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The services tab does not actively produce any products, but instead provides important services for the citizenry. This includes funerary services like the cemetery, and health services like the clinic and hospital.

Services[edit]

Your bread and butter for buildings. These buildings allow you to raise your citizens health, happiness; help repair buildings, build buildings; store dead people and much more.

Cemetery[edit]

Cemetery
ID4003
Cost Timber x 1, Stone x 1 per tile
Max Workers0
Max Builders2


Cemeteries are necessary structures that fill up as citizens die. If a citizen dies, and there is no available cemetery, the citizen's family suffers a happiness penalty.

Once a cemetery is full, it may be deconstructed without penalty. Doing so will keep the tombstones, which will slowly decay and the land will become available again. Having two cemeteries, alternating between active and inactive, is an effective strategy.

The number of tombstones that a cemetery can fill is dependent on its area. The number of tombstones can be determined by the following formula:

In summary, the larger a cemetery is, the more space-efficient it is.

Church[edit]

Church
ID4004
Cost Timber x 80, Stone x 80, Iron Ore x 80
Size8x6
Max Workers1
Max Builders2


A church provides spiritual sustenance for citizens and increases happiness.

It is an important early game structure to maintain happiness and thus maintain production, along with the distillery.

Bathhouse[edit]

Bathhouse
ID4006
Cost Timber x 20, Cut Stone x 40, Linen x 40
Size5x8
Max Workers1
Max Builders2
Tech reqServices > Soap > Bathhouse


Citizens can enjoy a body scrub at the bathhouse. Those who keep clean will be more healthy.

Hospital[edit]

Hospital
ID4007
Cost Plank x 40, Steel x 30, Bedding Set x 10
Size7x6
Max Workers1
Max Builders2
Tech reqServices > Bathhouse > Hospital


Upgraded from the clinic. Increases health.

Town Hall[edit]

Town Hall
ID4008
Cost Timber x 80, Stone x 120, Iron Ore x 120
Size6x10
Max Workers0
Max Builders2


Central building of the town where you can accept immigrants and recruit an administrator.

Clinic[edit]

Clinic
ID4012
Cost Timber x 40, Stone x 30, Iron Ore x 30
Size7x6
Max Workers1
Max Builders2


Able to treat diseases and also increase the Citizen's Health. After unlocking the Tech, can be upgraded to Hospital.


Theater[edit]

Theater
ID4018
Cost Brick x 60, Cut Stone x 60, Glass x 30
Size8x8
Max Workers1
Max Builders2
Tech reqServices > Church Upgrades > Theater


Citizens can go to the theater to watch plays. Increases happiness.

Academy[edit]

Academy
ID4019
Cost Building Kit x 40, Furniture x 40, Lantern x 80
Size6x10
Max Workers1
Max Builders2
Tech reqServices > Boarding School > Academy


The academy allows more students to study.

Input Output (uneducated/educated) req. technology
Paper x 1 Education Efficiency

Repair Shop[edit]

Repair Shop
ID4020
Cost Timber x 40
Size4x4
Max Workers6
Max Builders2


Repair shops can assign repairmen to ensure that town buildings will not be damaged.

Boiler Room[edit]

Boiler Room
ID4021
Cost Cut Stone x 40, Steel x 30, Clay x 40
Size6x6
Max Workers1
Max Builders2
Tech reqServices > Clean Water > Heating


The Boiler Room will consume domestic fuel and provide heat for the buildings in the area.

Contrary to its description, the boiler room instead is a checkpoint for various workers to enter and warm up. It does not improve the heating of nearby buildings, but nonetheless can be powerful if placed near workplaces. This lets citizens walk only to the nearby boiler room to regain their warmth, as opposed to walking all the way home.

Builders Cabin[edit]

Builders Cabin
ID4022
Size4x4
Max Workers6
Max Builders2


Builders Cabin can assign builders, It can guarantee the construction of buildings and roads during the construction of the town.

The Builders Cabin can assign builders. Citizens assigned to the builder's cabin will dedicate themselves to building new structures and roads, and will down-prioritize other tasks.


Peking Opera Theatre[edit]

Peking Opera Theatre
ID4027
Cost Brick x 60, Plank x 60, Luxury Coat x 30
Size8x8
Max Workers1
Max Builders2


Citizens can go to Jingju Threatre to watch Peking opera, which increases their happiness.

Great Palace[edit]

Great Palace
ID4028
Cost Plank x 9999, Brick x 9999, Building Kit x 999
Size24x45
Max Workers0
Max Builders2


Central building of the town where you can accept immigrants and recruit an administrator.

Barber Shop[edit]

Barber Shop
ID4029
Cost Timber x 40, Stone x 30, Iron Ore x 30
Size7x6
Max Workers1
Max Builders2


Can cure the sick efficiently and also increase citizens' health.

Bank[edit]

Bank
ID4030
Cost Plank x 60, Building Kit x 40, Glass x 60
Size6x12
Max Workers1
Max Builders2


Can deposit money in the bank and get it back with interest after a certain period of time. Money deposited in bank cannot be used.

Mosque[edit]

Mosque
ID4031
Cost Timber x 80, Stone x 80, Iron Ore x 80
Size8x6
Max Workers1
Max Builders2


Citizens can go to Mosque to cleanse their soul, which increases their happiness.

Chichen Itza[edit]

Chichen Itza
ID4033
Cost Plank x 999, Stone x 999, Brick x 999
Size20x20
Max Workers0
Max Builders2


Citizens can be buried in Chichen Itza after death without limits.

Education[edit]

These buildings will help your tech and citizen's education level. A higher tech gives you more unlocks and a higher education generally makes your workers provide 20% more items for the same production cost.

Paper and Books can be used within schools and other buildings. When consumed by the building they provide bonus tech points. Consuming paper early game is a great way to boost your tech, and mid game starting to consume books can greatly help. You will need many Reed Farms to sustain more than a single Printing Factory.


School[edit]

School
ID4002
Cost Timber x 40, Stone x 20, Iron Ore x 20
Size5x6
Max Workers1
Max Builders2


Children between 8 to 9 will go to school for education and will graduate after finishing their class. Students who live far away from school take longer to graduate. They are more efficient in work after graduation.

Input Output (uneducated/educated) req. technology
Paper x 1 Education Efficiency

Boarding School[edit]

Boarding School
ID4015
Cost Steel x 40, Cut Stone x 40, Furniture x 20
Size6x14
Max Workers1
Max Builders2
Tech reqServices > Education Efficiency > Boarding School


School-age children will live and study in the boarding school and their efficiency increases after graduation. Graduated children need to move into new houses.

Paper Mill[edit]

Paper Mill
ID3029
Cost Timber x 80, Stone x 40, Iron Ore x 40
Size6x6
Max Workers3
Max Builders2
Tech reqServices > Research Institute > Paper


Used to process reeds or Timber into paper.

Input Output (uneducated/educated) req. technology
Timber x 5, Water x 10 Paper x 4 Paper x 5
Reed x 15, Water x 10 Paper x 4 Paper x 5

Printing Factory[edit]

Printing Factory
ID3047
Cost Plank x 80, Iron Ore x 20, Brick x 40
Size6x6
Max Workers3
Max Builders2
Tech reqServices > Paper > Book


Has the same function as the paper mill. Also produces ink and books.

Input Output (uneducated/educated) req. technology
Timber x 5, Water x 10 Paper x 4 Paper x 5
Reed x 15, Water x 10 Paper x 4 Paper x 5
Coal x 5, Water x 10 Ink x 4 Ink x 5
Ink x 5, Paper x 5 Book x 4 Book x 5

Research Institute[edit]

Research Institute
ID3030
Cost Timber x 80, Stone x 40, Iron Ore x 40
Size5x7
Max Workers1
Max Builders2
Tech reqServices > Research Institute


Can generate a large amount of Technology Exp. Use paper to increase output. Can be upgraded into Research Academy after unlocking corresponding technology.

Input Output (uneducated/educated) req. technology
Paper x 1

Research Academy[edit]

Research Academy
ID3052
Cost Plank x 80, Brick x 60, Steel x 40
Size5x7
Max Workers1
Max Builders2
Tech reqServices > Paper > Book


Upgraded from the research institute. You can consume books to improve research efficiency.

Input Output (uneducated/educated) req. technology
Paper x 1
Book x 1

Private School[edit]

Private School
ID4026
Cost Timber x 40, Stone x 20, Iron Ore x 20
Size7x8
Max Workers1
Max Builders2


Same function as School with a Oriental architectural style.

Input Output (uneducated/educated) req. technology
Paper x 1 Education Efficiency