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Giant Tree
PTitSK Ch6 p.gif
Minister Pumpkin
PTitSK Ch6 o.gif
Melon Dice-O-Matic
PTitSK Ch6 m.gif
War Melon army
PTitSK Ch6 l.gif
Carrot Hermit
PTitSK Ch6 f.gif
Inside Dice-O-Matic
PTitSK Ch6 k.gif

Peanut Park
PTitSK Ch6 d.gif
→← Convenience Store
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Cockpit
PTitSK Ch6 j.gif

Peanut village
PTitSK Ch6 b.gif
→← Village chief's house
PTitSK Ch6 c.gif
Dice-O-Matic door
PTitSK Ch6 i.gif

Carrot Plateau
PTitSK Ch6 a.gif
→← Cave entrance
PTitSK Ch6 g.gif
→← Cave maze
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Progress[edit]

Location Appearance Command Description
Carrot Plateau You will begin the next chapter at this location. Move forward.
Peanut Village entrance Village Chief and wife Talk to the chief and wife (alternating) ×2 To get the clearest picture of what's going on, talk to the dad and the mom back and forth until they simply cry over the kidnapping of their daughter.
Peanut Village entrance Check Vicinity To continue in the adventure, you must leave the entrance, and then return. When you do, if you check the vicinity, you will notice the village chief's home and a park.
Chief's house Village Chief Talk ×2 The chief tells you that his daughter was taken into a cave, and that the cave entrance can be found near Carrot Plateau.
Cave entrance Move to enter You will find that the cave is too dark to continue, and that you must retreat.
Peanut Park Shroom
Peasha
Peaja
Check the grass If you examine the grass, you will find and collect a gold coin.
Look By examining the scenary, you will see the three inhabitants of the park.
Talk to Peaja Peaja will tell you to go visit the Hermit who lives next to the park.
Talk to Shroom Shroom will tell you to visit the convenience store on the other side of the park.
Convenience store Peanut clerk Buy some squid All other items in the store are unnecessary, except for the wordbook if you wish to read the characters below the statue in the park.
(Note: If you need more money, return to Carrot Plateau, Take a carrot, and Give the carrot to the clerk for one coin.)
Hermit's home Carrot hermit Give the squid The hermit is hungry and will be very happy to receive some squid. He will tell you to get Percy to ask the village chief for a lamp, and to return when Bananda is defeated.
Chief's house Village Chief Percy Percy will be better able to communicate your need for a lamp, and the chief will provide you with one.
Cave entrance Now that you have a lamp, you may enter.
Cave interior Bananda Use Nut Bomb After taking only a few steps into the maze, you will encounter Bananada. You can't hit or fight it, but you can easily destroy it by using a Nut Bomb. The bomb will result in Bananda being torn to pieces.
Take banana skin ×5 You will have to take skin continuously until you discover Nutty underneath.
Nutty Talk Nutty will be grateful for rescuing her. She will ask you to take her hom.
Secret passage Move to exit Nutty will thank you and return to her parents.
Peanut Village entrance Village Chief and wife Talk to the chief and wife They will both be grateful for rescuing Nutty, and they will thank you for your help
Hermit's home Carrot hermit Give Clove Juice When you return here, you may notice that the hermit's jar of Clover Juice (or sake in the Japanese version) is missing. Provide him with more Clover Juice, and he will thank you by providing you with Medicine.
Chief's house Village Chief and Nutty Talk to the chief As a reward for saving Nutty, the chief will give you a batter that can power the Dice-O-Matic. Then he will tell you to challenge Minister Pumpkin.
Cave Maze
PTitSK Ch6 map.png
Aside from the fight with Bananda (located at B), there isn't a lot to discover in this maze.
  • There are five pouches here, all of which contain one gold coin. Collecting them is really optional.
  • Your true goal is to reach the opposite end of the maze (G), where you will find the entrance to the Dice-O-Matic.
Dice-O-Matic entrance Use the Yam Medallion The medallion fits the indentation in the door which unlocks it and allows you to enter.
Cockpit Use the battery You must first attempt to use the battery before you can see where to use it.
Check the vicinity You will find the location where the battery must be placed.
Use the battery Putting the battery in place will provide power to the Dice-O-Matic.
Hit the lever ×2 After striking the level, the Dice-O-Matic will power up and begin moving.
Carrot Plateau Advance ×3 You will see the same scene for a while before something happens.
War Melon army Advance Once you see the enemies, you must still advance to confront them.
Enemy Fight Once again, you will be locked in a battle of Finger Wars. The enemy usually alternates between looking right and left, so if you beat them at Rock-Paper-Scissors, be sure to choose left or right, and never up or down.
Minister Pumpkin Fight After defeating the regular enemies, you must face Minister Pumpkin in a Finger Wars fight. Like the previous enemies, the minister only ever looks left or right, although with less predictability than the previous enemy. Use this knowledge to your advantage and cut the fight as short as possible. If you succeed, your Dice-O-Matic will break down, and the minister will get away.
Giant Tree Check the vicinity You will be standing in front of the large tree.
Check the tree You will examine the tree more closely.
Check the tree parts Something will slip and fall to the ground.
Check the roots You will notice strange grass on the ground.
Take the strange grass The grass will flash in different colors.
Check the ground You will find the right half portion of the instructions that the mole gave to you.
Take the instructions Now you can read the entire message.
Check the instructions They will tell you to use the strange grass.
Use the strange grass ×2 The first time you use the grass, you and Percy will transform into various kinds of food. Percy will realize that the grass transforms you into whatever you were thinking about. He suggests that you transform into Farmies the next time you use the grass. By doing so, you will advance to the next chapter.