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For a list of all Pokémon moves, see List of Moves. Note that all moves that damage the opponent or give the opponent a status effect have a 1/256 chance of missing, except for Swift.

Move Type Power Accuracy PP Description
Absorb Grass 20 100% 20 User recovers half of damage inflicted on opponent.
Acid Poison 40 100% 20 10% chance of lowering opponent's defense by 1.
Acid Armor Poison 0 100% 40 Raises user's defense by 2.
Agility Psychic 0 100% 30 Raises user's speed by 2.
Amnesia Psychic 0 100% 20 Raises user's special by 2.
Aurora Beam Ice 65 100% 20 10% chance of lowering opponent's attack by 1.
Barrage Normal 15 85% 20 Attacks opponent repeatedly.
Barrier Psychic 0 100% 30 Raises user's defense by 2.
Bide Normal 0 100% 10 User doesn't attack for 2-3 turns, then attacks with double the damage received from the opponent.
Bind Normal 15 75% 10 Attacks for 2-5 turns; opponent cannot attack until Bind finishes.
Bite Normal 60 100% 25 30% chance the opponent flinches afterward.
Blizzard Ice 120 90% 5 10% chance of freezing the opponent.
Body Slam Normal 85 100% 15 30% chance of paralyzing the opponent.
Bone Club Ground 65 85% 20 10% chance the opponent flinches afterward.
Bonemerang Ground 50 90% 10 Attacks opponent twice in succession.
Bubble Water 20 100% 30 10% chance of lowering opponent's speed by 1.
Bubblebeam Water 60 100% 20 10% chance of lowering opponent's speed by 1.
Clamp Water 35 75% 10 Attacks for 2-5 turns; opponent cannot attack until Clamp finishes.
Comet Punch Normal 18 85% 15 Attacks opponent 2-5 times in succession.
Confuse Ray Ghost 0 100% 10 Confuses the opponent.
Confusion Psychic 50 100% 25 10% chance of confusing the opponent.
Constrict Normal 10 100% 35 10% chance of lowering opponent's speed by 1.
Conversion Normal 0 100% 30 User's type changes into opponent's type.
Counter Fighting 0 100% 20 Attacks second, inflicting double the damage of opponent's attack when hit with a Normal or Fighting move.
Crabhammer Water 90 85% 10 Critical hit chance multiplied by 8.
Cut Normal 50 95% 30 Attacks the opponent.
Defense Curl Normal 0 100% 40 Raises user's defense by 1.
Dig Ground 100 100% 10 User goes underground for the first turn, then attacks on the second turn.
Disable Normal 0 55% 20 Randomly disables one of the opponent's attacks for 2-5 turns.
Dizzy Punch Normal 70 100% 20 20% chance of confusing the opponent.
Double-Edge Normal 100 100% 10 User takes 1/4th of damage inflicted on opponent.
Double Kick Fighting 30 100% 30 Attacks twice in succession.
Doubleslap Normal 15 85% 10 Attacks 2-5 times in succession.
Double Team Normal 0 100% 15 Raises user's evasion by 1.
Dragon Rage Dragon 0 100% 10 Does 40 HP of damage on opponent.
Dream Eater Psychic 100 100% 15 Half of damage dealt to opponent is recovered as health; opponent must be asleep for it to work.
Drill Peck Flying 80 100% 20 Attacks the opponent.
Earthquake Ground 100 100% 10 Attacks the opponent.
Egg Bomb Normal 100 75% 10 Attacks the opponent.
Ember Fire 40 100% 25 10% of burning the opponent.
Explosion Normal 170 100% 5 User faints and opponent's defense is halved after attack.
Fire Blast Fire 120 85% 5 10% chance of burning the opponent.
Fire Punch Fire 75 100% 15 10% chance of burning the opponent.
Fire Spin Fire 15 70% 15 Attacks for 2-5 turns; opponent cannot attack until Fire Spin finishes.
Fissure Ground 0 30% 5 One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type.
Flamethrower Fire 95 100% 15 10% chance of burning the opponent.
Flash Normal 0 70% 20 Lowers opponent accuracy by 1.
Fly Flying 70 95% 15 User goes in the air for the first turn, then attacks on the second turn.
Focus Energy Normal 0 100% 30 User's critical hit chance is divided by 4.
Fury Attack Normal 15 85% 20 Attacks 2-5 times in succession.
Fury Swipes Normal 15 85% 15 Attacks 2-5 times in succession.
Glare Normal 0 75% 30 Paralyzes the opponent.
Growl Normal 0 100% 40 Lowers opponent's attack by 1.
Growth Normal 0 100% 40 Raises user's special by 1.
Guillotine Normal 0 30% 5 One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type.
Gust Normal 40 100% 35 Attacks the opponent.
Harden Normal 0 100% 40 Raises the user's defense by 1.
Haze Ice 70 100% 30 All stat boosts and reductions of both fighters are removed; the user's status infliction is removed.
Headbutt Normal 70 100% 15 30% chance the opponent flinches afterward.
Hi Jump Kick Fighting 85 90% 20 If attack misses, user takes 1 HP of damage.
Horn Attack Normal 65 100% 35 Attacks the opponent.
Horn Drill Normal 0 30% 5 One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type.
Hydro Pump Water 120 80% 5 Attacks the opponent.
Hyper Beam Normal 150 90% 5 After attacking, user must take his next turn recharging unless the opponent faints.
Hyper Fang Normal 80 90% 15 10% the opponent finches afterward.
Hypnosis Psychic 0 60% 20 Opponent falls asleep.
Ice Beam Ice 95 100% 15 10% chance of freezing the opponent.
Ice Punch Ice 75 100% 15 10% chance of freezing the opponent.
Jump Kick Fighting 70 95% 25 If attack misses, user takes 1/8th of the damage toward the opponent.
Karate Chop Normal 50 100% 25 Critical hit chance multiplied by 8.
Kinesis Psychic 0 80% 15 Lowers opponent's accuracy by 1.
Leech Life Bug 20 100% 15 User recovers half of damage inflicted on opponent.
Leech Seed Grass 0 90% 10 After the turn ends, 1/8th of the opponent's maximum HP is taken and added to the user's HP.
Leer Normal 0 100% 30 Lowers the opponent's defense by 1.
Lick Ghost 20 100% 30 30% chance of paralyzing the opponent.
Light Screen Psychic 0 100% 30 User's special stat is doubled.
Lovely Kiss Normal 0 75% 15 Opponent falls asleep.
Low Kick Fighting 50 90% 20 30% chance the opponent flinches afterward.
Meditate Psychic 0 100% 40 Raises user's attack by 1.
Mega Drain Grass 40 100% 10 User recovers half of damage inflicted on opponent.
Mega Kick Normal 120 75% 5 Attacks the opponent.
Mega Punch Normal 80 85% 20 Attacks the opponent.
Metronome Normal 0 100% 10 User does a random move.
Mimic Normal 0 100% 10 Mimic is replaced with one of the opponent's moves at random.
Minimize Normal 0 100% 20 Raises user's evasion by 1.
Mirror Move Flying 0 100% 20 User attacks with the opponent's last move.
Mist Ice 0 100% 30 Opponent cannot reduce user's stats.
Night Shade Ghost 0 100% 15 Damages the opponent a fixed amount of HP depending on the user's level.
Pay Day Normal 40 100% 20 Receive bonus money equal to the user's level multiplied by 2 after battle.
Peck Flying 35 100% 35 Attacks the opponent.
Petal Dance Grass 90 100% 20 Attacks for 2-3 turns; after the attack, the user becomes confused.
Pin Missile Bug 14 85% 20 Attacks 2-5 times in succession.
Poison Gas Poison 0 55% 40 Poisons the opponent.
Poisonpowder Poison 0 75% 35 Poisons the opponent.
Poison Sting Poison 15 100% 35 30% chance of poisoning the opponent.
Pound Normal 40 100% 35 Attacks the opponent.
Psybeam Psychic 65 100% 20 10% chance of confusing the opponent.
Psychic Psychic 90 100% 10 30% chance of lowering the opponent's special by 1.
Psywave Psychic 0 80% 15 Randomly does damage from 1 to 1.5 times the user's level.
Quick Attack Normal 40 100% 30 Always attacks the opponent first.
Rage Normal 20 100% 20 User is enraged, having its attack increase by 1 from every hit.
Razor Leaf Grass 55 95% 25 Critical hit chance is multiplied by 8.
Razor Wind Normal 80 75% 15 User charges for the first turn, then attacks on the second turn.
Recover Normal 0 100% 20 Recovers half of the user's maximum HP.
Reflect Psychic 0 100% 30 User's defense stat is doubled.
Rest Psychic 0 100% 10 User recovers all HP and falls asleep for 2 turns, overwriting any status effects.
Roar Normal 0 100% 20 Wild Pokémon flee from battle after use.
Rock Slide Rock 75 90% 10 30% chance of opponent flinching afterward.
Rock Throw Rock 50 90% 15 Attacks the opponent.
Rolling Kick Fighting 60 85% 15 30% chance of opponent flinching afterward.
Sand-Attack Ground 0 100% 15 Lowers opponent's accuracy by 1.
Scratch Normal 40 100% 30 Attacks the opponent.
Screech Normal 0 85% 40 Lowers opponent's defense by 2.
Seismic Toss Fighting 0 100% 20 Damages the opponent a fixed amount of HP depending on the user's level.
Selfdestruct Normal 130 100% 5 User faints and opponent's defense is halved after attack.
Sharpen Normal 0 100% 30 Raises user's attack by 1.
Sing Normal 0 55% 15 Opponent falls asleep.
Skull Bash Normal 100 100% 15 User lowers head for the first turn, then attacks on the second turn.
Sky Attack Flying 140 95% 5 User charges for the first turn, then attacks on the second turn.
Slam Normal 80 75% 20 Attacks the opponent.
Slash Normal 70 100% 20 Critical hit chance multiplied by 8.
Sleep Powder Grass 0 75% 15 Opponent falls asleep.
Sludge Poison 65 100% 20 30% chance of poisoning the opponent.
Smog Poison 20 70% 20 40% chance of poisoning the opponent.
Smokescreen Poison 0 100% 20 Lowers opponent's accuracy by 1.
Softboiled Normal 0 100% 10 Recovers half of the user's maximum HP.
Solarbeam Grass 120 100% 10 User charges for the first turn, then attacks on the second turn.
Sonicboom Normal 0 90% 20 Does 20 HP of damage on opponent.
Spike Cannon Normal 20 100% 15 Attacks 2-5 times in succession.
Splash Normal 0 100% 40 Does nothing significant.
Spore Grass 0 100% 15 Opponent falls asleep.
Stomp Normal 65 100% 20 30% chance of opponent flinching afterward.
Strength Normal 80 100% 15 Attacks the opponent.
String Shot Bug 0 95% 40 Lowers opponent's speed by 1.
Struggle Normal 50 100% 0 When user is out of PP, Struggle is used automatically; user takes 1/4th of damage inflicted on opponent.
Stun Spore Grass 0 75% 30 Paralyzes the opponent.
Submission Fighting 80 80% 25 User takes 1/4th of damage inflicted on opponent.
Substitute Normal 0 100% 10 User takes 1/4th of its maximum HP and creates a substitute that remains in battle until the opponent defeats it.
Super Fang Normal 0 90% 10 Reduces opponent's current HP by 1/2.
Supersonic Normal 0 55% 20 Confuses the opponent.
Surf Water 95 100% 15 Attacks the opponent.
Swift Normal 60 100% 20 Attack ignores evade and accuracy boosts and can hit opponents using Fly or Dig
Swords Dance Normal 0 100% 30 Raises user's attack by 2.
Tackle Normal 35 95% 35 Attacks the opponent.
Tail Whip Normal 0 100% 40 Lowers the opponent's defense by 1.
Take Down Normal 90 85% 20 User takes 1/4th of damage inflicted on opponent.
Teleport Psychic 0 100% 20 User escapes from wild battles.
Thrash Normal 90 100% 20 Attacks for 2-3 turns; after the attack, the user becomes confused.
Thunder Electric 120 70% 10 10% chance of paralyzing the opponent.
Thunderbolt Electric 95 100% 15 10% chance of paralyzing the opponent.
Thunderpunch Electric 75 100% 15 10% chance of paralyzing the opponent.
Thundershock Electric 40 100% 40 10% chance of paralyzing the opponent.
Thunder Wave Electric 0 100% 20 Paralyzes the opponent.
Toxic Poison 0 85% 10 Poisons the opponent; damage inflicted on the opponent increases by 1/16th of the opponent's maximum HP each turn.
Transform Normal 0 100% 10 User becomes the opponent's form with his stats (except HP) and moves with 5 PP for each move.
Tri Attack Normal 80 100% 10 Attacks the opponent.
Twineedle Bug 25 100% 20 Attacks twice in succession; 20% chance of poisoning the opponent.
Vicegrip Normal 55 100% 30 Attacks the opponent.
Vine Whip Grass 35 100% 10 Attacks the opponent.
Waterfall Water 80 100% 15 Attacks the opponent.
Water Gun Water 40 100% 25 Attacks the opponent.
Whirlwind Normal 0 100% 20 Wild Pokémon flee from battle after use.
Wing Attack Flying 35 100% 35 Attacks the opponent.
Withdraw Water 0 100% 40 Raises the user's defense by 1.
Wrap Normal 15 85% 15 Attacks for 2-5 turns; opponent cannot attack until Wrap finishes.