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Standard powerups[edit | edit source]

For every third enemy that you kill in the game (whether by attacking them when creating a rainbow, or crushing them with a falling rainbow) you will earn one powerup. The powerups cycle through a fixed order of seven powerups, followed by an eighth special powerup. All of the possible special powerups are listed in the next section. After the special powerup appears, the standard powerups will start over from the beginning.

1st 2nd 3rd 4th 5th 6th 7th 8th
?
Shoe Crystal Ball
Points: 100
Collecting the shoe allows Bubblun and Bobblun to run faster.
Points: 5000
After collecting the Crystal Ball, the enemies appear as classic Bubble Bobble enemies when they die.
Red Potion Yellow Potion
Points: 100
By collecting the red potion, the number of rainbows that you create increased by one, up to a maximum of three. Each new rainbow will begin where the last one ends.
Points: 100
The yellow potion increases the speed at which Bubblun and Bobblun generate rainbows.
Yellow Star Red Star
Points: 100
When a yellow star is touched, it turns into seven stars that radiate upwards. Any enemy that is hit by a star is defeated as if they had been crushed by a rainbow.
Points: 200
Similar to a yellow star, red stars turn into sixteen stars that radiate outward in all directions. Any enemy hit by a star will turn into a small diamond or powerup.

Special Powerups[edit | edit source]

Rings[edit | edit source]

Rings give you the ability to earn extra points at the end of a level for various actions. Each Ring is worth 1000 points.

Rings
Effect Earn 10 points for each step taken Earn 100 points for each rainbow created Earn 1000 points for each jump
Condition Collect 3 Red Potions Collect 3 Shoes Collect 3 Yellow Potions

Tiaras[edit | edit source]

The tiaras provide different methods of killing enemies with stars. The blue tiara is worth 1000 points, the green tiara is worth 2000 points, and the blue tiara is worth 3000 points.

Tiara
Effect Stars fall from the sky Stars fly out from your rainbow when you jump on them, 16 times Stars fly out when you jump, 8 times
Condition Crush 120 enemies with rainbows Kill 20 enemies with the protection fairy Kill 30 enemies with the Yellow Star

Lamps[edit | edit source]

Each lamp has a different effect on gameplay. They are each worth 2000 points.

Rings
Effect All hidden items become 10,000 point moneybags Five giant moneybags fall from the sky, worth 100,000 each Instantly gain all of the rainbow powerups
Condition Collect 10 Yellow Stars Collect 20 Red Stars Collect 5 Trophies

Cane[edit | edit source]

If you manage to collect 7 small diamonds of a specific color, you will earn the chance to collect that color cane. Collecting a cane makes rainbows generate a particular item when you crush them. It lasts for nine rainbows. Each cane is worth 500 points.

Canes
Item generated
Points 400 500 600 700 800 900 1000

Bottle[edit | edit source]

If you manage to collect 2 instances of the same color cane, you will earn the chance to collect that color bottle. Collecting a bottle makes a large instance of food appear from the treasure chest at the end of a level. That large food will be worth 100,000 points. Note that if you collect all seven small diamonds and a bottle on the fourth and final stage of an island, you will receive the large diamond for that island instead of the large version of food.

Bottles
Item generated
Bottles
Item generated

Sceptre[edit | edit source]

Collecting a sceptre will give you access to one of the game's six hints. Which hint you get depends upon when you collect the sceptre. Each sceptre is worth 2000 points.

Sceptres
Hint Hint A if collected before the hidden islands
Hint D if collected in the hidden islands
Hint B if collected before the hidden islands
Hint E if collected in the hidden islands
Hint C if collected before the hidden islands
Hint F if collected in the hidden islands
Condition Collect 6 red crowns Collect 6 blue crowns Collect 6 gold crowns

Rare items[edit | edit source]

Item
Points 0 0 400 10,000
Effect Grants one extra life. A letter from the villagers that talks about the game's true ending. The feather summons a protection fairy that flies around you until the end of the level. All enemies present on the screen are instantly killed.
Condition Collect all seven small diamonds 30 times. Clear World 7 without collecting all 7 big diamonds. "Hurry Up!" has appeared 6 times. Collect 15 bottles (any color).
Item
Points 1000 1000 2000 2000
Effect Protects you from all harm until the end of the level. Balloons will float to the top of the screen for 16 seconds. Shoot them or jump on them for points. The bell will ring whenever you stand above hidden items, for one round. All hidden items become Red Stars.
Condition Die 10 times. Collect 2 sceptres. Will appear every 20th round. Collect 2 capes.
Item
Points 3000 3000 3000 3000
Effect 9 large lightning bolts rain down and kill any enemy that they strike. Gives you the ability to create 4 fast rainbows for one round. Summons 4 globes that surround you and kill enemies. Freeze all enemies in place for approximately 8 seconds.
Condition Collect 2 rings. Collect 3 lamps. Will appear every 25th round. Collect 3 Tiaras.
Item
Points 3000 5000 10,000 10,000
Effect Provides you with wings, which allows you to jump in mid-air. Instantly provides you with all 7 small diamonds, in order. The effect of the potions, shoes, and feather become permanent. A randomly chosen effect from any of the other rare items.
Condition Collect 8 shoes. Will appear every 77th round. 33 credits have been used. Collect 2 crosses.

World end items[edit | edit source]

When you defeat a boss, you will either obtain a large piece of food if you have not collected all of the small diamonds, or you will receive a big diamond if you have collected all 7 small diamonds.

World 1 2 3 4
Large food
Big Diamond
World 5 6 7
Large food
Big Diamond

Additionally, if you manage to collect all 7 large diamonds, you will go through three more islands. If you collect all of the small diamonds in those worlds and defeat the boss, you will proceed to obtain more secret items:

World 8 9 10 Clear
Secret item

Secret room items[edit | edit source]

In addition to obtaining a big diamond by collecting all seven small diamonds before you defeat the island boss, it is possible to create a door to a secret room, but only if you manage to collect all seven small diamonds in precise order (either from red to violet, or from violet to red.) If you manage to do this, a door like the one shown to the right will appear when the boss fight begins. You may enter the door at any time, permitting you to bypass the boss battle entirely, collect the contents of the room, and advance to the next world. In each room, you can also obtain a code which, when entered at the start of the game, either provides you with a permanent effect, or allows you to read one of the game's hints.

World 1 2 3
Item
Description The shoe powerup is permanent through the rest of the game. The red potion powerup is permanent through the rest of the game. The yellow potion powerup is permanent through the rest of the game.
World 4 5 6
Item
Description The book powerup is permanent through the rest of the game. Will allow you to warp ahead to either Island 7 or Island 8. The feather powerup is permanent through the rest of the game.
World 7 8 9
Item
Description Permits you to continue beyond Island 7. All hidden items become moneybags. Rainbows are generated to both sides of the player.