|Sega Master System|
|Total Games||336 (144 present)|
|← Sega SG-1000||Sega Genesis →|
The Sega Master System is an 8-bit, cartridge-based video game console that was manufactured by Sega and was first released in 1986. Its original Japanese incarnation was the Sega Mark III (although the "Master System" name has also been used in Japan). In the European market, this console launched Sega onto a competitive level comparable to Nintendo, due to its wider availability, but failed to put a dent in the North American and Japanese markets. The Master System was released as a direct competitor to the NES/Famicom. Despite its shaky performance in the major territories, it enjoyed over a decade of life in smaller markets.
The later Sega Game Gear is effectively a hand-held Master System, with a few enhancements.
The Master System II was released in 1990, and was popular in Europe and Brazil. It is smaller and sleeker, but in order to keep production costs low, it lacks the reset button, composite video and card slot of the original. All consoles included a game that plays when no cartridge is inserted. The built-in game was originally Alex Kidd in Miracle World, which was switched to Sonic the Hedgehog on later PAL consoles.
With the use of the Sega Power Base Converter, all peripherals are fully compatible with the Sega Mega Drive.
There are a variety of different controllers which can be used with the Master System. Depending on the game, one controller can potentially offer greater control and/or responsiveness. The basic controller has just a directional pad and two buttons; the first button doubles as the start button, and the pause button is found on the main unit. An upgraded version, called the SG Commander, has the same functions with the addition of rapid-fire options for either button. Some other controllers are the Control Stick, for greater movement precision; the Sports Pad, which is required for some games, but not supported in most; and the Handle Controller, for racing and flying games.
The Light Phaser is a light gun created for the Sega Master System, modeled after the Zillion gun from the Japanese anime series of the same name. The phaser is heavier than its Nintendo counterpart, the Nintendo Zapper and is considered by some to have a more responsive trigger and more accurate targeting. As with the Nintendo Zapper, the Light Phaser looked realistic enough to warrant parental pressure to alter the device so that police would not confuse it with a real gun. Altered Light Phasers are distinguished by a hand-painted neon orange tip and are much rarer than their solid color counterparts. Tec Toy also released a blue Light Phaser in Brazil.
Power Base Converter
The Mega Drive/Genesis is backwards compatible with the Master System, despite having a differently shaped cartridge slot. Sega developed a pass-through device for the Mega Drive/Genesis, allowing Master System cartridges to be played on the newer system. It was called the Power Base Converter in the US, the Mega Adapter in Japan and the Master System Converter in Europe. The somewhat large device plugs into the Mega Drive's cartridge slot, covering the entire circular top of the system. Master System cartridges and cards can then be inserted into the device and played on the Mega Drive using Mega Drive controllers. Due to its size and shape, the converter will not fit properly with the Mega Drive II, necessitating the use of the Europe-only Master System Converter II, or a third-party converter cartridge.
Rapid Fire Unit
The Rapid Fire Unit allows you to add rapid-fire functionality to the standard Control Pad, the Control Stick and the Light Phaser. Rapid-fire is useful in shooter games, such as R-Type, the first Sega Master System to have rapid-fire compatibility.
SegaScope 3-D Glasses
The 3-D Glasses use small LCD screens to rapidly alternate between the left and right lenses being opaque, used in tandem with two different alternating images flashed from the TV synchronized with the switching of the 3-D Glasses to create a natural stereoscopic 3D effect. The Master System glasses can only be used in the original Master System, since it hooks up directly to the card port not found in the Master System II. Such a system allows 3-D graphics in full color. The technology takes advantage of the fact that televisions display an interlaced image, displaying the left image in the top frame and the right image in the bottom frame, so it tends not to work with non-standard televisions and most capture cards, which tend to combine fields. The same technique has been used with similar glasses for some 3-D films in movie theaters, though these have largely been replaced by newer methods that would not work on a home TV. Only eight Master System games are 3-D compatible.
- SMS media inputs.jpg
SMS games come on cartridges and on Sega Cards.
- Sega SG Commander.jpg
SG Commander controller, with auto-fire capability.
- Sega Rapid Fire Unit.jpg
Rapid Fire Unit for Control Pad, Control Stick and Light Phaser.
Pages in category "Sega Master System"
The following 144 pages are in this category, out of 144 total.
- Ace of Aces
- Action Fighter
- After Burner
- Alex Kidd BMX Trial
- Alex Kidd in Miracle World
- Alex Kidd in Shinobi World
- Alex Kidd: High-Tech World
- Alex Kidd: The Lost Stars
- Alien Storm
- Alien Syndrome
- Altered Beast
- Arcade Smash Hits
- Argus No Juujiken
- Asterix (Sega)
- Asterix and the Secret Mission
- Astro Warrior
- Astro Warrior / Pit Pot
- S.C.I. - Special Criminal Investigation
- Safari Hunt
- Scramble Spirits
- Shadow Dancer
- The Simpsons: Bart vs. the Space Mutants
- Smash T.V.
- Solomon no Kagi
- Solomon's Key
- Sonic Blast
- Sonic Chaos
- Sonic the Hedgehog (8-bit)
- Sonic the Hedgehog 2 (8-bit)
- Sonic the Hedgehog Spinball
- Space Harrier
- Space Harrier 3-D
- Speedball 2: Brutal Deluxe
- Spy vs. Spy
- Street Fighter II': Champion Edition
- Streets of Rage
- Streets of Rage 2
- Sukeban Deka II: Shoujo Tekkamen Densetsu
- Summer Games
- Super Wonder Boy
- Super Wonder Boy: Monster World