From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Palais Lane is the royal route to the magnificent Parfum Palace. The lane is covered by shady trees and well-groomed bushes, making it a popular spot for tourists as well as some wild Pokémon! Beyond the fantastic lane is a contrasting landscape, with grass taller than anywhere else you've been to yet. Both trainers and Pokémon can hide in this grassy labyrinth, so be careful not to get loss within!

Blocked path[edit]

To reach the next town you will have to pass through Route 7, but currently a Snorlax has settled down on the route's bridge! There's no way around this sleeping Pokémon, but one item can wake it and hopefully move it away: the Poké Flute. Unfortunately, said flute is currently possessed by the owner of Parfum Palace, so you will need to visit the palace through Route 6 to get there. A historical building, the Parfum Palace may even reveal something about Mega Evolution!

The main route[edit]

The road to Parfum Palace is really straightforward, leading right to the palace without a speck of tall grass, unlike the untamed fields around it. As soon as you enter the route, turn left to go down a narrow path leading to an X Sp. Atk. There are only two trainers here, and both of them are easy to avoid, but it's worth fighting them for some extra experience.

  • Tourist Hiroko
    • Pikachu Lv. 11
    • Psyduck Lv. 11
    • Pidgey Lv. 11
    • Pokebuck.png880
  • Tourist Eriko
    • Zigzagoon Lv. 11
    • Ralts Lv. 11
    • Gulpin Lv. 11
    • Pokebuck.png880

While you don't have to wander through any patches of wild grass, watch out for wild Pokémon hiding in the bushes. The bushes with wild Pokémon will usually rustle as you approach them, and the Pokémon will pounce at you once you get close enough. The Pokémon found in these bushes are completely new, so you should definitely search for some rustling bushes to fill up your Pokédex! As you reach the northern end of the route, be sure to check some of the bushes there, as one contains a hidden Antidote.

The tall grass maze[edit]

Once you've been to Parfum Palace, you can reach the unkempt grassland surrounding the main lane. The grass here is tall enough to conceal trainers, so always be on guard. There are two sections of tall grass, one on each side of the route. These areas have trainers and items of their own, but the Pokémon within the grass is consistent in both areas. Be sure to explore both to get everything within!

Left area[edit]

Right at the entrance, there is a couple that will challenge you to a double battle. Their pair of Furfrou can be surprisingly tough if your Pokémon is underleveled.

  • Poké Fan Family Jan & Erin
    • Furfrou (Lv. 14)
    • Furfrou (Lv. 14)
    • Pokebuck.png2240

Below them is a narrow path. Follow the path left, down and left to a tiny clearing with a Super Repel. This is a longer-lasting version of Repel, which can be handy here if you just want to force your way through the tall grass instead of following any paths. South of the couple is another trainer, this time hiding in the tall grass.

  • Beauty Brigitte
    • Espurr (Lv. 12)
    • Butterfree (Lv. 12)
    • Pokebuck.png960

Following the dirt path, you will reach a ledge. Jump off it at the right, then take a turn up the smaller path to reach a clearing with an Awakening. Return back to the dirt path and hop off the ledge ahead to the left. You can follow the narrow path, fighting a trainer in your path, or walk through the tall grass risking a wild Pokémon encounter. Either way, you will reach a berry tree that drops Aquav Berries. It can restore a percentage of your Pokémon's health, unlike the fixed amount that the Oran Berry does. However, it can confuse a Pokémon if its nature is incompatible with the berry, which is any nature that lowers Special Defense.

  • Youngester Tyler
    • Venipede (Lv. 12)
    • Scraggy (Lv. 12)
    • Pokebuck.png288

Back on the dirt path, continue jumping down the ledges until the final corner that bends back to the main route. There is yet another trainer hiding in the tall grass here.

  • Backpacker Roderick
    • Bunnelby (Lv. 14)
    • Pokebuck.png560

Follow the path below him, then walk through some tall grass to reach a clearing with an Ultra Ball. To get back to the main path, just jump over the final ledge. Note that this is a one-way trip though.

Right side[edit]

The dirt path branches off into two quite early on. Go down the right path to a dead end with an Antidote. Now travel along the dirt path to the left to fight a trainer hiding in the tall grass. Ignore the branching path that bends back up after fighting the trainer, as there are no items there.

  • Backpacker Jerome
    • Fletchling (Lv. 14)
    • Pokebuck.png560

On the section of the dirt path from the first junction to the ledge, walk left through the grass to reach a clearing visible from the main route, where you can get an X Speed. After that, continue along the dirt path to fight two trainers hidden in the grass. From the first tourist, plunge into the tall grass and run as far right and up as you can. You will get to a featureless dead end. Check the center of the north wall here to get a hidden Tiny Mushroom!

  • Tourist Takemi
    • Volbeat (Lv. 14)
    • Pokebuck.png1008
  • Tourist Mari
    • Illumise (Lv. 14)
    • Pokebuck.png1008

After fighting Tourist Mari, you will come across a ledge and a narrow path. Go down that narrow path first. You might bump into another trainer hidden inside the tall grass.

  • Youngster Jacob
    • Croagunk (Lv. 11)
    • Beedrill (Lv. 13)
    • Pokebuck.png312

Go north after the trainer battle to reach a small hill with a Paralyze Heal. Return to the main dirt path and continue south right until you reach the ledge. Go north here instead to get TM09 Venoshock. Venoshock is a decently powerful Poison-type attack that does more damage if your foe is poisoned, so you can put it to good use on something capable of inflicting Poison, including a few of the Poison-types you've encountered up to this point. Go down and hop across the ledge to return to the main path.

Pokémon found[edit]

X & Y
Very tall grass
Oddish 30%
Sentret 20%
Espurr 20%
Nincada 10%
Honedge 15%
Kecleon 5%
shaking bush
Venipede 80%
Audino 20%
#043 Oddish #161 Sentret
Oddish and most of its evolutions is Grass/Poison type, which inevitably makes it compared to Bulbasaur. While its stats are around or weaker than the Bulbasaur family, it's still a good substitute to Bulbasaur if you picked a different second starter. Oddish can learn Giga Drain and Petal Dance naturally, but it also has status moves like Sleep Powder, Poison Powder, Stun Spore, Moonlight, Aromatherapy and Toxic in its level-up movepool. It also has access to both Dazzling Gleam and Moonblast, pretty odd for its typing. For the Oddish family's final evolution, a Leaf Stone turns it into a Vileplume while a Sun Stone makes it a Bellosom. Vileplume is a special attacker, so it's better to teach it Energy Ball and Sludge Bomb to makes use of its offenses. Bellosom is a pure Grass-type and has better defenses, so keep more of its status moves. Sentret is another early Normal-type in the same vein as Zigzagoon and Bidoof, and since you've ample opportunity to catch the previous two, there really isn't much of a point to catching Sentret outside of completing your Pokedex. It doesn't have Zigzagoon's speed and Pick Up nor does it have Bidoof's range of tricky stat-based abilities. Furret does have slightly better bulk than Zigzagoon and hits harder than Bidoof, but not enough to justify its use overall. If you haven't caught either of the previous Pokemon, Sentret is a good substitute for an HM slave, learning Cut, Surf, Rock Smash and Strength.
#290 Nincada #352 Kecleon
Nincada is one of the more interesting Bug Pokemon you can catch. While it begins as a Bug/Ground type, it evolves into the Bug/Flying Ninjask. Although Ninjask has a very common typing, what it unique about it is both its ludicrous speed and its Speed Boost ability, which further raises its speed at the end of every turn. Ninjask is hands down the fastest Pokemon you can find in this region, and it has good Attack to complement its Speed, which it can utilize with Fury Cutter and X-Scissor. It even learns Swords Dance and Baton Pass, so you can use it to deliver a hefty boost to another Pokemon on your team. All that speed comes at a cost, as Ninjask is extremely frail, so you won't be able to make use of Speed Boost for long. If there is a free slot in your party when Nincada evolves, you'll also get the Bug/Ghost Shedinja. Shedinja is much slower than Ninjask and only ever has 1 HP, but it gets the excellent Wonder Guard that blocks any damage that isn't super effective. It also learns Ghost-type moves like Shadow Sneak Unfortunately, Wonder Guard doesn't block indirect damage like Sandstorm and Poison, so Shedinja is definitely not invincible. As interesting as Shedinja is, Ninjask is more reliable as a member of your team. Kecleon is another Pokemon defined by its unique ability, in this case Color Change. Kecleon will change its type to the last attack that hit it. While this ability usually means that Kecleon usually gains a resistance to the previous move, your opponents Pokemon will usually have moves of different types, and it can even backfire if it is hit by a Ghost-type or Dragon-type attack. Color Change also makes it hard to get STAB bonus since Kecleon's typing keeps changing. Aside from its gimmick, Kecleon is a decent Pokemon with good Special Defense and Attack, but its poor Speed is an issue. It also has a wide movepool including the rare Synchronoise, which synergizes well with its Color Change ability by hitting Pokemon of the same type hard. Unfortunately, many of the attacks it can learn through TMs use its weaker Special Attack, which narrows down a lot of its attacking options.
#531 Audino #543 Venipede
From appearance alone, one can tell that Audino is a defensive support Pokemon. Its stats suggest the same thing: a lot of HP plus good defenses, but poor attacking stats and speed. Audino's strength is in double battles, as it naturally learns Helping Hand and Heal Pulse, but it can be taught more solo-focused moves like Reflect, Light Screen, Thunder Wave and Toxic. It also has a large movepool of special attacks from TMs but neither of its attack stats are high enough to make them worthwhile. For a defensive Pokemon, Audino is also outclassed by others either through typing, moveset or just stat-wise. Nevertheless, Audino high HP and defenses stand out this early in the game, so you could make it work as a temporary part of your party. Venipede's evolutionary line can be thought of as a better Beedrill. It takes much longer to evolve into its final form than the Weedle line, but has way better stats as a Bug/Poison type as a result. Its Attack and Speed is higher, and it has much better Defense. It learns many physical Bug moves including the powerful Megahorn, but you must turn to TMs to teach it a good Poison-type attack in Poison Jab. It can learn Bulldoze, Earthquake and Rock Slide as well for additional coverage. It also has access to Agility and Baton Pass, but the Venipede you catch during your adventure wouldn't be able to use them well.
#677 Espurr #679 Honedge
This is the second pure Psychic-type you've seen so far, but despite what its Pokedex entries say, its potential is far from Abra's. Espurr's unique in that when it evolves into Meowstic, its appearance and moveset changes depending on its gender. Males learn more status and support moves, getting Helping Hand, Reflect, Misty Terrain and Quick Guard. Females are the more aggressive of the species, learning a great amount of special moves like Charge Beam, Shadow Ball, Signal Beam and Future Sight. They both share the ability to learn common TMs to further expand their movepool. Sadly, the Espurr family's stats are mediocre, not having quite enough bulk or power. If you really want to use Espurr, catch a female one as its range of special attacks are more useful than the male's situational status moves. Honedge is an excellent Pokemon to catch. Its Ghost/Steel typing gives it a heap of resistance and some immunities. Additionally, it has high Attack and Defense from the start, but its stats don't truly stand out until it evolves into Aegislash. Aegislash has the Stance Change ability, which starts it out with humongous defenses. However, once it attacks, it transforms into a glass cannon that hits hard with both physical and special attacks. Its level-up movepool is mostly physical, giving it Pursuit, Shadow Sneak, Iron Head, Head Smash, Sacred Sword and Swords Dance. It also learns the exclusive King's Shield, which protects against attacks and weakens attackers that makes direct contact. It can also learn Shadow Ball and Flash Cannon as TMs if you want to make use of its special attack stat.

Items[edit]

  • X Sp. Atk: Down a narrow path to the left of the southern entrance.
  • Antidote (x2): In one of the bushes near the main northern entrance, at the end of a narrow path south of the rightmost entrance.
  • Super Repel: In the left tall grass area, follow the path shortly south of the Poké Fans.
  • Awakening: In the left tall grass area, at the end of a narrow path after the first ledge.
  • Aguav Berry: In the left tall grass area, periodically drops from berry tree north of Youngster Tyler.
  • Ultra Ball: In the left tall grass area, run towards the bottom-left corner to reach the clearing containing it.
  • X Speed: In the right tall grass area, go left on the section of the dirt path before the first ledge.
  • Tiny Mushroom: In the right tall grass area, hidden in a small dead end to the right and above Tourist Takemi.
  • Paralyze Heal: In the right tall grass area, up the path from Youngster Jacob.
  • TM09 Venoshock: In the right tall grass area, north of the ledge back to the main route.