, and other happiness raising actions. Togetic has a new evolution in this version, Togekiss, that increases Togepi's usefulness compared to Pokémon Gold and Silver.

It's an Apricorn Tree!

You'll also want to head over to Route 36, west of Violet City, and pick up HM06 Rocksmash from the man near the sign. Rocksmash will allow you to go to new areas you couldn't before. The two items that become available in Violet City are a yellow shard, which can then be traded for berries with the man near the Pokécenter, and a Hyper Potion.

The Poké Mart will also have several new items for sale, so be sure to stop by and stock up before you head out. Your next target is the Hive Badge, which can be found in Azalea with the bug-type trainer, Bugsy. If you head west out of Violet City you'll reach the Ruins of Alph which are optional, but yield some interesting sidequest content. If you're not interested, head south through Route 32 to get on your way, and make sure to take a mental note of the Apricorn Tree near Route 32's entrance.

#95 Onix #175 Togepi
Pokemon 095Onix.png
Onix learns a lot of good moves at low levels, many of them very useful for the first two gyms. It gets both Rock Throw and Rock Tomb by level 17, and learns Screech even earlier allowing its moves hit harder. It also learns Sandstorm at Lv 22 which hurts non-Rock, Ground or Steel Pokemon each round while boosting its Special Defense by 50% for the duration - useful for surviving those 4x effective Water or Grass moves that are prevalent throughout the game.

It can also evolve into a Steelix should you find a Metal Coat trade it. This evolution raises most of Onix's stats (except Speed) to competitive levels.

Pokemon 175Togepi.png
Togepi has a lot of fun attacks, like random move-unleashing Metronome (at level 6) and Encore, which forces your opponent to repeat its last attack 2-6 times (at level 19). It's too bad that Togepi's Attack and Speed scores are so low, so you'll need to make sure that Togepi doesn't die every time he goes out to battle - because that will delay the evolution into a Togetic as it will only evolve when it's freindship is high enough and fainting will detract from that value.
#92 Gastly
Pokemon 092Gastly.png
Gastlies are incredible! They boast a useful set of immunities and resistances for the early part of the game: being immune to Normal, Fighting and Ground attacks from their Ghost typing and Levitate ability, and can't be inflicted with the Poisoned status thanks to their Poison typing. Their combined typing also grants resistances to Poison, Bug and Grass moves. At this point in the game, its weaknesses of Ghost, Dark and Psychic don't appear often. So short of running into anything known for the moves Lick, Bite or Confusion, they're fairly safe - just beware of their low Defense and Special Defense values.

It's early moveset is great too. It should come with Lick and Hypnosis when you catch it and it'll learn the useful moves Spite, Mean Look, Curse and Night Shade all by level 15. Lick paralyzes foes, Spite cuts the foe's PP, Night Shade does damage equal to Gastly's level regardless of type, and Curse (when used by a ghost like Gastly) sacrifices half the user's health in return for cutting a quarter of the foe's each turn.

It'll evolve into Haunter at Level 25, can learn Dream Eater by level 39 to finish off the Hypnosis/Dream Eater combo.