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Name | Description | LV1 | LV2 | LV3 | LV4 | LV5 | LV6 | LV7 | LV8 | LV9 |
---|---|---|---|---|---|---|---|---|---|---|
Punch-Up | Increases punch parameter. | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 |
Focused Fist | Boosts punch parameter proportional to level. (Applied after bonuses from equipment and skills.) | 110% | 125% | 150% | 200% | 250% | 300% | 350% | 400% | 450% |
Kick-Up | Increases kick parameter. | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 |
Focused Kick | Boosts kick parameter proportional to level. (Applied after bonuses from equipment and skills.) | 110% | 125% | 150% | 200% | 250% | 300% | 350% | 400% | 450% |
Weapon-Up | Increases weapon parameter. | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 |
Focused Weapon | Boosts weapon parameter proportional to level. (Applied after bonuses from equipment and skills.) | 110% | 125% | 150% | 200% | 250% | 300% | 350% | 400% | 450% |
Throw-Up | Increases throw parameter. | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 |
Focused Throw | Boosts throw parameter proportional to level. (Applied after bonuses from equipment and skills.) | 110% | 125% | 150% | 200% | 250% | 300% | 350% | 400% | 450% |
Guard-Up | Increases guard parameter. | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 |
Focused Guard | Boosts guard parameter proportional to level. (Applied after bonuses from equipment and skills.) | 110% | 125% | 150% | 200% | 250% | 300% | 350% | 400% | 450% |
Speed-Up | Increases speed parameter. | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 |
Focused Speed | Boosts speed parameter proportional to level. (Applied after bonuses from equipment and skills.) | 110% | 125% | 150% | 200% | 250% | 300% | 350% | 400% | 450% |
Luck-Up | Increases luck parameter. | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 |
Focused Luck | Boosts luck parameter proportional to level. (Applied after bonuses from equipment and skills.) | 110% | 125% | 150% | 200% | 250% | 300% | 350% | 400% | 450% |
Focused HP | Boosts HP parameter proportional to level. (Applied after bonuses from equipment and skills.) | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
Focused SP | Boosts SP parameter proportional to level. (Applied after bonuses from equipment and skills.) | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
Emperor's Outfit | Equip this single skill and improve six of your stats: Punch, Kick, Weapon, Throw, Speed, and Guard. | 150% | 200% | 250% | 300% | 350% | 400% | 500% | 600% | 700% |
Last Stand | When HP falls below 25% of maximum, six stats get bonuses: Punch, Kick, Weapon, Throw, Speed, and Guard. | 120% | 125% | 130% | 135% | 140% | 145% | 150% | 155% | 160% |
Epic Striker | Bonus damage to all direct attacks. | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% |
Epic Puncher | Bonus damage to all punch-based attacks. (Does not apply to ultra-class moves.) | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% |
Epic Kicker | Bonus damage to all kick-based attacks. (Does not apply to ultra-class moves.) | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% |
Epic Wielder | Bonus damage to all weapon-based attacks. (Does not apply to ultra-class moves.) | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% |
Epic Grappler | Bonus damage to all throw-based attacks. (Does not apply to ultra-class moves.) | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% |
Epic Master | Bonus damage to all ultra attacks. | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% |
Critical Hit | When you attack, your enemy's guard stat is reduced. The percentages at each level refer to how much the enemy's guard stat is reduced. | 35% | 40% | 45% | 50% | 55% | 60% | 70% | 80% | 90% |
Iron Jaw | Reduces damage received from punch attacks. The percentages at each level refer to how much of the usual final damage the punch will do. | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% |
Steel Abs | Reduces damage received from kick attacks. The percentages at each level refer to how much of the usual final damage the kick will do. | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% |
Thick Skin | Reduces damage received from weapon attacks. The percentages at each level refer to how much of the usual final damage the weapon will do. | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% |
Keeps on Ticking | Reduces damage received from throw attacks. The percentages at each level refer to how much of the usual final damage the throw will do. | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% |
Hard as Nails | Reduces damage received from ALL attacks. The percentages at each level refer to how much of the usual final damage any attack will do. | 95% | 94% | 92% | 90% | 88% | 86% | 84% | 82% | 80% |
Invulnerability | Lowers damage suffered from any attack to zero. The percentages at each level refer to how likely this power is to take effect. | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Damage Sponge | Whenever you take damage, you also recover HP. The percentages at each level refer to how likely this power is to take effect. | 1% | 1.5% | 2% | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% |
Won't Go Quietly | Whenever your HP would go to 0 if you take damage, you remain at 1 HP instead. (Not effective when you are already at 1 HP.) | |||||||||
Guts | Whenever you take damage, the damage is reduced proportional to your percentage of HP left. Percentages indicate max HP it takes effect at. | 21% | 19% | 17% | 15% | 13% | 11% | 9% | 7% | 5% |
Gold Bug | Bonus for money dropped by enemies. | 105% | 110% | 115% | 120% | 125% | 130% | 135% | 140% | 145% |
Avid Collector | Increases likelihood of item drops by enemies. | 105% | 110% | 115% | 120% | 125% | 130% | 135% | 140% | 145% |
Lucky Choice | You have a chance of two item drops when you defeat an opponent. Level of skill determines likelihood. (Does not apply to bosses.) | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% |
Chi Bonanza | When you attack, you get extra SP. | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 200% |
Chi Fountain | SP automatically replenishes over time. Value at each level is amount of SP recovered per two seconds. | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Vampire Strike | Whenever you attack, you recover HP proportional to the damage you inflicted. Value at each level is the degree of HP recovery. | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Bloodlust | Whenever you do damage with a weapon, you regain 1% of your maximum HP and SP. | |||||||||
Talon Blur | All your punches do less damage, but you hit twice for every one. Levels indicate damage bonus. | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
Kick Extension | All your kicks do half damage, but can strike at a longer range. The higher the skill level, the longer the range. | |||||||||
360 Weapon | All your weapon strikes do half damage, but in all directions. The higher the skill level, the longer the range. | |||||||||
Octopus Grasp | The range at which you can execute a throw is increased. The higher the skill level, the longer the range. | |||||||||
Lethally Unarmed | Regular punches and kicks (non-Special Move) have extended range, and have a special effect. The skill level indicates the degree of extension. | 120% | 125% | 130% | 135% | 140% | 145% | 150% | 155% | 160% |
Nimble Fingers | You can pick up dropped items at any distance. (Effect does not work when you are already at the limit for items.) | |||||||||
Get Intense | Increases your HP and SP by 300. | |||||||||
Golden Wind | When you get attacked, up to a certain number of your actions are not interrupted by damage animations. | |||||||||
Come Get Some! | You are able to resist evil auras. |