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Box artwork for Seven Samurai 20XX.
Box artwork for Seven Samurai 20XX.
Seven Samurai 20XX
Developer(s)Dimps
Publisher(s)Sammy Studios
Year released2004
System(s)PlayStation 2
Genre(s)Hack and slash, Action-adventure
ModesSingle player
Rating(s)CERO Ages 15 and upESRB Teen
LinksSeven Samurai 20XX ChannelSearchSearch

Seven Samurai 20XX is a PlayStation 2 game released by Sammy Studios in 2004. Its story and concept are based upon Akira Kurosawa's 1954 movie Seven Samurai. Rights for the production of the game were given by the Kurosawa production, with character designs by French artist Mœbius and the composition of the music by Ryuichi Sakamoto.

Seven Samurai 20XX is a re-telling of Seven Samurai in a futuristic setting. It takes various liberties with the original story to better suit the setting and introduces anime and modern styled designs. The game follows seven samurai as they fight off an immense army of mutants, cyborgs and other inhuman creatures in an attempt to bring about a regime of peace for those in need. The player takes the role of Natoe, a samurai warrior, and is sent through various locations of post-Japan to fight off hundreds of enemies with a twin-sword fighting style known as Nitou-Ryu.

The year is 20XX and the setting is Japan. Humans and Humanoids, the latter comprising of various mutants, cyborgs, and robots, maintain a delicate balance in a large, unnamed city (somewhat resembling a post-apocalyptic Tokyo) where the power and balance of the city is maintained by a large structure known as the Steeple of Light. Its source of power is a young girl named the Child of Heaven. When the child is stolen by the humanoids in order to break the balance and initiate war, the child then goes missing from her inhuman captors and is held by several villagers to ransom the city for money. When the humanoids and various Agents of the city set out to retrieve her and her Sacred Jewel, the villagers quickly find themselves in danger and look for Samurai (known in the game as "hunters") to protect them.

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