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Ivory Towers
RCT IvoryTowers Map.png
A well-established park, which has a few problems.
Objective Have 1,000 guests at the end of October, Year 3 with a rating of at least 600.
Size 33,270 m² / 365,970 ft²
Expansion None
Rides 2 Roller Coasters, 1 Transport Ride, 1 Water Ride

Walkthrough[edit]

The mess you have to deal with in Ivory Tower looks overwhelming as there's puke and broken scenery everywhere. However, it's surprisingly easy to clean up the mess and fix everything again in a short time and once you do, your rating will shoot back up and your guests will flock over to see the roller coasters, canoes, and monorail in no time. After cleaning the park up, then new rides can be placed and there should be a great selection to work with when research is properly set up.

To restore Ivory Tower to its glory, hire several handymen and place them at certain areas like the exit areas of the roller coasters to clean up the puke. You'll need to use the pincer tool to guide your handymen as they sometimes will turn the other way around, away from the puke and litter. Comb every piece of path to ensure everything is as clean as possible. Don't forget to turn rides and scenery invisible while you're surveying the park. When that's done, open your guest list and switch to thoughts. Click on the list of people that say, "I want to go home." One by one, pick them up with the pincers and place them near the park exit so they can leave. Although it seems bad to have them exit unsatisfied, keeping frustrated guests in the park will only repeat the vandalism that's been done on the benches and lights. When they're all gone, replace the benches and lights with new ones and add some waste bins to reduce trash. Look around every once in a while just in case a few benches still end up broken.

Yuck.

Go to both roller coasters and the monorail and set their inspection time to ten minutes. Increase their prices at least $1.00. As for the Boat Hire ride, close it. There's too much space for those canoes to roam around and guests will get lost eventually. You can either put a freeform boat hire at the small lake near the entrance or edit Canoes so it has a connected track. After that, set down bathrooms and food stalls all over the place. You should have around four to five bathrooms to accommodate everybody and three to four food and drink stands to keep people nourished. Be very careful not to put food stands near Force Nine.

Since it rains often, it may be best to build a coaster with some underground portions. The best area to build one is near Station 2 of the monorail as there's two hills with high land for your coaster to go through. You will need to do some clever construction to around the monorail, but it shouldn't be too difficult. The empty area around the lake is also another good spot for track-based rides. Try to avoid going near Force Nine if you build there as Suspended Roller Coasters require a lot of room so they're not very flexible to go around. That said, it's better to go over a Suspended Roller Coaster instead of under.

When you first clean up all the mess and fix all the benches and lights, you should see a dramatic increase in your park rating and guest attendance. Keep the increasing guest attendance along by building new rides as quickly as possible as well as advertising your park with free coupons. Focus research on thrill and gentle rides for more covered rides like the Observation Tower and the Motion Simulator. When profits are very high, you can build another roller coaster in the dense forest at one corner of the park if you're willing to chop down a lot of trees. You'll need around four to five excellent coasters to reach 1,000 guests, so choose where to build wisely to prevent the Monorail and other two roller coasters from getting in the way.

Starting Rides[edit]

Canoes (US)/Boat Ride 1 (EU)
Canoes (US)/Boat Ride 1 (EU)
Excitement: 2.27 · Intensity: 0.30 · Nausea: 0.70
Max Speed: n/a · Average Speed: n/a
Ride Time · n/a · Ride Length: n/a
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Force Nine (US)/Hurricane (EU)
Force Nine (US)/Hurricane (EU)
Excitement: 7.02 · Intensity: 7.76 · Nausea: 7.56
Max Speed: 56 mph/90 kmh · Average Speed: 18 mph/28 kmh
Ride Time · 1m 13s · Ride Length: 2,539 ft/774 m
Positive Vert Gs: 3.71g · Negative Vert Gs: -1.84g · Lateral Gs: 2.89g
Air Time: n/a · Drops: 7
Highest Drops: 82 ft/25 m · Inversions: n/a


Monorail 1 (US)/Traveller (EU)
Monorail 1 (US)/Traveller (EU)
Excitement: 4.30 · Intensity: 0.24 · Nausea: 0.05
Max Speed: 25 mph/40 kmh · Average Speed: 10 mph/16 kmh
Ride Time · 53s, 55s, 43s · Ride Length: 1,080 ft, 1,138 ft, 938 ft/320 m, 347 m, 286 m
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a


Tree Topper
Tree Topper
Excitement: 5.64 · Intensity: 7.41 · Nausea: 4.68
Max Speed: 47 mph/75 kmh · Average Speed: 17 mph/25 kmh
Ride Time · 1m 22s · Ride Length: 2,598 ft/792 m
Positive Vert Gs: 3.29g · Negative Vert Gs: -1.35g · Lateral Gs: 2.02
Air Time: n/a · Drops: 13
Highest Drops: 55 ft/17 m · Inversions: n/a

Available Items[edit]

Researchable Items[edit]