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Sgt. Pepper's office
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Supply closet
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Jail cell door
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→← Office door
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→← Closet door
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→← Prison courtyard
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Torture room
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Interrogation room
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Holding cell
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Progress[edit]

Location Appearance Command Description
Inside a prison Sprout
Potato
Turnip
Mushroom
Examine the inmates You learn the identities of the other vegetables who have been captured.
Hit the Potato Potato will refuse to offer any useful advice until you get tough with him.
Talk to Potato He will give you a file.
Use the File You attempt to use the file to escape from the jail, but you get caught in the process and get taken to the interrogation room.
Interrogation Room Sgt. Pepper Talk ×3 Sgt. Pepper will ask you about the bookshop and being resistance members before he will notice that Percy is holding something, and turn red with anger.
Give the File Realizing that you were trying to use the file to escape, he will lock you up in a torture room which is slowly filling up with water.
Torture Room Sgt.Pepper Check the door ×2 At first, the door will seem flawless, but upon closer inspection, you will find a small hole.
Hit the door ×3 The first hit won't do anything, but the second one will convince Sgt. Pepper that you are assuredly trapped, and he will walk away. A third hit will indicate that the door rattled.
Check the door This time, you will discover that there's a keyhole in the door.
Use the key The key that you obtained from the bookshop will successfully open this door, and you can escape.
Prison door Look insde the Jail You will notice someone inside. It's dark, so it will take a second look to discover that it's the Garlic Wanderer from earlier.
Give the Donut (matches) He will be grateful for the item, but he will be unable to recall whatever it was that he wanted to tell you in the first place.
Closet door When you come to the door that has a fire extinguisher outside of it, enter inside.
Closet Take the Rope There are a number of items in the closet, but the rope is the only one that you need.
Prison door Talk to Garlic ×2 The Garlic wanderer will give you a fake grenade that he carved out of a piece of soap.
Office door Enter the room ×2 The first time you open it, you will realize that someone is inside. If you insist and enter the room anyway, you will find Mr. Pepper inside.
Pepper's office Sgt. Pepper Use the Grenade Upon showing Sgt. Pepper the grenade, you will fool him into thinking that it's real, and scare him into submission.
Use the Rope Once he is scared, you can tie him up so that he can't interfere with your escape from prison.
Closet Take the Lantern The next time you visit the closet, you will notice a lantern that you didn't see before.
Exit Guards Use the Lantern By making use of the lantern, you will resemble the guards just enough to blend in with the crowd.
Move to go out Blending in with the guards will make it possible for you to escape without getting caught. Percy will drop some unnecessary items while running away.