Chapter Goal: It's turned dark and Ramon still hasn't returned. Continue the Investigation to find clues.
Head to the Plaza.
Go to the Park Gate to help Gerard.
Travel through Park Road and the Plaza to reach the Entrance.
Before you go in the Hotel, tap the Inn sign to trigger Puzzle 113.
Go into the Inn.
Talk to Beatrice. She hands over the Wristwatch and lets slip that another guest has checked into the hotel. After extracting a promise from Beatrice to keep the Inn doors open late, the Journal Entry "Beatrice's Advice" appears.
Head back to the Plaza.
Head through the Clock Tower.
Move North to the Fork in the Road.
Fork in the Road
Enter the cafe by tapping on the door.
Talk to Crumm. He's only willing to share his information to those who have solved 30 or more puzzles. When Crumm sees that you have solved the required amount, he tells you to go visit Prosciutto for more information. Following this conversation, the Journal Entry "Talk of a Kidnapper" appears.
Tap on the Bottle on the Bottom Shelf to find the hidden Puzzle 106.
Head outside and to the left to reach the Market.
Head right to the Northern Hill.
Grab some Hint Coins, then head through the Blue Door on the Left.
Tap on the meat hanging above Prosciutto to trigger Puzzle 114.
Talk to Prosciutto to further the investigation. He tells you about a creepy old man he spied carrying a sack the other night.
Leave Prosciutto to his meat and move outside. This will trigger a cinema scene and the new mystery "Mysterious Rumbling" to investigate. Luke finds another cog, and Professor Layton suggests they take it to Lady Dahlia at the mansion.
This ends Chapter 4.
Layton tries to organize a search party to find Ramon, but Inspector Chelmey opposes him. In the middle of their bickering, Matthew bursts in with shocking news; Ramon has returned! Layton agrees that he must have been mistaken and drops the argument. Following this conversation, the Journal Entry "The Strange Old Man" appears.
Talk to Gordon to solve Puzzle 012.
Exit the mansion. Layton and Luke discuss their suspicions before retiring for the night. Layton adds "Ramon's Memory" to his list of mysteries.
In the morning, Beatrice informs you that Inspector Chelmey called and requested your presence at the manor.
Make your way outside.
Go to the right to reach Manor Road.
Under Marco, there is a shiny object! Tap on it. It turns out to be a note written about Lady Violet's death.
Store the information away for later and move toward the mansion. Before pursuing this course of action, make a short trip to the General Store.
Grab the hint coin, then head back to the Manor Border.
Grab the lone hint coin and move on.
Snatch the Hint Coin and move upstairs.
As you enter the parlor, you see an odd scene between Matthew and Inspector Chelmey. Noticing you, Chelmey tells you not to interfere in his case and sends you downstairs. Look in your Journal to find the new entry "No Cakes for Chelmey."
There are still things to do in the Parlor, so walk back up the stairs.
Head to the Manor Border.
Talk to Ramon. He has been feeling great ever since his disappearance, and does not remember anything about his abduction. Layton and Luke discuss their thoughts on the case and Layton suggests they talk to Matthew to get more information.
Chapter 5 begins!