When you arrive in the Granite Cave, a hiker will give you HM05 (Flash). This will help you see in the darker lower levels of the cave; it also reduces the opposing Pokémon's accuracy in battle. However, if you don't have the Knuckle Badge, you won't be able to use it outside of battle.
Head west and grab the Escape Rope, then go down the nearby ladder.
Search the passage south of the slippery sand slope for a Pokéball. In the bottom right corner, go down another ladder.
On the third level, head west to find some stairs. Go north, then move east to find a ladder. Be sure to check the white rock on top of a small raised platform to get an Everstone. Go up the ladder, then up a second ladder.
If you have a pokémon with Rock Smash, smash some rocks and a Nosepass should turn up.
B2F - Final Room
Back on the main level, head west and you'll find a cave entrance. Inside is Steven Stone. Give him the letter, and he'll give you TM47 (Steel Wing), a Steel Type move that deals damage while possibly increasing your Defense.
Daring Dash over Crumbling Floors
Once you get the Mach Bike, you should return to the second floor of Granite Cave. Go to the slope that you couldn't walk up. Your Mach Bike will easily be fast enough to ride up the slope, granting you access to a new area of Granite Cave.
Once you're up, go down the ladder for a Repel. Climb back up and ride your bike across the cracked floors until you touch the wall. Don't stop halfway or you will fall to the floor below and will have to climb back up. Go all the way up the wall and go past the second set of cracked floors until you reach the second ladder. This ladder acts as a checkpoint, so if you fall through the floor you can try again from this ladder. The final set of crumbling floors are a little tricky. You must go right, down and right without hitting anything, or you'll lose your momentum and fall back down. Once you've past this stretch of floor, go down the final ladder for a Rare Candy as well as an Everstone hidden inside the white rock.
|Ruby||Level||Encounter Rate||Sapphire & Emerald||Level||Encounter Rate|
|B2F via Rock Smash|
|B2F Final Room|
- HM05 (Flash) - Given by the Hiker at the entrance
- Escape Rope - Near the ladder on the top floor
- Everstone - B2F, in the brightly coloured rock (Hidden)
- Pokeball - B1F, the passage south of the Mach Bike slope
- TM47 (Steel Wing) - Given to you by Steven after delivering the letter
- Repel - B2F, in the darkened area, use the bike to climb the slippery sand, and fall into the cracked floor (requires Mach Bike)
- Rare Candy - B2F, in the darkened area, use the bike to climb the slippery sand, and speed over the cracked floor (requires Mach Bike)
- Everstone - B2F, inside a rock right next to where you found the Rare Candy (requires Mach Bike) (Hidden)
|#41 Zubat||#74 Geodude|
|Golbat (level 22) will only evolve when it loves you as a trainer. Why do you care? Because Crobat is an incredibly agile and powerful Pokémon. Zubat has, admittedly, always been plagued by poor move sets, but at level 6 it already knows Leech Life and Supersonic. Not sold? Then pay attention; at level 11 Zubat picks up Astonish, a move that may cause flinching. Ok, he's still pretty weak. In fact, Zubat's true strength only begins to show at level 16 with Bite and level 21 with Wing Attack. It's an incredible stretch, but if you power-train a Zubat you can wipe out Brawly's gym and even add to Zubat's happiness points with your victory.
You got me. I just love the suckers.
|Graveler at level 25, at which point you can trade it (Much like Kadabra) for an instant boost in stats and no penalty on attack levels. In Geodude's arsenal are strong, useful attacks like Rock Throw at level 11, Magnitude at level 16, and even Earthquake at level 36. If you rather enjoy blowing your own Pokémon to bits, the Geodude line is also quite skilled at Explosion-moves. Unfortunately, it gets defensively out-classed by Aron who is readily available one floor down.|
|#296 Makuhita||#304 Aron|
|Hariyama, a hard-hitting sumo wrestler! His trademark attack this early on is Arm Thrust, which throws several punches at the foe, similar to Fury Swipes. What makes Makuhita difficult to use, however, is his lack of body behind his attacks. At higher levels, with some TMs (Earthquake, Brick Break, and Strength to name a few) Hariyama is not a bad choice for a Pokémon. But you may want to simply wait until you get to a point in the game where you can devote that kind of money to a monster.||Lairon, and again into Aggron at level 42, both of which are strong Pokémon. Aron learns attacks of a defensive nature like Iron Defense at level 17, Roar at level 21, and Protect at level 34. Offensively, he is out-classed by the likes of Geodude and Makuhita until you drop some TMs on him. If you haven't used Rock Tomb this isn't a bad time to use it.|
|#302 Sableye||#303 Mawile|
|Night Shade at level 9 and Astonish at level 13 might keep opponents off-guard long enough for you to wipe them out.||Vicegrip and all shall be made clear. Emerald players can also catch her on Victory Road, so no need to fret catching and training a Mawile here and now if you're feeling patient. Oddly enough, She never naturally learns any Steel-type moves outside of Iron Defense at level 41... So strange.|