On a dark and stormy night, a young man drives frantically through the streets of London, attempting to escape a mysterious group of "witches" trying to capture the young girl alongside him. As he drives through a park on the banks of the Thames, two stone statues suddenly come to life, pick up the car, and throw it into a nearby tree. The driver and passenger survive the incident, but the driver is injured, and forces the girl to escape without him before the "witches" capture her. This is certainly an intriguing puzzle...
An intriguing puzzle, in London? There's only one man who can solve this - Mr Hershel Layton, professor of archaeology, and all-around good old-fashioned English gentleman. Enjoying a nice cup of tea alongside him is his young apprentice, Luke Triton. It seems Luke doesn't like the lightning, so the Professor prepares a puzzle to help take his mind off the weather. First, though, you've got to get it down from the bookshelf. Use or to point the magnifying glass at the bookshelf in the right corner, and press to select it when the magnifying glass turns orange. You can also look around a bit to find hidden Hint Coins, which can be used to unlock hints for puzzles you get stuck on - in the office, there are three to find: in the gramophone, in the central light on the ceiling, and in the small portrait to the left of the window. Once you've found those, grab your first puzzle from the bookshelf.
Once the puzzle is complete, you gain 20 Picarats (the game's score system). Answering incorrectly will lose you 5 Picarats per wrong attempt.
It looks like the rain has cleared off while you were solving the puzzle. Time to head home for the night... but just as Luke and the Professor prepare to leave, they hear a knock at the door. It's the girl from the car accident earlier. She has a letter from the Professor's old student, Carmine Accidenti, who is writing from a mysterious town named Labyrinthia. He says his life is in danger, and asks you to help the girl, named Espella, who, he claims, "they" are pursuing. He claims that Espella is the key to the "secret" of Labyrinthia, but that he was unable to solve the puzzle. The Letter from Carmine is added to your Items, and the Strange Girl to your Mysteries (you can check these from the pause menu, accessed by pressing ).
Talk to Espella (like with investigating, highlight her with or , and press ). She explains that "they" are actually witches from Labyrinthia, and gives the Professor the book she is carrying, so he can learn more about this mysterious place. The Historia Labyrinthia is added to your Items, and Labyrinthia's Secret to your Mysteries. Just then, a small bird taps on the window of the office. Luke takes pity on it, and lets it in from the rain. Unfortunately, it turns out to be one of the witches, who manages to abduct Espella and escape. But the Professor promised to protect her, and no gentleman breaks a promise to a lady, so he and Luke decide to head out into the city to search for Espella. Witches in London is added to your Mysteries.
Down by the Thames Riverside near Tower Bridge, it appears Inspector Chelmey and Constable Barton have been left stumped by a rather curious incident in a nearby park. Talk to Inspector Chelmey. He says a car has been heavily damaged in a nearby park, and allows the Professor to investigate. First, though, he explains the basics of movement. Select Move with , choose one of the locations marked in red to move to, and press Search to move there. Park - Car-Crash Site is also added to the Map. Before you go, talk to Constable Barton, who has a tasty puzzle for you to feast on.
Now Constable Barton can focus on the investigation again, and you can move to the Park - Car-Crash Site.
Park - Car-Crash Site
Cars don't grow on trees, so how did this one get up here? Professor Layton would very much like to investigate, but the constable in charge here wants to see some proof of his identity before he lets the Professor through. How will he do that? With another puzzle, of course!
The constable is satisfied with Professor Layton's identity, and allows him to investigate. Look at the car again. There's a mark that probably shouldn't be there, on the car's bonnet - a handprint. But it's far too big to have been made by any normal person. What could have caused this? Time for the magnifying glass to serve its intended purpose of allowing you to zoom in on objects of interest. Look around for a bit, and when the magnifying glass turns blue, press to zoom in. Highlight the statue in the background, and zoom in on it. The statue's hands are big enough to have caused the handprint on the car... but the handprint on the car is of a right hand, and this statue is holding a spear in its right hand. It's possible that the witch who kidnapped Espella could have made the statue move, but first, the Professor has a question for Inspector Chelmey - who was the driver? Move back to the Thames Riverside.
Thames Riverside (2)
Chelmey isn't planning on giving anything away, but naturally, the Professor has already figured it out - the driver was his former student, Carmine Accidenti. Barton, on the other hand, lets slip something about "people in Halloween costumes"... It looks like you're on the right track. The Investigation is added to your Mysteries. Move to Tower Bridge.
As soon as the Professor and Luke arrive, they're greeted by one of the aforementioned "people in Halloween costumes", who disappears on sight. Before proceeding, the Professor points out how to enter buildings. Highlight an entrance with the magnifying glass, and it will change to an arrow. Press to enter. You can also select "Enter" from the Map. Use either method to move to the Bridge Tunnel.
The mysterious person from earlier has disappeared completely, but on the ground nearby is Espella's red cloak, and on the wall is a strange marking, which requires further investigation. Zoom in on it. Even Professor Layton doesn't recognise the marking here, but he won't say no to the challenge.
It seems the puzzle was actually a key to open a hidden door in the wall. Before Luke and the Professor's very eyes, the wall begins to glow and split open...
Look around the mysterious room for a bit. There are a pair of legs laying on the ground behind some crates. Examine them. Their owner turns out to be Espella! She seems to be unconscious, though, and her hands are tied together. You have to free her!
Espella finally comes to, but just as she, Luke, and the Professor prepare to leave, the witches return for Espella. Thankfully, the Professor has a plan to enable everyone to escape safely. While he and Luke distract the witches, Espella manages to escape onto a barge that is sailing under Tower Bridge. But while she sails to safety, Luke and the Professor somehow become trapped within the very book Espella gave them earlier - the Historia Labyrinthia...