From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Now the Guild has to go on a high-rank mission through many dungeons. This will not, however, give you any points. You'll have to start at Shoreline Rockground, but it would help you if you packed first.

Now that you are ready, it's time for action!

  • Craggy Coast
  • Difficulty: 4
  • Boss: None
  • Floors: 9
  • Notes: Bidoof joins up with you; have choice of going through the Small Path on your first visit. Here are the statistics of that dungeon.
  • Small Path
  • Difficulty: 3
  • Boss: None
  • Floors: 5

Walkthrough for Craggy Coast: Just keep going. If you had a problem with Waterfall Cave, though, you should have taken the Small Path first to train. Also, keep Bidoof alive; this is basically an escort mission. Take shots for him, just do whatever it take to keep him alive. This will also always go for temporary partners later in the game.

Walkthrough for Small Path: This is basically your training ground for this dungeon. Just keep going until you feel you are ready.

Now you have to enter Mt. Horn.

  • Mt. Horn
  • Difficulty: 4
  • Boss: None
  • Floors: 14
  • Notes: Bidoof joins up with you.

There is also a dungeon like Small Path, which is Rock Path.

  • Rock Path
  • Difficulty: 3
  • Boss: None
  • Floors: 5

Walkthrough for Mt. Horn: This dungeon is basically catnip for Fire and Water Types. There are so many Grass and Rock Type Pokémon in here, so if you want to, build up your EP in here, but only if you're one of those two types, otherwise don't. Just get through.

Walkthrough for Rock Path: Must it be said? This is also a training ground-type dungeon, so make use of it.