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All housing will allow citizens to have a place to live. Housing store Food, water, and Fuel. Houses can provide stress reduction. A majority of your housing in early game will be simple Houses, with a few tents for remote locations. In the late game you may want to upgrade your houses into luxury houses and villas.

For someone to live in a house, there are two requirements, there must be "Family" room and "People" room. If your family slots are full, say 2 of 2. And your people size is only 2 of 8. Nobody from outside the family can move in. And you may end up with homeless people.

Housing[edit]

This is the main housing for single families.

Tent[edit]

Tent
ID4
Cost Timber x 15
Size3x3
Max Workers1
Max Builders2
Tech reqHouses > Tent


A rough house for a 3-person family cost few construction materials. The citizens can rest, eat and drink here. Feul can be used to provide heat. Can be built far away from Marketplace.

House[edit]

House
ID2
Cost Timber x 24, Stone x 12, Iron Ore x 5
Size4x4
Max Workers1
Max Builders2


An ordinary house for a 4-person family. Citizens can rest, eat, drink and warm themselves using fuel here. Slightly relieve stress. Built near the market places. Press F during placement to change its style.

Luxury House[edit]

Luxury House
ID7
Cost Building Kit x 12, Brick x 24, Glass x 12
Size4x4
Max Workers1
Max Builders2
Tech reqHouses > Tent > House Upgrades


Can accommodate up to 5 people with larger inventory than a House. Fuel lasts longer. Can relieve more stress. Built near a marketplace. Press F during placement to change its style.

Garden Villa[edit]

Garden Villa
ID10
Cost Building Kit x 36, Luxury Furniture x 16, Silver Cutlery x 8, Luxury Bedding x 8
Size4x6
Max Workers1
Max Builders2
Tech reqHouses > House Upgrades > Villa


Can accommodate two families, up to 8 people with greater inventory. Fuel lasts much longer. Can greatly relieve stress of occupants. Built near the marketplaces. Press F during placement to change its style.

Apartments[edit]

Most of the boarding house types have high citizen capacities and higher or no family limits. They are special buildings and can greatly add to your village.

Interim Housing[edit]

Interim Housing
ID3
Cost Timber x 60, Stone x 30
Size6x14
Max Workers1
Max Builders2


Can accommodate up to 24 people. Provides a place for citizens to rest, eat, drink and stay warm. Can only be built near Marketplaces. However, overcrowded housing will cause the loss of desire to procreate. Suitable for accommodating immigrants.

Luxury Apartment[edit]

Luxury Apartment
ID8
Cost Glass x 60, Building Kit x 144, Cut Stone x 96
Size6x14
Max Workers1
Max Builders2
Tech reqHouses > Villa > Luxury Apartment


Can accommodate 15 families, up to 45 people with larger inventory than an Apartment. Fuel last longer. Each family inside can have a child. Built near Marketplace.


Nursing Home[edit]

Nursing Home
ID4025
Cost Glass x 120, Building Kit x 360, Cut Stone x 120
Size16x16
Max Workers1
Max Builders2


Can accommodate 36 people. Must be built near Marketplace. Able to store enough supplies and fuel to provide basic living for the residents. Senior citizens who are incapable of having children in town will voluntarily move in.