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There are six NPCs in the game. The NPCs are separated in two different areas: outside Castle Hamson and inside Castle Hamson.

The NPCs outside Castle Hamson, except for Charon, are characters that the player will unlock through upgrading. NPCs in the castle host different sorts of carnival games which allows the player to increase the amount of gold earned on that specific run (these bonus games can only be played once per run, and re-exploring a locked castle will not allow you to play a game you played with a predecessor).


Charon at the gate of Castle Hamson.

The first NPC that you meet at the gates to Castle Hamson. He takes 100% of your gold if you choose to pass and lets you into the castle. He locks the door behind you. The 100% gold loss can be reduced with upgrades to Haggle in the Manor. The lowest percent he will take is 70%.

Charon is the cloaked, gloomy looking guardian who blocks the entrance into the castle. He will demand all your gold for passage each time you attempt to enter the castle, and will continiue to stand there until you do.


Charon, in greek mythology, is actually the ferryman of Hades who carried the souls of the dead across the river Styx. In the mouths of the dead, a coin (usually an obulus) was sometimes left, to pay Charon for passage. This is probably why the item "Charon's Obol " lets you pass him, and also explains why he otherwise demands your gold.

Upgrading the Haggle skill[edit]

By upgrading the skill called "Haggle", you lower the toll of Charon's entry fee by 6%. This skill can be upgraded five times (total of 30 % cost reduction).

Charon's Obol[edit]

This is an item that can be found within the castle walls by praying at the Spiritual Shrine, and it will be inherited by your next heir. It will allow your heir to pass Charon without any fee if you die with the Obol. He will acknowledge your holding of his Obol, and will allow you to pass this one time, and the item is gone after.

Oh hoh ho! So you have my obol. I will let you pass for free, but only this time.



These vendors are only available after unlocking them through the Manor.


Blacksmith at his shop.

To understand the effects of the armor see Stats and Enchantments

The Blacksmith is the first upgrade in Rogue Legacy. The Blacksmith sells armor and weapons. The blacksmith has 15 items for each tab and there are five tabs including swords, helmets, chestplates, limbs, and capes. You must find blueprints from chests to unlock more gear, and purchase them to be able to equip them (more than 1 playthrough is needed to acquire all the blueprints.) The Blacksmith will only start with Squire Sword, Squire Helm, Squire Chest, and Squire Limbs unlocked, though they must still be purchased to be used.

The items mainly increase in strength/usefulness as they go across from left to right, and from the first row to the second, however the third row often forfeits general power over a specialty (first third row items give reduced stats, but +1 in Vampirism).


Name Health Mana Damage Magic Armor Weight Cost AdditionalProperties
35px Squire Sword +7 +15 250
35px Knight Sword +11 +20 375
35px Blood Sword -30 +9 +35 500 +1 Vampirisim
35px Silver Sword +17 +35 750
35px Ranger Sword +22 +40 1150
35px Sage Sword -10 +45 1250 +10% Gold Bonus
35px Guardian Sword +14 +12 +55 1450
35px Sky Sword +27 +45 1700
35px Retribution Sword +15 -15 +50 1600 +50% Damage Return
35px Imperial Sword +36 +55 2300
35px Dragon Sword +46 +75 2800
35px Holy Sword +25 +20 +55 3200 +1 Siphon
35px Royal Sword +60 +85 4250
35px Slayer Sword +40 +75 4750

+4% Critical Chance
+15% Critical Damage
+50% Damage Return

35px Dark Sword +50 +100 6000

+1 Vampirism
+1 Siphon
+1 Air Dash

Name Health Mana Damage Magic Armor Weight Cost AdditionalProperties
35px Squire Helm +15 +5 +10 150
35px Knight Helm +25 +20 +15 250
35px Blood Helm -30 +25 +35 500 +1 Vampirism
35px Silver Helm +35 +25 +25 550
35px Ranger Helm +55 +15 +30 950
35px Sage Helm -10 +45 1250 +10% Gold Bonus
35px Guardian Helm +20 +20 +18 +45 1200
35px Sky Helm +40 +45 +40 1500
35px Retribution Helm +30 +30 -15 +50 1400 +50% Damage Return
35px Imperial Helm +55 +40 +50 1900
35px Dragon Helm +75 +60 +60 2400
35px Holy Helm +25 +50 +55 2800 +1 Siphon
35px Royal Helm +90 +90 +70 3750
35px Slayer Helm +40 +40 +65 3900

+4% Critical Chance
+15% Critical Damage
+50% Damage Return

35px Dark Helm +60 +60 +100 6000

+1 Vampirism
+1 Siphon
+1 Air Jump


Name Health Mana Damage Magic Armor Weight Cost AdditionalProperties
35px Squire Chest +9 +20 350
35px Knight Chest +16 +30 525
35px Blood Chest -30 +14 +35 500 +1 Vampirisim
35px Silver Chest +25 +45 950
35px Ranger Chest +38 +55 1500
35px Sage Chest -10 +45 1250 +10% Gold Bonus
35px Guardian Chest +70 +80 1875
35px Sky Chest +48 +65 1650
35px Retribution Chest +30 +30 -15 +50 1850 +50% Damage Return
35px Imperial Chest +59 +75 3000
35px Dragon Chest +78 +85 3750
35px Holy Chest +25 +40 +65 3800 +1 Siphon
35px Royal Chest +100 +125 4500
35px Slayer Chest +50 +140 6750

+4% Critical Chance
+15% Critical Damage
+50% Damage Return

35px Dark Chest +50 +100 6000

+1 Vampirism
+1 Siphon
+1 Air Dash


Name Health Mana Damage Magic Armor Weight Cost AdditionalProperties
35px Squire Limbs +5 +10 200
35px Knight Limbs +11 +20 375
35px Blood Limbs -30 +9 +35 500 +1 Vampirism
35px Silver Limbs +17 +35 750
35px Ranger Limbs +22 +40 1075
35px Sage Limbs -10 +45 1250 +10% Gold Bonus
35px Guardian Limbs +10 +18 +45 1400
35px Sky Limbs +32 +50 1800
35px Retribution Limbs +15 -15 +50 1500 +50% Damage Return
35px Imperial Limbs +36 +55 2250
35px Dragon Limbs +42 +60 2600
35px Holy Limbs +25 +72 +100 3000 +1 Siphon
35px Royal Limbs +60 +85 3500
35px Slayer Limbs +40 +60 4600 +4% Critical Chance +15% Critical Damage +50% Damage Return
35px Dark Limbs +50 +100 6000 +1 Vampirism
+1 Siphon
+1 Air Jump
Name Health Mna Damage Magic Armor Weight Cost AdditionalProperties
35px Squire Cape +10 300 +4% Critical Chance
35px Knight Cape +15 425 +15% Critical Damage
35px Blood Cape -30 +35 500 +1 Vampirism
35px Silver Cape +35 850 +1 Siphon
35px Ranger Cape +40 1300 +4% Critical Chance +15% Critical Damage
35px Sage Cape +75 1250 +10% Gold Bonus
35px Guardian Cape +27 +40 1600
35px Sky Cape +55 2100 +2 Air Jump
35px Retribution Cape -15 +35 1800 +50% Damage Return
35px Imperial Cape +55 2600 +50% Critical Damage
35px Dragon Cape +75 3200 +2 Vampirism
35px Holy Cape +25 +65 3300 +1 Siphon
35px Royal Cape +80 4100 +3 Flight
35px Slayer Cape +85 5750 +4% Critical Chance +15% Critical Damage +50% Damage Return
35px Dark Cape +100 6000 +1 Vampirism
+1 Siphon
+1 Air Jump


Enchantress outside of her tent.

The Enchantress is one of the first upgrades in Rogue Legacy, and is found on the right side of the Manor. You can buy and equip runes from her.

Enchantments of the same type stack, and increase the abilities of the enchantment.

Enchantments are enabled by finding their corresponding rune in a Fairy Chest

The first rune you purchase will cost 175 gold, and the price will increase by 175 for each rune you buy (e.g., your fifth rune will cost 875 gold). This results in the last rune costing a staggering 9,625 gold, and the total cost of purchasing every rune sits at 269,500 gold.


Name Enchantment
35px Sprint Rune Gain the power to dash short distances
35px Vault Rune Grants you the power to jump in the air.
35px Bounty Rune Increase value of picked up gold by 10%.
35px Siphon Rune Steals mana from slain enemies (2 MP Per Kill).
35px Retaliation Rune Returns 50% damage taken from enemies.
35px Grace Rune Enemies scale slower, easier but lesser rewards.
35px Balance Rune Slaying enemies grants both HP and MP (1 MP and HP Per Kill).
35px Curse Rune Harder enemies, but greater rewards.
35px Vampire Rune

Killing enemies will drain them of their health (2 HP Per Kill).

35px Air Rune Grants limited flight (0.6 Seconds)
35px Haste Move Faster (20%)


Architect next to the lock machine.

The Architect will lock down a Castle layout for you so you can redo it and look for what you previously missed, the price is that you will only receive 60% of the gold you would normally obtain and you can not re-loot chests.

Chests cannot be looted more than one time and hence will be found open, however all environmental objects and enemies will respawn.

  • Teleport straight to boss rooms (allows for practice and constant fighting)
  • Attempt mini-bosses you passed or died to
  • Retake Fairy chest challenges
  • Get previously impossible chests/areas with a new character that has Dwarfism/Flying
  • Keep previous map
  • In the demo, you only get to keep 50% of the gold you find, as opposed to 60%.
  • In the full game the Architect originally only took 30% of gold dropped.



Booyan is a clown found randomly in the game. He offers you the option to play a random minigame (one of two) whose reward depends of the score you finish with.

For a perfect (or close to) score you get a Mini-Boss Chest.

Trivia: The name is a reference to the 1982 game Pooyan where the aim is to shoot the balloons of wolves coming down to eat you.

Throwing Knives Game[edit]

You have to throw knives from behind a barrier at moving targets. Each new target is positioned at a different distance and moves with a differing, and always increased speed. The first target hit gives the player ten coins, and for each target hit, the next gives an extra ten coins (10, 20, 30, etc.). There is a total of 8 targets you can hit and you have 12 knives at your disposal (Booyan incorrectly says you have 10 knives). If you manage to hit 8 or more targets, you earn an additional iron chest.

Axe Throwing Game[edit]

A variant of the throwing knives game. There are 100 stationary targets in the air in the sideroom. You have 5 axes to launch at them which break everything in their way and act just as the normal axe spell does. The gold reward depend on how many targets are left. If you manage to hit 90 or more targets, you earn 460 gold, and an iron chest.

Because you're not immediately transported to the room, you can stand in the middle of the partition between the two rooms and jump and throw an axe (especially easy if you are Half-Dragon with fast mana regen), and can knock down a column and a bit of the targets, reducing the efficiency of the axes required to get the top prize.

Bug: Barbarian Kings/Queens can shout and destroy all targets. (Fixed in Patch 1.0.10)

Bug: Conflux can be used right before talking to Booyan to destroy a large number of targets.

Booyan´s room.

Cheapskate Elf[edit]

Cheapskate Elf.

The elf will let you trade a quarter of your gold for a chance to open 1 out of 3 chests and win triple what you spent. The other two chests contain nothing.

Statistically he is offering a fair deal, and a successful guess with him can give the player enough gold in one run to buy an expensive upgrade in the Manor.

Increasing Bounty increases the efficiency of this room; for example, gambling 1,000 gold will cause the chest to open and contain the equivalent of 3,000 gold in coins, coin bags, and diamonds. However, with a Bounty of 100%, the gold picked up will be worth 6,000 in total. This means that generally, if you have a decent amount of Bounty, gambling is a good idea.

Trivia:  The elf's dialogue when you lose ("You soooo stupid!") is a reference to the movie UHF .

Note: His service can be used only once per dungeon. Revisiting a locked down dungeon will not allow a player to retry. However, he can appear several times in a single run.