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  • Answer Buttons: Use the four answer buttons to answer 1, 2, 3, or 4 to each question; if your answer is correct, a red "O" shall appear around your chosen number as your remaining time gets added to your score, but if it is incorrect, a blue "X" shall appear upon it as your cop loses a life-wrench.
  • 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Tony, Raymond and Nancy (トーニー, レイモンド & ナンシー)[edit]

QHQ Tony, Raymond and Nancy.png

The protagonists of the game; Player 1 helps Tony Gibson (on the right of the above image), who drives the black Porsche from the original Chase H.Q., while Player 2 helps Raymond Broady (also known as "Mr. Driver", and on the left of the image) who drives the red Nissan 300ZX from S.C.I.. If only one person is playing, a picture of dispatcher Nancy (in the centre of the image) will be displayed on the right side of the screen with the text "INSERT COIN" superimposed over it, meaning that another player can join a game at any time - and both cops' objective is to answer enough multiple-choice Japanese questions correctly to catch up with the criminals' cars, only for them to disappear off the right side of the screen as their own ones come to a gas station or a beer bar at the end of each round's step. At the gas stations, the attendants ask the players to choose one of the four petrol pumps, by pressing the Answer Button corresponding to its number; for doing so, they will either receive nothing, or between one and three extra life-wrenches. However, at the beer bars, the bartenders ask the players to turn over one of the four cards on each of four rows (again by pressing the Answer Button corresponding to its number); they can either have a picture of Gibson, Broady, Nancy, or Taito's triangular logo (introduced in 1988) on their reverse, and if either player turns over two matching cards in succession the text of "TWIN" will appear on their side of the screen (but if they turn over a third one, the text "AGAIN" will appear, and if they turn over a fourth one, the text "CURE" will appear). For every matching card each player turns over they'll receive an additional life-wrench - and after each round's third step, the criminal asks the players to choose one of four categories for the fourth one (once again by pressing the Answer Button corresponding to its number). For the fourth step of each round, the view is changed to that of Chase H.Q. and S.C.I., and for every question answered correctly, Gibson's (or Broady's) car will catch up with the criminal's car and ram it; once they have rammed it ten times, it will burst into flames and stop. The screen will now cut to a shot of Gibson and/or Broady arresting the round's criminal and Nancy will reward the players with a bonus game for which they must shoot targets of criminals in one of four broken windows while avoiding three other targets of innocents (yet again, by pressing the Answer Button corresponding to its number) - and after ten lots of four targets, the game will proceed onto the first step of the next round. From the second round onwards, each round has five steps as opposed to four, and the cops will come to a second gas station after the third one; the criminals will also ask the players to choose one of four categories for the fifth step after the fourth one. The fourth and fifth rounds also have six steps as opposed to five, and the cops shall come to a second beer bar after that fourth one - and the criminals shall also ask the players to pick one of four categories for the sixth step after the fifth one. After the fifth round's final step, Nancy will also end up being kidnapped by the round's criminal George Shimamoto, and the cops have to answer seven questions right (without getting any wrong as doing so will immediately end the game) to rescue her.