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  • Air Lock: Cancels weather effects (such as rain) in battle. E.g. Rayquaza.
  • Arena Trap: Prevents the foe from fleeing. Doesn't work against flying-type Pokémon or ones with the ability to Levitate. E.g. Trapinch.
    • Extra effect (Emerald only): Increases chances of meeting wild Pokémon.
  • Battle Armor: Prevents critical hits. E.g. Crawdaunt.
  • Blaze: Increases the power of fire-type attacks to 150% when HP falls below 1/3.
  • Chlorophyll: Raises the Pokémon's speed when the sun is bright.
  • Clear Body: Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed. E.g. Beldum.
  • Cloud Nine: Cancels weather effects (such as rain) in battle.
  • Color Change: Changes your own Pokémon's type to match the foe's last move. E.g. Kecleon.
  • Compoundeyes: Raises accuracy 30% for all moves.
    • Extra effect (Emerald only): Increases chances of finding wild Pokémon holding items.
  • Cute Charm: Infatuates the foe on contact 30% of the time.
    • Extra effect (Emerald only): Increases the chance of meeting Pokémon of the opposite gender.
  • Damp: Prevents the use of Selfdestruct and Explosion.
  • Drizzle: Summons rain in battle. E.g. Kyogre.
  • Drought: Summons sunlight in battle. E.g. Groudon.
  • Early Bird: The Pokémon awakens quickly from sleep.
  • Effect Spore: Afflicts the foe with poison, paralysis, or sleep 10% of the time when it attacks directly.
  • Flame Body: Burns the foe on contact 30% of the time.
    • Extra effect (Emerald only): A Pokémon egg will hatch sooner with the Pokémon anywhere in the team.
  • Flash Fire: The Pokémon becomes more powerful if hit by a fire attack. Pokémon does not get damaged by Fire attacks.
  • Forecast: Changes type and appearance with the weather.
  • Guts: Attack is boosted to 150% if the Pokémon is inflicted with a status condition.
  • Huge Power: Increases attack, but the effect is halved when abilities are swapped.
  • Hustle: Attack is boosted to 150%, but accuracy goes down to 80%.
    • Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of a higher level.
  • Hyper Cutter: Prevents the reduction of the user's attack power.
    • Extra effect (Emerald only): The radius of using cut in grass is increased.
  • Illuminate: Encounter rate increases when Pokémon is in lead position.
  • Immunity: Prevents poisoning.
  • Inner Focus: The Pokémon cannot be forced to flinch.
  • Insomnia: The Pokémon cannot fall asleep.
  • Intimidate: Lowers the foe's attack power.
    • Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
  • Keen Eye: Prevents loss of accuracy.
    • Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon of lower level.
  • Levitate: Not hit by ground-based attacks.
  • Lightningrod: Draws electrical moves away from a partner in a double battle.
    • Extra effect (Emerald only): Increases the chances of being called on the PokéNav.
  • Limber: Prevents paralysis.
  • Liquid Ooze: Causes damage to foe when Leech Seed, Absorb, or other HP-sucking attacks are used.
  • Magma Armor: The Pokémon cannot be frozen.
  • Magnet Pull: Prevents steel-type Pokémon from fleeing from battle.
    • Extra effect (Emerald only): Increases the chances of meeting wild steel-type Pokémon.
  • Marvel Scale: Defense is boosted to 150% if the Pokémon has a status condition.
  • Minus: In a double battle, when a Pokémon with Plus is the partner, special attack is multiplied by 1.5.
  • Natural Cure: Status conditions are healed upon switching the Pokémon out of battle.
  • Oblivious: Prevents the Pokémon from becoming attracted to the foe.
  • Overgrow: Increases the power of grass-type attacks to 150% when HP falls below 1/3.
  • Own Tempo: Prevents the Pokémon from becoming confused in battle.
  • Pickup: May pick up items.
  • Plus: In a double battle, when a Pokémon with Minus is the partner, special attack is multiplied by 1.5.
  • Poison Point: Poisons the foe on contact 30% of the time.
  • Pressure: Doubles the foe's use of PP, making it run out of stamina.
    • Extra effect (Emerald only): Increases the chances of meeting a wild Pokémon of higher level.
  • Pure Power: Increases attack, but the effect is halved when abilities are swapped.
  • Rain Dish: Slight HP recovery in the rain.
  • Rock Head: Prevents recoil damage.
  • Rough Skin: Recoil is imposed after physical attack on the Pokémon with this ability.
  • Run Away: Makes fleeing from battle easier.
  • Sand Stream: Summons a sandstorm.
  • Sand Veil: Increases the Pokémon's evasion in a sandstorm.
    • Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon during sandstorm.
  • Serene Grace: Doubles the chance that an attack's secondary effects (such as status conditions) will work.
  • Shadow Tag: Prevents the foe's escape.
  • Shed Skin: Gives Pokémon a 30% chance of curing status conditions every turn.
  • Shell Armor: Blocks critical hits.
  • Shield Dust: Prevents an attack's secondary effects.
  • Soundproof: The Pokémon is not affected by sound-based moves.
  • Speed Boost: Gradually boosts speed every turn.
  • Static: Paralyzes on contact 30% of the time.
    • Extra effect (Emerald only): Increases the chances of meeting wild electric-type Pokémon.
  • Stench: Helps to repel wild Pokémon.
  • Sticky Hold: Prevents the foe from stealing items.
    • Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
  • Sturdy: Negates one-hit knockout attacks.
  • Suction Cups: Firmly anchors the body to the ground, preventing the Pokémon from being switched out of battle.
    • Extra effect (Emerald only): Increases the chances of fishing wild Pokémon.
  • Swarm: Increases the power of bug-type attacks to 150% when HP falls below 1/3.
    • Extra effect (Emerald only): Increases the chances of hearing wild Pokémon's cries.
  • Swift Swim: Speed is increased when it is raining.
  • Synchronize: Passes status problems onto the foe.
    • Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of the same nature (personality).
  • Thick Fat: Cannot be burned or frozen.
  • Torrent: Increases the power of water-type attacks to 150% when HP falls below 1/3.
  • Trace: Copies the foe's special ability.
  • Truant: Moves only every other turn.
  • Vital Spirit: Prevents the Pokémon from falling asleep.
    • Extra effect (Emerald only): Increases the chances of meeting wild Pokémon of higher level.
  • Volt Absorb: The Pokémon absorbs electric attacks, turning it into HP.
  • Water Absorb: The Pokémon absorbs water-based attacks, turning it into HP.
  • Water Veil: The Pokémon cannot be burned.
  • White Smoke: Prevents an opponent's move (such as Tail Whip) from lowering stats like attack power and speed.
    • Extra effect (Emerald only): Decreases the chances of meeting wild Pokémon.
  • Wonder Guard: Only attacks with a type advantage will afflict damage.