Pulsar no Hikari (パルサーの光? lit. Pulsar of Light) is a strategic simulation game developed and published by Soft Pro International for the Famicom Disk System in 1987. It is subtitled "Space Wars Simulation" and borrows some aspects of game play and themes from Star Trek, the 1982 vector graphics arcade game developed by Sega.
- : Use the direction pad to steer the ship. Press left or right to turn the ship, and press up or down to advance or retreat.
- : Press the A button to fire torpedoes or phasers.
- : Hold the B button down to fine tune your turning while steering the ship.
- : Press the Start button to warp.
- : Press the Select button to bring up the sub-screen and enter a command.
||Look at the overhead view of space.
||Display a report of enemy movement.
||Examine the space in surrounding fields.
||View the Galactic Map
||Display the damage report (only the latest damage is shown)
||Load a torpedo for firing.
||Change the power level of the Phaser weapon.
- Examine nearby space using the L Sensor.
- Examine the entire Galaxy using the G Map.
- Choose a destination (an enemy, or an unknown field or base), prepare for warp.
- The warp begins in the direction that you are aiming in View Mode.
- The counter in the warp shows the distance. If it stops, you have left the galactic system.
- When you encounter enemies, investigate with the S Sensor. Then equip your Phasers or Torpedoes and destroy them.
- When the area is clear, or if you sustain heavy damage, dock with a base to recover.
Viewing the screen
- Numbers in the upper right: The number of torpedoes remaining, and the angle of your current traveling direction.
- Numbers in the lower right corner: Your current speed, along the X axis / Y axis.
- Number in the bottom center: Your current energy.
- Number in the lower left: Your remaining time.
Viewing the map
- Left #: Number of enemies
- Upper right #: Number of meteorites
- Lower right #: Number of special features
- *: Unknown field
- P: Planet
- P: Shining Planet
- H: Black Hole
- □: Empty
- D: Small Base
- D: Base
- S: Sun
- Use torpedoes to destroy any meteorite which is obstructing your attempt to move or dock with a base.
- Small bases can only restore energy, they cannot repair damage or restore lost torpedoes. To do that you must find a base.
- You will suffer damage if you remain for too long in a field with a shining planet or a sun.
- You will instantly lose if you navigate to a field with a black hole.
- Energy is lost every time you fire your Phaser, accelerate, or warp. Energy consumption of the Phaser is proportional to the damage it does.