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Unlike any scenario so far, no character sets you on a specific quest.

Baddel[edit]

Town of Baddel
Item shop Tavern Weaponsmith Inn
RealmsDarkness map08 Baddel.png

At the blacksmith, buy armor parts only. From now on, it is better to rely on the magical weapons found during the adventures: some enemies can only be harmed by these;

Lands surrounding Baddel
Lands around Baddel
6 Dwarf Chain
5 Disk 1 Stairs
4 Star Thief
3 Ladder Town Temple
2 Stairs
1 Stairs
A B C D E F

A dwarf in the north warns you against attacking the Rogue Alliance straight away. He refers to a dungeon 2 miles north from Baddel, that also has a clear sign straight after the entrance. Avoid it!


The dungeons[edit]

  • NOTE: on the world surface, 1 mile = 1 screen.

Ladder 2 miles West of Baddel[edit]

The parts of this dungeon were probably stored on the disk memory all around the "circular dungeon".

The clue most similar to a quest goal is at the end of this small dungeon. Just read it.

Chain 4 miles NNE of Baddel[edit]

Square dungeon
  • The gnome gives a clue useful to find the three answers to the three riddles.
  • The two buttons: one of them is a trap that crazily increases enemy encounter rate; the other button restores things to normality. Alternatively, the same result is obtained by leaving the cave.
  • The man: look at him before you talk to him. You might need to split up the party.
  • The riddle: think about the words of the gnome, the clue in the irregular-shaped dungeon, and the map of this dungeon.

Stairs 2 miles SE of Baddel[edit]

Triangle dungeon
  • The ledge: examine it, then use something (found in this same dungeon, of course).
  • The lake: just listen to the radio for the clue.
  • The riddle: think about the words of the gnome, the clue in the irregular-shaped dungeon, and the map of this dungeon.

Stairs 5 miles SW of Baddel[edit]

Circle dungeon
  • The lever is a trap.
  • The locked door: you need an item from the peddler; purchase and examine everything. One of the items can be used at the crack. Afterwards, you will be able to open the locked door.
  • The riddle: think about the words of the gnome, the clue in the irregular-shaped dungeon, and the map of this dungeon.

Epilogue[edit]

Simply strictly follow the clue found in the irregular-shaped dungeon.

  • Note: any reference to the old logo of Electronic Arts is just a coincidence. This game was produced by Strategic Simulations.