- 1 Horse-Drawn Wagon
- 2 Main Street
- 3 Town Centre
- 4 W. Shopping Area
- 5 E. Shopping Area
- 6 North Parade Avenue
- 7 Town Square Outskirts
- 8 Town Square
- 9 E. Shopping Area (2)
- 10 Bakery
- 11 Espella's Room
- 12 Bakery (2)
- 13 Great Archive Entrance
- 14 Great Archive
- 15 Special Viewing Room
- 16 Great Archive (2)
- 17 Great Archive Cellar
- 18 North Parade Avenue (2)
- 19 W. Shopping Area (2)
- 20 Main Street (2)
- 21 Bakery (3)
Luke and the Professor finally come to in a horse-drawn wagon, with no idea how they got there, and no idea where they're going to. First, to try to get a hold of the situation, talk to the other passenger. She gives you a vague answer, and tells you to ask the driver instead. Do so. Apparently the wagon is heading for "that town", which you arrive at shortly after.
Knights? Bards? Period costumes? Where in the world is this place? As the Professor tries to figure out how you ended up here, the passenger from the wagon appears again. She claims to know nothing of the "London" you've come from, or indeed anywhere outside of this town - Labyrinthia. And there's no way back to London either - the gate you just entered through has vanished! Surely someone must have noticed? Try talking to the pair of knights in front of you. They don't understand anything you're trying to say about the vanishing gate, and decide to test you with a puzzle to make sure you aren't completely insane.
Luckily, this clears you of suspicion, and frees you to look around the town. Speak to the two children here, Cecil and Petal. They've got another puzzle for you to solve.
As a reward, the kids "allow you to roam the town freely", and tell you that they've hidden something by the green flags to the right. Investigate them to find a Hint Coin (you can now also look for the other two Hint Coins in this area). Once you're done looking around here, move to the Town Centre.
In this area, speak to the lady on the left, Muffet. She tells you that today, she will get the chance to meet someone called Inquisitor Zacharias Barnham. Apparently he will be appearing some time later that day on North Parade Avenue, as part of some special event that has made the townspeople rather excited.
Next, speak to the bard on the right. He offers to give you a map of the town, but it comes in the form of a puzzle that you have to solve first.
Now that you have a map of the town, the bard will tell you of the various locations around the town. To the right of here is a bakery, left leads to a weaponsmith, and to the north, "people gather and wait". That's the same location where Muffet is going to see Inquisitor Barnham.
You can now explore the two main shopping districts of the town, and the North Parade Avenue. Move to W. Shopping Area first.
W. Shopping Area
Speak to the knight here, who is contemplating the weapons in the armoury. The Professor asks him how he could possibly carry so many weapons, to which the knight responds with a puzzle.
Afterwards, talk to Price, the man in the blue suit (no, he's not that man in the blue suit). He has another puzzle for you to solve, which should help warm up your defence-lawyer instincts.
With that puzzle out of the way, move to E. Shopping Area.
E. Shopping Area
Speak to the blonde boy in front of you, Petter. He seems suspicious of the people working in the bakery, but isn't sure why. The bakery is currently closed, so to pass the time, Petter has a puzzle for you.
After completing this puzzle, a commotion will break out among the townspeople, and they will all move to North Parade Avenue. You should follow suit. Move to North Parade Avenue.
North Parade Avenue
It's time to finally discover what the citizens of Labyrinthia are so excited about. Almost everyone you've met so far is gathered here, just to catch a glimpse of "him" - the creator of Labyrinthia himself, the Storyteller! The event that everyone has been waiting for turns out to be a parade in which the Storyteller travels through the town, while his knights throw out pieces of parchment with what appear to be passages from a story written on them. But after the parade is over, the people of the town appear to be upset for some reason... The Story Fragment is added to your Items, and The Storyteller is added to your Mysteries. Your Story Fragment doesn't make for pleasant reading - another tale of woe at the hands of the witches. But surely this isn't going to actually happen - it's just a story, right? Apparently, it's more than that - a group of knights overhear you, and try to surround you, but luckily a voice calls you, enabling you to escape to the Town Square Outskirts.
Town Square Outskirts
It's Espella again, and it seems that this time, she's the one doing the rescuing. She doesn't seem to remember what happened in London after she escaped on the barge, though. She offers to help you hide from the knights in the bakery where she lives. The Mystery of Labyrinthia's Secret is marked as solved. Move to the Town Square.
Talk to Cecil and Petal, who are upset about the contents of the latest story. Luke proposes a puzzle to cheer them up.
That seems to have done the trick. You can now move back to North Parade Avenue to collect its Hint Coins. Afterwards, move to E. Shopping Area.
E. Shopping Area (2)
There's not much going on here at the moment, so just move to the Bakery straight away.
... Wait a minute... where have you seen these two rather out-of-place bakers before? The girl introduces herself as Maya Fey, and her "assistant baker" as Phoenix Wright. ...Hold it! "Assistant"? It looks like "Nick" objects to this... In that case, you should talk to Maya first. She's accidentally knocked over a batch of loaves, so Luke and the Professor offer to help her rearrange them.
After the puzzle is complete, Patty, the owner of the bakery, returns home, and Espella shows Luke and the Professor upstairs to her room.
Talk to Espella:
- After we separated in London...: Espella has no memories of what happened between when she escaped onto the barge in London, and when she returned to Labyrinthia. She doesn't even remember why or how she got to London in the first place.
- Espella's memories: Espella asks to look at the letter Carmine gave to her in London. She doesn't remember the contents of the letter, but does recognise the handwriting. Suddenly, it all comes back - Carmine was in the bakery with her, but the townsfolk claim to have never heard of him, so she doubted her own memories.
- What she can recall: Carmine used to work in the bakery. Espella is less certain about how long Phoenix and Maya have been here, though. She thinks the "secret" Carmine was investigating relates to how everything written by the Storyteller in the Historia Labyrinthia comes true, and believes he may have come close to figuring it out - thus making him a target.
- The witch's story: The Storyteller decides the fate of Labyrinthia and its inhabitants, the knights protect its citizens from the witches, and the Inquisition holds trials at the Witches' Court to determine whether a person is guilty of witchcraft. Located in the Great Archive is a book containing information on all known magic, which may be connected to Carmine's investigations.
After talking to Espella, you are moved to the Bakery automatically.
Talk to Patty. She asks for your help with a puzzle.
Now, move to the North Parade Avenue. The knights have stopped searching for you, so you can freely move on to the Great Archive Entrance.
Great Archive Entrance
Upon arriving at the entrance to the Great Archive, Luke immediately notices evidence of fire damage on one part of the roof. Apparently the damage dates back to an event known as the Legendary Fire, which destroyed almost the entire town several years ago. Espella seems to space out at the mention of the Legendary Fire... Talk to Muffet, who has a puzzle for you.
It doesn't look like Muffet is coming back... Move to the Great Archive.
The Great Archive - a massive, impressive library dedicated to one, and only one, Story: that of Labyrinthia itself. Every Story penned by the Storyteller, right back to the very creation of Labyrinthia, is kept here. Upon entering, you are greeted by Dewey, one of the assistants. You've come here looking for information on magic, so he suggests a tome called the Grand Grimoire. Upon hearing the name of this book, the mistress of the Great Archive, Ridelle, interrupts Dewey. Talk to her. She says that, in order to gain permission to peruse the Grand Grimoire, you must first prove your wisdom by completing a test, in the form of a series of puzzles.
After your effortless display of puzzle mastery, Ridelle is stunned, and agrees to allow you to access the Grand Grimoire. Before you go, though, talk to Dewey, who has an appropriately book-themed puzzle for you.
Now, move to the Special Viewing Room.
Special Viewing Room
Inside, Ridelle is waiting for you. Look at the Grand Grimoire, the book placed prominently on the large stand in the centre of the room. The thick tome is full of information on the magic spells used by the witches, but it contains one page that is not like the other pages:
From a time long ago,
The ancient flame has been locked,
in an infinite vault of books,
Waiting for the awakening.
When the sun and moon,
Watching over the sage,
Swap places to show their true form,
The door to the past will open.
Once a person of perspicacity
has fulfilled the challenge,
The door will be open.
Until then I will wait,
For the time of the awakening.
—The Grand Grimoire
It appears to be some sort of riddle. The Professor surmises that the "infinite vault of books" refers to the Great Archive itself, and "the sage" to the curator of the Archive, namely Ridelle. If the "sun and moon" are "watching over" her, that must mean they are behind her. Since there is nowhere for the real sun and moon to shine into the Great Archive, the passage does not refer to the real sun and moon, but rather something designed in their image. You are automatically sent back to the Great Archive, where you must figure out what exactly the passage refers to.
Great Archive (2)
Look just above Ridelle's desk, at the red and blue circular object, and zoom in on it. This appears to be the "sun and moon" referred to in the Grand Grimoire. Now you must make them "swap places to show their true form".
With the puzzle complete, a mysterious staircase appears from the floor of the Great Archive. Use it to move to the Great Archive Cellar.
Great Archive Cellar
Down here, you find a mural that appears to depict the Legendary Fire, and an illegible stone tablet. Talk to Ridelle. She states that the woman in the mural is the Great Witch Bezella, said to be the mother of all witches, and the cause of all of Labyrinthia's troubles. It is said that only by defeating the Great Witch can Labyrinthia know true peace. While all this discussion has been taking place, Espella has begun acting strangely again, but you still have no clues as to why.
The Underground Mural is added to your Mysteries, while Carmine's Investigation is marked as solved. The Grand Grimoire is added to your Items. Ridelle will also inform you that she will keep track of any puzzles you may have missed or failed to solve. If you want to try your hand at them, go to the Great Archive, and speak with her.
A number of optional puzzles are now available. Move to North Parade Avenue if you want to try them, otherwise return to the Bakery.
North Parade Avenue (2)
Here, speak to Tuggit, the man with the beard. He seems to be having trouble with the lights in his house. You can fix them for him with a puzzle.
Move to W. Shopping Area.
W. Shopping Area (2)
Speak to Cinderellia, the lady in the white dress. She is having trouble arranging her "friends" into their proper rooms, and needs your help.
Move to the Main Street.
Main Street (2)
Speak to Mailer. She's got so many letters to deliver, she'll never be able to sort through them all in one night... though having something to ride would make the job a little easier.
Move to the E. Shopping Area, and then to the Bakery.
Inside, the evening meal is ready to eat! But, it seems Espella hasn't returned yet. Maya and Phoenix are unsure of what exactly a "puzzle" is, so the Professor gives them a simple example of one, which ends, predictably enough, with Maya eating her way to the answer. However, even after dinner is over, Espella is still missing... It turns out that she has been arrested on suspicion of witchcraft, and, as her defence lawyer, she has chosen... Phoenix Wright, Ace Baker!?