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The Mole, the Mob, and the Meatball
Box artwork for The Mole, the Mob, and the Meatball.
Developer(s)Telltale Games
Publisher(s)Telltale Games
Distributor(s)GameTap, Xbox Live Arcade, Steam
Designer(s)Dave Grossman
Release date(s)
GameTap icon.png
GameTap
Windows icon.png
Windows
Wii icon.png
Wii
Xbox 360 icon.png
Xbox 360
Genre(s)Adventure
System(s)Windows, Xbox 360, Wii
Mode(s)Single player
Rating(s)
ESRB: ESRB T.png Teen
OFLC: OFLC PG.svg Parental Guidance
PEGI: PEGI 12.png Ages 12+
Preceded byEpisode 102: Situation: Comedy
Followed byEpisode 104: Abe Lincoln Must Die!
SeriesSam & Max
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In Sam & Max Episode 103: The Mole, the Mob, and the Meatball, the plot hinted at at the end of Situation: Comedy is continued with a case involving The Toy Mafia. The Commissioner has infiltrated the mob syndicate with a mole, but he has reason to believe the mole may be in trouble and he needs Sam and Max go in and help. Ironically, it is believed that the mafia gang is headquartered at Ted E. Bear's Mafia-Free Playland and Casino. It's your job to gather the clues and solve the crime.

Getting Started[edit]

Sam & Max is a point-and-click adventure game, for multiple systems. You navigate around the game world by moving the cursor to a spot on the screen and selecting that spot. Around the world are "hotspots", with which the characters can interact. When the cursor is over a hotspot, it will become hilighted and its name will appear if known (names can be disabled in the options menu). You solve puzzles during the game by interacting in a (somewhat) logical way with the environment, talking with other characters and collecting items that are held in your inventory.

Windows Xbox 360 Wii Action
PC Mouse Left Click.png Neutral lstick A button (Hold) Move to cursor
N/A N/A Double-click A button (Hold) Move more quickly to cursor
PC Mouse Left Click.png A button A button Interact, make selection
PC Mouse Right Click.png or Space B button B button Skip conversation
Click box Click box or X button Click box or Minus button Open inventory
Click gear or Esc Click gear or Start button Click gear or Plus button Menu

The office[edit]

Your game of toss-the-playing-cards-in-the-trash is interrupted by a phone call from the Commissioner, who gives you the information about the current case. The mole is expecting a code phrase from you, so you'll find the mole by finding the person who gives you the correct response. You need to thwart The Toy Mafia's nefarious plans, and their hideout at Ted E. Bear's Mafia-Free Playland and Casino is a good place to start. Nothing much has changed in the office, except you'll find that Jimmy Two-Teeth is now advertising his fencing services outside the rat hole. Don't bother trying to buy and sell from him, as he wants nothing to do with Sam or Max. You'll need the one inventory item in the office before you head to the casino.

Inventory items
  1. The playing card by the rat hole or the trashcan at the front door.

The casino[edit]

After optionally checking in with your friends on either end of your street to see what's new, hop in your DeSoto and go to the casino. When you get inside you'll be rewarded with a few tokens as a new customer, which you can use on the Whack-Da-Ratz game, the One-Armed Bandit slot machine or in an Indian Poker match at the table in the center of the room. You need to get a score of 20 or more points in Whack-Da-Ratz to win a prize, and you do so by shooting the orange rats that pop up and avoiding the yellow ones. When you successfully accomplish this task, you're rewarded with a Ted E. Bear magnet. The slot machine doesn't ever pay out, so the last thing you'll want to do is beat Leonard Steakcharmer at Indian Poker. You'll find that he's curiously adept at the game.

Beat the cheat
Sam & Max Season One screen beat the cheat.jpg
  1. Note that Leonard always looks behind you before making his decision.
  2. Look at the clown nose above the casino exit and you'll see Leonard's reflection.
  3. Use the ace of spades on the nose, then bet the next time Leonard thinks he's won.

Now that you're 10,000,000 tokens richer, it might be a good idea to see if you can get something good for all that dough.

Meet the mob[edit]

In order to get into the back room where The Toy Mafia is, you'll need to get past the guard, who expects an unguessable password from you.

Getting in the back
Sam & Max Season One screen getting in the back.jpg
  1. Note that whenever you play the One-Armed Bandit, the pit boss comes out.
  2. The pit boss says the password, but you can't quite hear it.
  3. Buy the organic listening device from Bosco.
  4. Place the organic listening device on the guard and play the One-Armed Bandit.
  5. Pick up the listening device to learn the password.

When you make it into the back, you'll be recruited into the mafia. Unfortunately you have three unsavory tasks to complete to prove yourselves worthy:

  1. Kill Sybil Pandemic.
  2. Put a Hypno Bear on Bosco's display table.
  3. Recover the missing meatball sandwich.

Luckily, nearly everything you need to do can be accomplished back on your home street.

Kill Sybil[edit]

Sybil is now a witness-for-hire, and The Toy Mafia wants her rubbed out so she can't testify against them in the D.A.'s new case. Her shop is under surveillance by an inconspicuous web cam atop the cactus by the door, so the hit will have to look authentic. Unfortunately, Sybil has too much integrity to help in faking her own death, so it's up to you.

Perform the hit
Sam & Max Season One screen perform the hit.jpg
  1. Grab Sybil's coffee cup.
  2. Note that she keeps reaching for it after it's gone; she'd probably drink anything!
  3. Go fill up the cup with ketchup at Bosco's.
  4. Give the cup back to Sybil and shoot it.

With Sybil fake-dead and the web cam conveniently eaten, you've managed to pass the test without harming your friend.

Deliver to Bosco's[edit]

Making a delivery at Bosco's may be harder than it sounds, as he is always on the lookout, and his new version of B-TADS is designed specifically to keep anything new from being stocked in his store. Even if you could distract Bosco, his anti-delivery camera would spot you.

Make the delivery
Sam & Max Season One screen make the delivery.jpg
  1. First you need to distract Bosco.
  2. Let him know The Toy Mafia is outside.
  3. You'll need to get rid of that camera.
  4. Put the magnet on the camera.
  5. Nothing is stopping you from placing the Hypno Bear on the display table now.

Luckily Bosco blames The Toy Mafia for the unwanted delivery instead of Sam and Max, so you're all still friends.

Find the meatball sandwich[edit]

Your last stop on this street is at your office. Since the sandwich is stolen goods, it makes sense that someone might be taking it to the local fence, Jimmy Two-Teeth. When you enter the office, you'll find that it's Leonard Steakcharmer who's trying to move the meaty morsel. He won't go down without a fight, and he pulls a gun on you. Noting the red-tipped barrel of his handgun, Max astutely deduces that it's nothing more than a cap gun. After Max disarms Leonard and ties him up, it's time for an interrogation.

Leonard's sore spot is his precious mother, so it will take all the "Yo' mama" jokes you can muster to break him. Unfortunately, while Sam knows the beginning to a lot of jokes, only Max remembers the punchlines. You'll need to pick a setup from Sam's arsenal, and finish it off with one of Max's closers. You'll need to successfully string together five jokes.

Yo' momma's so interrogated...
Sam & Max Season One screen yo' momma's so interrogated.jpg
Q: Yo' mama's so fat...
A:
She has more folds than an origami accordion!

Q: Yo' mama's so radiant...
A:
If she fell in nuclear waste, no one would notice!

Q: Yo' mama's so perky...
A:
The only time she's low is at a limbo contest!

Q: Yo' mama's so thrifty...
A:
She brings coupons to the penny arcade!

Q: Yo' mama's so vulgar...
A:
Her mouth would make a longshoreman blush!

Q: Yo' mama's so punctual...
A:
She showed up early for her own funeral!

You find out that Leonard hid the sandwich in the One-Armed Bandit's payout slot and stole the arm so no one could win it. He had the arm on him, so with that in your possession, you just need to re-equip the slot machine with it, then pay a token to retrieve the sandwich.

Finish off Ted E. Bear[edit]

Now that you've completed all three tasks, you're welcomed into The Toy Mafia's ranks. However, when the don removes his mask to reveal he's the mole, Harry Moleman, you find that he's double-crossed the Commissioner when you try to deliver the code phrase. He sicks his Mafiosi on you, and you'll end up in a high speed car chase. You can move from side to side and use the few inventory items available (gun, megaphone and horn), but the goons' tires are bulletproof and there's no way to run them off the road.

Survive the drive
Sam & Max Season One screen survive the drive.jpg
  1. Note that the road narrows at points, forcing the cars into the center of the road.
  2. Note the signs hanging above the road.
  3. Shoot the sign down where the road narrows so it hits the vehicle chasing you.

Once you've successfully evaded the gangsters, you'll go back to the casino where you can finally see what's behind the door they don't want you to go through. On the other side you'll see the real operation: mass-producing Hyno Bears in a huge assembly line. Harry doesn't know that you've had the anti-hypnosis helmet built into your hat and that Max is immune to any form of hypnosis, so you'll pretend to be under his thrall when he uses one of the Hypno Bears on you. He wants you to kill Max to prove you're really hypnotized, then he'll have you run his factory for him. Luckily you took Leonard's cap gun with you when you left your office, so use that on Max to fake another death. Pay special attention to Max's Oscar-worthy death antics to note some useful functions around the factory.

Destroy the factory
Sam & Max Season One screen destroy the factory.jpg
  1. Note that the assembly process here is putting voice boxes in the teddy bears.
  2. Note that the One-Armed Bandit recording says "You're on fire!"—a bad thing to be hypnotized with.
  3. Pick up the screwdriver.
  4. Use the screwdriver on the the One-Armed Bandit machine.
  5. Put the One-Armed Bandit voice box in the hopper at the back of the room.
  6. Use the altered teddy bear on Harry.
  7. Pull the lever next to Harry.

Once the smoke clears, you've completed another case and can go home successful. After Sam and Max depart, you see that Chuckles was really a secret agent, and he radios back to an unknown party, telling them to proceed with Plan B. Tune in to Episode 104 for the continuation of the story.