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East of Camphrier Town is Riviére Walk, the longest route in the entire Kalos region. Despite this title, it is really straightforward to traverse, being almost completely flat without any obstacles in the main path. The river running by it creates a breathtaking landscape that attracts many artists. With the Pokémon Day Care, Berry Fields and Battle Chateau accessible on the route, this is one area you will find yourself returning to very often.

Opening a path[edit]

Now that you have received the Poké Flute, you can now awaken the Snorlax blocking the bridge to the rest of Route 7. You will be asked whether to wake up the Snorlax. Stock up on Potions and Poké Balls at Camphrier Town before you do so, as well as Great Ball if you have a lot of money to spend. Once you do, save you game, then talk to the man again and wake Snorlax up!

#143 Snorlax
Snorlax is no joke. A fully-evolved Pokémon encountered so early on, it will be a challenging foe if your team isn't high-leveled enough. Snorlax is resilient to special attacks, with a high HP and Special Defense, so use physical attacks to wear it down. Its physical attacks are also hard-hitting, so you don't want the battle to drag out too long. Catching Snorlax will net you a powerhouse that can carry your team for a long time, but it is no easy task due to its relatively low catch rate and great power. If you have a team member that has it, False Swipe is very useful for keeping Snorlax at minimum health. There's no need to worry if you accidentally faint it, since you get another chance to catch a Snorlax later, but it won't be as comparatively strong by that point the game.

If you do manage to catch Snorlax, you'll get a very beefy and tough addition to your team. Snorlax's special bulk is excellent, complemented by abilities that increase its longevity against certain attacks. Its physical attacks also hit very hard, learning Chip Away and Body Slam at level 17 and 25 respectively, and it can use a wide range of TMs to cover specific threats. Snorlax is very slow and doesn't have high physical defense, so watch out for anything it can't reliably tank, especially Fighting-type attacks.

No matter if you defeat or catch Snorlax, the path west will be cleared after the battle is over. After witnessing a short conversation between the owners of Shabboneau Castle and Parfum Palace, you are now free to explore the rest of Route 7.

Attractions and amenities[edit]

There's a few areas of interest on Route 7. Immediately south of the east entrance is a gate that leads to the Berry Fields, where you can grow berries instead of foraging them from berry trees. You can check it out now, but you can't do much since the range of berries available to you now is pretty limited.

After the bridge where the Snorlax rested is the Kalos region's Pokémon Day Care, which Tierno and Trevor will introduce you to as you get near it. You can leave up to two of your Pokémon at the day care, which will take care of them for you. Your Pokémon in the day care will gain an experience point with every step you take, so the day care can be used to raise Pokémon. Note that Pokémon trained in this way will be weaker due to the lack of effort values, and that you have no control over the moves they learn while leveling-up, so simply carrying a Pokémon around with the Exp. Share active is a better choice.

The Pokémon Day Care has another purpose, one that many players will definitely use a lot. If the two Pokémon you leave at the day care are of opposite genders and compatible with each other, you have a chance of creating Pokémon offspring. You will first receive a Pokémon egg, which will hatch after you take enough steps. The long but straightforward layout of Route 7 is helpful for any breeding endeavors, since you can travel across it back-and-forth to rack up steps. Pokémon breeding has many uses, from obtaining Pokémon not found in the wild to optimizing a Pokémon's stats. More details about breeding can be read up here.

Lastly, there's the Battle Chateau, a battle facility to test your skills. Here, you can battle against other trainers to earn points and ascend up trainer ranks. It can be used to train your Pokémon as well as to get money quickly, as the trainers here pay a lot upon defeat. If you are rich as well and are at a high enough rank, you can also purchase writs to cause special effects to happen. Doing the Battle Chateau is entirely optional, but it is a fun challenge nevertheless. You might even get matched up against gym leaders or Pokémon League members that you've defeated.

A walk by the river[edit]

Back on the east side of the wooden bridge, there is a narrow path to the north. Go to the end of it to get a Heal Ball, a Poké Ball that completely heals the captured Pokémon. It's pretty pointless since Pokémon Centers are never too far away, but there's nothing wrong with a free extra Poké Ball. Head left. As long as you stay on the path, you won't have to worry about any wild Pokémon, since they reside in the flowerbeds south of the route. However, you will bump into some trainers.

  • Artist Georgia
    • Smeargle (Lv. 16)
    • Pokebuck.png896
  • Artist Mona and Paolo
    • Smeargle (Lv. 16)
    • Smeargle (Lv. 16)
    • Pokebuck.png1792
  • Artist Pierre
    • Smeargle (Lv. 16)
    • Pokebuck.png896

Like any other route, there are some items here for you to collect. There is a clear path south the flowerbed Artist Mona and Paolo are standing in. Go down that path to get an X Sp. Def. As you approach the stairs, go down and left into the flowers to obtain a PP Up.

A battle between the group[edit]

Attempt to go up the stairs to trigger an event. You will be joined by Tierno, Trevor and Calum/Serena, who suggests doing a Multi Battle. You will be allied with Calum/Serena, and you both must battle Tierno and Trevor in a double battle format. You control one of your own Pokémon while Calum/Serena fights by your side. Calum/Serena will always have a Fletchling with Quick Attack, Peck and Growl, as well as the evolved form of their chosen starter. If you chose Chespin as your starter, they will have a Braizen with Ember and Scratch. If you chose Fennekin back in Aquacorde Town, Calum/Serena will have a Frogadier with Bubble and Quick Attack. If Froakie is your starter, your partner will have a Quilladin with Vine Whip and Bite for this battle.

Pokémon Trainer Trevor and Pokémon Trainer Tierno[edit]

  • Pikachu (Lv. 14)
    • Thunder Shock
    • Quick Attack
  • Flabébé (Lv. 14)
    • Vine Whip
    • Fairy Wind
    • Tackle
  • Corphish (Lv. 16)
    • Vice Grip
    • Swords Dance
  • Pokebuck.png3000

Pikachu and Flabébé are Trevor's Pokémon while Tierno only has Corphish. You should start by focusing your attention on Corphish, since it is higher-leveled, and because defeating it will take Tierno out of the battle, leaving you with only one target. Corphish is unchanged from the last time you fought it, and Trevor's Pokémon should not give you any trouble. With Calum/Serena's help, you can easily defeat both of their Pokémon without having any casualties of your own.

Into the Connecting Cave[edit]

After the battle, you can continue forward. Up the stairs is a bench and a Photo Spot, which lets you take a photo of yourself in front of the Battle Chateau. Beside the Photo Spot is one of the two entrances to Connecting Cave. However, this entrance leads to a dead end, since a huge gap is in your way. Instead, head south and search for the other entrance to the south. You can use Cut to access a path leading to some Silver Powder, which increases the power of Bug-type moves when held. South of the alternate entrance to Connecting Cave is a patch of grass with a tree that drops Persim Berries and a Tiny Mushroom on the ground. Now that you've collected everything, venture into the southern entrance of the Connecting Cave...

Pokémon found[edit]

X Y
Yellow Flowers
Flabébé (Yellow Flower) 30% 30%
Flabébé (Orange Flower) 4% 4%
Flabébé (White Flower) 1% 1%
Smeargle 10% 10%
Volbeat 10% 10%
Illumise 10% 10%
Roselia 10% 10%
Ducklett 10% 10%
Spritzee N/A 10%
Swirlix 10% N/A
Croagunk 5% 5%
Purple Flowers
Flabébé (Blue Flower) 30% 30%
Flabébé (Orange Flower) 4% 4%
Flabébé (White Flower) 1% 1%
Smeargle 10% 10%
Volbeat 10% 10%
Illumise 10% 10%
Roselia 10% 10%
Ducklett 10% 10%
Spritzee N/A 10%
Swirlix 10% N/A
Croagunk 5% 5%
Tall Grass
Croagunk 35% 35%
Smeargle 10% 10%
Volbeat 10% 10%
Illumise 10% 10%
Roselia 10% 10%
Ducklett 10% 10%
Spritzee N/A 10%
Swirlix 10% N/A
Flabébé (Orange Flower) 4% 4%
Flabébé (White Flower) 1% 1%
Hordes
Hoppip 60% 60%
Psyduck 35% 35%
Roselia 5% 5%
#187 Hoppip #235 Smeargle
Hoppip possesses a really unique Grass/Flying type, but it is both weak and frail, although it is better at taking special hits than physical ones. However, Hoppip has really good Speed and learns a lot of support moves, not to mention that it evolves to full strength relatively quickly. It comes with Synthesis for self-restoration, and learns the three powder moves Sleep Powder, Poison Powder and Stun Spore, really soon. It also learns Leech Seed and Rage Powder much later, and also learns U-turn and Memento to help a fellow Pokemon enter the battle, all via level-up. It's best to use Hoppip as a dedicated supporter to complement your team's attackers. Smeargle comes with only one move, Sketch, and learns nothing else by leveling up, but this single move makes Smeargle a huge wildcard. Sketch lets Smeargle copy and learn the last move used by its opponent, so it can potentially get any move combination in the game. Unfortunately, Smeargle has very poor stats that limits its flexibility. It also takes a lot of effort and planning to assemble a good moveset, and the payoff just isn't worthwhile if you're just trying to beat the main story. Smeargle does see use on link battles and competitions if you're willing to invest the time and effort, so it's worth catching it and keeping it for battles against real players..
#313 Volbeat and #314 Illumise
Volbeat and Illumise are gender-based counterparts to each other, with Volbeat being a physically-inclined attacker while Illumise has stronger special attacks. Unfortunately, Volbeat's movepool does not synergize well with his stats. He can only learn special Bug-type moves by leveling up, and most of the TMs he can learn for type coverage are special as well. He even gets the extremely rare Tail Glow that increases Special Attack by 2.5 times, but his special attack stat is simply way too horrible to make good use of it. Illumise on the other hand learns several useful support moves from leveling up, with both Moonlight and Wish for healing, and Encore for messing with the opponent. She can also learn a variety of status moves through TMs, like Light Screen, Thunder Wave and Swagger. Incidentally, Illumise learns way more physical attacks than special attacks, but at least the special moves she can learn give good coverage, and she gets Bug Buzz. These two Pokemon are not so strong in the long run, but like the rest of the non-evolving Pokemon you've encountered so far, their superior stats for this part of the game makes them a strong temporary party member until eventually getting outclassed further in.
#453 Croagunk #580 Ducklett
Croagunk has a great Poison/Fighting type that gives it a slew of resistances, while it is built to be a moderately fast attacker. Its offensive moveset consists of a lot of Poison and Dark type moves, but barely any Fighting type attacks. However, its Dark-type attacks actually gives it defense against Psychic types that it is extremely weak to, with Sucker Punch to strike them down quickly and trapping them with Pursuit. It is also supplemented with some mean status moves, learning Taunt early to shut down enemy status moves and the infuriating Swagger. Ducklett draws some obvious comparisons with Psyduck, both being silly-looking aquatic birds. While Psyduck has better bulk and is supplemented by a plethora of support moves, Ducklett is faster and has a more offensive moveset, starting off with both Wing Attack and Water Pulse, two STAB moves that deal good damage. It also learns Roost and Tailwind, useful status moves, and learns both Brave Bird and Hurricane to deal massive Flying damage. It is also one of the few Pokemon to learn both Fly and Surf, so if anything it's a good HM slave for transportation.
#682 Spritzee #684 Swirlix
Spritzee is exclusive to Pokemon Y, being a very bulky support Pokemon that works better in doubles. It has a massive amount of useful status moves. Its level-up moveset alone contains Aromatic Mist, Heal Pulse, Calm Mind, Aromatherapy, Misty Terrain and Reflect. Its Special Attack is also pretty high, so its Moonblasts are nothing to scoff at. As is typical of defensive Pokemon, it is slow, but it can learn Trick Room through TM to alleviate that problem. It requires trading while holding a Sachet to evolve, which you can't do until after the second gym. Double battles are also rare in the main story, so it doesn't often get to reveal its full potential. Pokemon X players get Swirlix as the Route 7 Fairy-type instead. Swirlix also learns many status moves, but its stats are more balanced, being much faster in exchange for worse HP. It can learn Aromatherapy, Wish, Light Screen and Safeguard naturally. It also has better Attack than Spritzee, so it can use both physical and special moves effectively. Slurpuff learns the powerful Energy Ball and Play Rough on its own, but it can also be thought Thunderbolt, Flamethower, Surf and Dazzling Gleam through TMs.

Items[edit]

  • Heal Ball: At the end of a narrow path near the wooden bridge.
  • X Sp. Def: On a short grass path south of Artists Mona and Paolo.
  • PP Up: On the bottom-left of the flowerbed before the stairs.
  • Silver Powder: At the end of a path behind a thorny bush north of the southern entrance to Connecting Cave.
  • Persim Berry: Drops regularly from the berry tree in the area south of the Connecting Cave.
  • Tiny Mushroom: At the bottom-left corner of the grass patch south of the Connecting Cave.