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Name Description LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9
Punch-Up Increases punch parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Fist Boosts punch parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Kick-Up Increases kick parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Kick Boosts kick parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Weapon-Up Increases weapon parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Weapon Boosts weapon parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Throw-Up Increases throw parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Throw Boosts throw parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Guard-Up Increases guard parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Guard Boosts guard parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Speed-Up Increases speed parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Speed Boosts speed parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Luck-Up Increases luck parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Luck Boosts luck parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Focused HP Boosts HP parameter proportional to level. (Applied after bonuses from equipment and skills.) 120% 130% 140% 150% 160% 170% 180% 190% 200%
Focused SP Boosts SP parameter proportional to level. (Applied after bonuses from equipment and skills.) 120% 130% 140% 150% 160% 170% 180% 190% 200%
Emperor's Outfit Equip this single skill and improve six of your stats: Punch, Kick, Weapon, Throw, Speed, and Guard. 150% 200% 250% 300% 350% 400% 500% 600% 700%
Last Stand When HP falls below 25% of maximum, six stats get bonuses: Punch, Kick, Weapon, Throw, Speed, and Guard. 120% 125% 130% 135% 140% 145% 150% 155% 160%
Epic Striker Bonus damage to all direct attacks. 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Puncher Bonus damage to all punch-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Kicker Bonus damage to all kick-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Wielder Bonus damage to all weapon-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Grappler Bonus damage to all throw-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Master Bonus damage to all ultra attacks. 110% 120% 130% 140% 150% 160% 170% 180% 190%
Critical Hit When you attack, your enemy's guard stat is reduced. The percentages at each level refer to how much the enemy's guard stat is reduced. 35% 40% 45% 50% 55% 60% 70% 80% 90%
Iron Jaw Reduces damage received from punch attacks. The percentages at each level refer to how much of the usual final damage the punch will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Steel Abs Reduces damage received from kick attacks. The percentages at each level refer to how much of the usual final damage the kick will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Thick Skin Reduces damage received from weapon attacks. The percentages at each level refer to how much of the usual final damage the weapon will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Keeps on Ticking Reduces damage received from throw attacks. The percentages at each level refer to how much of the usual final damage the throw will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Hard as Nails Reduces damage received from ALL attacks. The percentages at each level refer to how much of the usual final damage any attack will do. 95% 94% 92% 90% 88% 86% 84% 82% 80%
Invulnerability Lowers damage suffered from any attack to zero. The percentages at each level refer to how likely this power is to take effect. 2% 3% 4% 5% 6% 7% 8% 9% 10%
Damage Sponge Whenever you take damage, you also recover HP. The percentages at each level refer to how likely this power is to take effect. 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5%
Won't Go Quietly Whenever your HP would go to 0 if you take damage, you remain at 1 HP instead. (Not effective when you are already at 1 HP.)
Guts Whenever you take damage, the damage is reduced proportional to your percentage of HP left. Percentages indicate max HP it takes effect at. 21% 19% 17% 15% 13% 11% 9% 7% 5%
Gold Bug Bonus for money dropped by enemies. 105% 110% 115% 120% 125% 130% 135% 140% 145%
Avid Collector Increases likelihood of item drops by enemies. 105% 110% 115% 120% 125% 130% 135% 140% 145%
Lucky Choice You have a chance of two item drops when you defeat an opponent. Level of skill determines likelihood. (Does not apply to bosses.) 10% 20% 30% 40% 50% 60% 70% 80% 90%
Chi Bonanza When you attack, you get extra SP. 110% 120% 130% 140% 150% 160% 170% 180% 200%
Chi Fountain SP automatically replenishes over time. Value at each level is amount of SP recovered per two seconds. 2 3 4 5 6 7 8 9 10
Vampire Strike Whenever you attack, you recover HP proportional to the damage you inflicted. Value at each level is the degree of HP recovery. 2% 3% 4% 5% 6% 7% 8% 9% 10%
Bloodlust Whenever you do damage with a weapon, you regain 1% of your maximum HP and SP.
Talon Blur All your punches do less damage, but you hit twice for every one. Levels indicate damage bonus. 60% 65% 70% 75% 80% 85% 90% 95% 100%
Kick Extension All your kicks do half damage, but can strike at a longer range. The higher the skill level, the longer the range.
360 Weapon All your weapon strikes do half damage, but in all directions. The higher the skill level, the longer the range.
Octopus Grasp The range at which you can execute a throw is increased. The higher the skill level, the longer the range.
Lethally Unarmed Regular punches and kicks (non-Special Move) have extended range, and have a special effect. The skill level indicates the degree of extension. 120% 125% 130% 135% 140% 145% 150% 155% 160%
Nimble Fingers You can pick up dropped items at any distance. (Effect does not work when you are already at the limit for items.)
Get Intense Increases your HP and SP by 300.
Golden Wind When you get attacked, up to a certain number of your actions are not interrupted by damage animations.
Come Get Some! You are able to resist evil auras.