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Name Description LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9
Punch-Up Increases punch parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Fist Boosts punch parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Kick-Up Increases kick parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Kick Boosts kick parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Weapon-Up Increases weapon parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Weapon Boosts weapon parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Throw-Up Increases throw parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Throw Boosts throw parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Guard-Up Increases guard parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Guard Boosts guard parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Speed-Up Increases speed parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Speed Boosts speed parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Luck-Up Increases luck parameter. +5 +10 +15 +20 +25 +30 +35 +40 +45
Focused Luck Boosts luck parameter proportional to level. (Applied after bonuses from equipment and skills.) 110% 125% 150% 200% 250% 300% 350% 400% 450%
Focused HP Boosts HP parameter proportional to level. (Applied after bonuses from equipment and skills.) 120% 130% 140% 150% 160% 170% 180% 190% 200%
Focused SP Boosts SP parameter proportional to level. (Applied after bonuses from equipment and skills.) 120% 130% 140% 150% 160% 170% 180% 190% 200%
Emperor's Outfit Equip this single skill and improve six of your stats: Punch, Kick, Weapon, Throw, Speed, and Guard. 150% 200% 250% 300% 350% 400% 500% 600% 700%
Last Stand When HP falls below 25% of maximum, six stats get bonuses: Punch, Kick, Weapon, Throw, Speed, and Guard. 120% 125% 130% 135% 140% 145% 150% 155% 160%
Epic Striker Bonus damage to all direct attacks. 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Puncher Bonus damage to all punch-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Kicker Bonus damage to all kick-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Wielder Bonus damage to all weapon-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Grappler Bonus damage to all throw-based attacks. (Does not apply to ultra-class moves.) 110% 120% 130% 140% 150% 160% 170% 180% 190%
Epic Master Bonus damage to all ultra attacks. 110% 120% 130% 140% 150% 160% 170% 180% 190%
Critical Hit When you attack, your enemy's guard stat is reduced. The percentages at each level refer to how much the enemy's guard stat is reduced. 35% 40% 45% 50% 55% 60% 70% 80% 90%
Iron Jaw Reduces damage received from punch attacks. The percentages at each level refer to how much of the usual final damage the punch will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Steel Abs Reduces damage received from kick attacks. The percentages at each level refer to how much of the usual final damage the kick will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Thick Skin Reduces damage received from weapon attacks. The percentages at each level refer to how much of the usual final damage the weapon will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Keeps on Ticking Reduces damage received from throw attacks. The percentages at each level refer to how much of the usual final damage the throw will do. 95% 90% 85% 80% 75% 70% 65% 60% 55%
Hard as Nails Reduces damage received from ALL attacks. The percentages at each level refer to how much of the usual final damage any attack will do. 95% 94% 92% 90% 88% 86% 84% 82% 80%
Invulnerability Lowers damage suffered from any attack to zero. The percentages at each level refer to how likely this power is to take effect. 2% 3% 4% 5% 6% 7% 8% 9% 10%
Damage Sponge Whenever you take damage, you also recover HP. The percentages at each level refer to how likely this power is to take effect. 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5%
Won't Go Quietly Whenever your HP would go to 0 if you take damage, you remain at 1 HP instead. (Not effective when you are already at 1 HP.) N/A N/A N/A N/A N/A N/A N/A N/A N/A
Guts Whenever you take damage, the damage is reduced proportional to your percentage of HP left. Percentages indicate max HP it takes effect at. 21% 19% 17% 15% 13% 11% 9% 7% 5%
Gold Bug Bonus for money dropped by enemies. 105% 110% 115% 120% 125% 130% 135% 140% 145%
Avid Collector Increases likelihood of item drops by enemies. 105% 110% 115% 120% 125% 130% 135% 140% 145%
Lucky Choice You have a chance of two item drops when you defeat an opponent. Level of skill determines likelihood. (Does not apply to bosses.) 10% 20% 30% 40% 50% 60% 70% 80% 90%
Chi Bonanza When you attack, you get extra SP. 110% 120% 130% 140% 150% 160% 170% 180% 200%
Chi Fountain SP automatically replenishes over time. Value at each level is amount of SP recovered per two seconds. 2 3 4 5 6 7 8 9 10
Vampire Strike Whenever you attack, you recover HP proportional to the damage you inflicted. Value at each level is the degree of HP recovery. 2% 3% 4% 5% 6% 7% 8% 9% 10%
Bloodlust Whenever you do damage with a weapon, you regain 1% of your maximum HP and SP. N/A N/A N/A N/A N/A N/A N/A N/A N/A
Talon Blur All your punches do less damage, but you hit twice for every one. Levels indicate damage bonus. 60% 65% 70% 75% 80% 85% 90% 95% 100%
Kick Extension All your kicks do half damage, but can strike at a longer range. The higher the skill level, the longer the range. N/A N/A N/A N/A N/A N/A N/A N/A N/A
360 Weapon All your weapon strikes do half damage, but in all directions. The higher the skill level, the longer the range. N/A N/A N/A N/A N/A N/A N/A N/A N/A
Octopus Grasp The range at which you can execute a throw is increased. The higher the skill level, the longer the range. N/A N/A N/A N/A N/A N/A N/A N/A N/A
Lethally Unarmed Regular punches and kicks (non-Special Move) have extended range, and have a special effect. The skill level indicates the degree of extension. 120% 125% 130% 135% 140% 145% 150% 155% 160%
Nimble Fingers You can pick up dropped items at any distance. (Effect does not work when you are already at the limit for items.) N/A N/A N/A N/A N/A N/A N/A N/A N/A
Get Intense Increases your HP and SP by 300. N/A N/A N/A N/A N/A N/A N/A N/A N/A
Golden Wind When you get attacked, up to a certain number of your actions are not interrupted by damage animations. N/A N/A N/A N/A N/A N/A N/A N/A N/A
Come Get Some! You are able to resist evil auras. N/A N/A N/A N/A N/A N/A N/A N/A N/A