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Town of Mordavia Gates[edit]

The town of Mordavia is to the North-West of the forest, and far north and one screen east of the swamp. If you can't find it keep following the north wall until you see it. You can pick up some corn from the field, get some money from the stump, and Katrina will meet you twice at night in this location. You can talk to her or use the hand icon on her for some options, and she may provide you with potions or a magical spell. The first time she meets you will be just after a few nights if you show up, and after that she may leave a note for you at the inn.

Erana's Garden[edit]

Erana's Garden is only accessible from the south. To reach it you'll need to head three screens south of the town gates, two screen east, then south, east, and north to arrive in the garden. You'll find some change inside the first magical lantern, wizards should cast the fetch spell at least once a day on the tree to gain some mana-restoring fruit, and wizards should also detect, trigger, open, and fetch a spell scroll to learn Protection. Erana's Garden is one of the only safe places to sleep at night, and resting either here or near Erana's staff will give you some strange dreams about Erana being trapped with the Dark One.

The Cemetery[edit]

The cemetery is one screen south, one screen west, then all the way north in relation to Erana's Garden, or two screens south, two screens east, and one screen north from the town gates. There's not a whole lot to do in the cemetery itself, although you can open the right crypt at night to fight a wraith, and Paladins will complete a special quest relating to the Rusalka here. Igor can be found hear during the daytime early on, and on the fifth day he will be stuck under the tombstone. There's also the locked Borgov crypt which you can either break into or wait to receive the key from Igor after saving him.

The Rusalka[edit]

The Rusalka is to the south west corner of the map. You can head four screens south from the town gates, three screens east, and one screen south to reach her. She's the spirit of a drowned women who achieves a bit of undead revenge by drowning any men who stop by. You can give her some flowers to gain some points and win her respect, and Paladins have the chance to rescue her as well.

The Leshy[edit]

The Leshy is one screen south and east of the cemetery, or one screen above Erana's Garden although the passage is blocked by trees. The Leshy plays games on visitors by hiding inside a bush or running away from you until you clear away all the bushes in an area. The first riddle it asks you will be what its name is. If you've read the Hero's Magazine in the Adventurer's Guild you'll be able to tell it is the Leshy. The next thing the Leshy will tell you is that if you save a plant from goo, it will help you with a clue. It's easy to miss this particular puzzle, so you'll want to go to the swamp, and visit the Squid Stone to find the Bonsai Bush stuck behind some rocks. You'll want to blast away the rocks with spells or rocks you picked up yourself, and either fetch the bush or use the rope and grapnel to reach the top ledge and "fish" it up. Make sure you take the bush back to the Leshy and it will advise you to put it in Erana's Garden.

To solve the next riddle you'll need to visit the Rusalka at the lake to the south west to let the Leshy know that the Rusalka lives in the watery brine. After completing that riddle the Leshy will let you know the password to get past the Bushes in front of Baba Yaga's hut, which you can confirm to visit the hut and answer the next riddle, saying that Baba Yaga lives in a hut of sticks. To complete the next riddle you'll need to finish the quest related to baking Baba Yaga an Elderberry pie, to be able to answer about the Elderberry bush. Finally you'll need to either gain the heart ritual from the wraith guarding it or learn about the faeries seeking Erana's staff as a wizard to answer his last riddle correctly. Then you'll be done and Leshy will have one last surprise for you.

Completing the riddles is not essential to beating the game, it mainly provides you with some clues and gives you a measure for your progress so far, as well as giving you some extra points. The Leshy will let you know the password to get past Baba Yaga's bush, but so will the gypsies if you wait long enough.

The Castle Gates[edit]

The castle gates are to the northwest of the forest, one screen south, two screens west, and one screen north of the Mordavian Gates. Boris Stovich, Olga's missing husband is the guard there. Katrina will meet you here at night twice after you've met her twice in front of the town gates. You can talk to Boris for information during the day or to reconcile him and his wife, and at night the Fighter or Paladin can break in and get past some Necrotaurs.

The Gypsy Camp[edit]

The gypsy camp is to the absolute northeast of the forest. From Erana's garden if you head one screen east, all the way north, and one screen east then north you will reach it. Initially the gypsies will not trust you and refuse to let you enter their camp, but you'll get points for showing up anyway. Later on after you rescue Gypsy Davy you will be able to come here to have your fortune told or learn more information.

The Swamp[edit]

The swamp is in the south west area of the map. If you go south, one screen west, then all the way south you'll reach the swamp. There are two main swamp areas touching the land which having grasping arms, and will-o-wisps at night. You will need to journey through the swamp itself and take a will-o-wisp to gain two of the Dark One's rituals. To the east of the swamp is the Squid Stone rock which houses another puzzle and a nearby trapped bush. You can cross back up to the Dark One's cave by pushing or trigger the stone column, or using the rope and grapnel.

Baba Yaga's Hut[edit]

The entrance to Baba Yaga's place is one screen south, two screens east, and two screens south of Erana's Garden. The trick is that the path is blocked by an enchanted bush. Wizards can just trigger the bush to get rid of it but other classes will need to learn the magic phrase from either the gypsies or the Leshy. What to do with Baba Yaga is covered in her section.

Wraiths[edit]

There are six wraiths in Mordavia, not counting the one which can be found in the Castle of the Boyar, and the one which only Paladins can fight. One wraith can just be found in the cemetery by opening the right crypt at nighttime. One can be found all the way south of the town gates, and another can be found two screens south and one screen east of the town gates. Still another wraith can be found four screens east from the last location, and another wraith is one screen south and two screens west of the gypsies. The last wraith is the most interesting one, and is found all the way south from the cemetery. This particular wraith may have the heart ritual in its burrow for non-wizards, and some Paladin equipment which will allow the Paladin to complete one of his optional quests. In general wraiths drain your life when you so much as stand in their area and you'll get a warning that you feel a cold chill coming on. You should be armed with the aura spell or an amulet, both of which you can get from the gypsies after you save Gypsy Davy. You can click the hand icon on the gray rocky burrow to engage the wraiths in battle, do your best to finish them as fast as possible, and make sure to loot their homes for treasure afterwards.

Other locations[edit]

The Elderberry Bush is necessary for completing Baba Yaga's quest and can be found four screens south and west of the cemetery. The Faeries show up at night for the wizard sometimes, and are one screen south of Erana's Garden. Anna's Ghost appears at nighttime, two screens south and one screen west of the cemetery. She needs to be saved for Baba Yaga's quest as well, and is covered in that section.