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Mars People

For more information about Mars People, see their NeoGeo Battle Coliseum entry.

  • First appearance: Metal Slug 2.
  • Other appearances: NeoGeo Battle Coliseum.
  • Midnight Bliss transformation: Paint it pink, swap the ray-gun with a bow on the head, and add some eyelashes, and you have a female Mars person.
  • Heaven Spell (Athena defeat transformation): an ordinary octopus from Earth.
  • Makai Spell (Red Arremer defeat transformation): a monstrous fungus supported by a multitude of thin tentacles.

Very little can be determined about the Mars People since we do not understand their language - except that it's composed of "beep"s, "bop"s, "bap"s and similar sounds. Their specific purpose for visiting Earth is unknown, as is their goal in events of SVC Chaos. Fighters who encounter them are incredulous, sometimes too stunned to respond. Chun-Li attempts to communicate with the Martian in Chinese, Japanese and even Korean, to no avail. Many fighters are under the assumption that it is angry, and acting aggressively towards them. Some fighters see capturing the Mars People as an opportunity. Guile reacts by instantly wanting to contain it for government study, while Tessa wishes to research it personally, and Dan wants to defeat it to make himself universally renowned. Other fighters such as Balrog, Choi, and Hugo see the Mars People as an opportunity for financial gain. Only the operatives from Metal Slug, known as the Peregrine Falcons Squad, have any familiarity in dealing with the Mars People, and none of them are present through SVC Chaos. Mars People reappear as a secret character in NeoGeo Battle Coliseum.

Moves[edit]

Portrait SVCC Mars People.png
Name Input
Slide Head Arcade-Stick-Left.png+ Arcade-Button-CPunch.png
Hopping Knee Arcade-Stick-Left.png+ Arcade-Button-DKick.png
Mars Slider Arcade-Stick-DR.png+ Arcade-Button-DKick.png
Mars Shot Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Area 801 Arcade-Stick-Qcf.png+ Arcade-Button-Kick.png
Roswell Vanish Arcade-Stick-Hcb.png+ Arcade-Button-Kick.png
Plasma Abduction close Arcade-Stick-Hcb.png+ Arcade-Button-Punch.png
Plasma Spin Arcade-Stick-Dp.png+ Arcade-Button-Kick.png
Not Independence Arcade-Stick-Hcf.pngArcade-Stick-Hcf.png+ Arcade-Button-Punch.png
MP12 Arcade-Stick-Hcb.pngArcade-Stick-Hcb.png+ Arcade-Button-Kick.png
EXCEED: Tungus Incident (Front) Arcade-Stick-Down.pngArcade-Stick-Down.pngArcade-Stick-Down.png+ Arcade-Button-BKick.png+Arcade-Button-CPunch.png or Arcade-Button-CPunch.png+Arcade-Button-DKick.png
EXCEED: Tungus Incident (Behind) Arcade-Stick-Down.pngArcade-Stick-Down.pngArcade-Stick-Down.png+ Arcade-Button-APunch.png+Arcade-Button-BKick.png or Arcade-Button-APunch.png+Arcade-Button-CPunch.png or Arcade-Button-APunch.png+Arcade-Button-DKick.png