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Equipment is the group of items that take up an inventory slot and are not weapons or armor. The one exception to this classification is totems, which aren't really items at all since they cannot be bought, sold, traded or dropped, and serve no real purpose in and of themselves. Everything else that doesn't fit into a category below, though, will probably be found here.

As far as the listings themselves, it's pretty straightforward. Across the top of each entry, you'll see the item name, whether it's legal, and how many uses it contains, if applicable. Underneath that, you'll see the item's selling scale and its price scale, both of which depend on the character's rating in Negotiation. Note also that several items are sold in more than one store and that a few have different price scales depending on where you're shopping, so you'll see two or more scales listed. On the other hand, the selling scale will remain constant, no matter what store you're selling to.

Below the price scales are listed all the stores where you can buy the item, as well as any other methods there are of obtaining the item. The descriptions are simply the in-game descriptions of the items, and finally there may be some notes about the item. Note that none of the individual spell foci have any notes, because they're a waste of money and an inventory slot. Hold off on buying these; saving your money instead for one of the power foci.

Items[edit]

Electronic kit[edit]

  • Legal: no
  • Quantity: infinite
  • Buy at: Crime Mall

This illegal kit increases the chances of opening Maglocked doors. If you have a Maglock passkey of any kind, you probably won't get much benefit from one of these. On the other hand, 1,000 nuyen is pretty cheap, so you may want to pick one up if you have the inventory slot to spare. This item must be equipped to have any effect.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 500 515 530 545 560 575 590 605 620 635 650
Price 1,000 969 938 907 876 845 814 783 752 721 690

Fetish[edit]

  • Legal: yes
  • Quantity: 10
  • Buy at: Medicine Lodge, Merlin's Lore, Riannon's

This item absorbs drain from the casting of a spell. Just what it says – each time you cast a spell with a Force and Posture setting that would cause drain, a Fetish will suck it right up. That's pretty handy, but 10 uses isn't a lot, and overall, the inventory that these things occupy aren't worth it. Just set all your spells to no drain.

Also available
  • Although it rarely happens, this can be dropped by a slain magic-using enemy. Dropped Fetishes can have any number of uses left, from 1 to 10.
  • Joshua (Shaman) comes equipped with a set of 10 of these.
  • Ricky comes equipped with a set of 10 of these.
  • Walking Bear comes equipped with two sets of 10 each of these.
  • Freya Goldenhair comes equipped with two sets of 10 each of these.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 250 257 264 271 278 285 292 299 306 313 320
Price (Medicine Lodge, Riannon's) 500 485 470 455 440 425 410 395 380 365 350
Price (Merlin's) 650 630 610 590 570 550 530 510 490 470 450

Medkit[edit]

  • Legal: yes
  • Quantity: 6
  • Buy at: Ares Weapon Emporium, Weapons World

A portable first aid kit that can heal wounds based on the user's Biotech skill. How much life is healed depends solely on the Biotech rating of the user. If you carry these around to do your healing, make sure you know which runner has the highest Biotech skill and have him/her carry around all your Medkits.

The difference between Medkits and slap patches (besides the fact that Medkits heal both kinds of wounds while each slap patch heals only its one type) is that slap patches heal a constant rate, 20%, instead of a rate that varies depending on chance and the character using the item. However, Medkits have more uses and cost about the same. Use patches only until you get someone with 3+ in Biotech on your team – then switch to Medkits.

Also available
  • These are sometimes dropped by slain enemies. Dropped Medkits can have any number of uses left, from 1 to 6.
  • Winston Marrs comes equipped with one of these, with 6 uses.
  • Phantom comes equipped with two of these, each with 6 uses.
  • Stark comes equipped with two of these, each with 6 uses.
  • Joshua (Samurai) comes equipped with one of these, with 6 uses.
  • Joshua (Decker) comes equipped with two of these, each with 6 uses.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 100 103 106 109 112 115 118 121 124 127 130
Price (Ares) 200 194 188 182 176 170 164 158 152 146 140
Price (Weapons World) 400 388 376 364 352 340 328 316 304 292 280

Smart goggles[edit]

  • Legal: yes
  • Quantity: infinite

Though not as efficient as a Smartlink, these allow the user to operate a SmartGun. Except for magic users, who can't afford to cut into their Essence, and Stark, who doesn't have enough Essence to make the upgrade, get a Smartlink for everyone. Yes, you'll notice the extra accuracy. Of course, for those magic users mentioned previously, Smart Goggles can definitely help. They're pretty cheap and you can use them for the entire game, so get them as soon as possible. They're no substitute for a real Smartlink though, which is really what you should get for all your Deckers and Samurai.

Also available
  • Sharkey sells these for 3,000¥ apiece. This price is not affected by your Negotiation statistic.
  • Stark comes equipped with a pair of these.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 1,500 1,546 1,592 1,638 1,684 1,730 1,776 1,822 1,868 1,914 1,960

Stim patch[edit]

  • Legal: yes
  • Quantity: 4
  • Buy at: Ares Weapon Emporium, Weapons World

A slap patch that instantly increases mental health by 20%. Instead of Medkits, which will heal a varying amount of life (and can be frustratingly ineffective for those with low Biotech ratings), slap patches such as this one will heal 20% every time, no more, no less. While this is nice and consistent, you'll find that anyone with a Biotech rating greater than 3 or 4 will usually be able to do better than 20% with a Medkit. So, only use these at the beginning of the game, if at all.

Also Available
  • These can be found in the safes inside of corp buildings.
  • Joshua (Shaman) comes equipped with a set of 6 of these.
  • Ricky comes equipped with a set of 3 of these.
  • Trent Delisario comes equipped with a set of 6 of these.
  • Petr Uvehr comes equipped with a set of 6 of these.
  • Rianna Heartbane comes equipped with a set of 6 of these.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 150 154 158 162 166 170 174 178 182 186 190
Price (Ares) 210 204 198 192 186 180 174 168 162 156 150
Price (Weapons World) 300 291 282 273 264 255 246 237 228 219 210

Trauma patch[edit]

  • Legal: yes
  • Quantity: 4
  • Buy at: Ares Weapons Emporium, Weapons World

A slap patch that instantly increases physical health by 20%. Instead of Medkits, which will heal a varying amount of life (and can be frustratingly ineffective for those with low Biotech ratings), slap patches such as this one will heal 20% every time, no more, no less. While this is nice and consistent, you'll find that anyone with a Biotech rating greater than 3 or 4 will usually be able to do better than 20% with a Medkit. So, only use these at the beginning of the game, if at all.

Also available
  • These can be found in the safes inside of corp buildings.
  • Joshua (Shaman) comes equipped with a set of 6 of these.
  • Ricky comes equipped with a set of 3 of these.
  • Petr Uvehr comes equipped with a set of 6 of these.
  • Rianna Heartbane comes equipped with a set of 6 of these.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 150 154 158 162 166 170 174 178 182 186 190
Price (Ares) 210 204 198 192 186 180 174 168 162 156 150
Price (Weapons World) 300 291 282 273 264 255 246 237 228 219 210

Passkeys[edit]

This illegal key can open Maglocked doors less than or equal to its rating.

Maglock passkey level 2[edit]

  • Legal: NO
  • Quantity: infinite
  • Buy at: Crime Mall

Maglock Passkeys are almost a necessity for doing corp runs. However, a level 2 won't get you anywhere. Skip this one and get a higher-level key.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 5,000 5,156 5,312 5,468 5,624 5,780 5,936 6,092 6,248 6,404 6,560
Price 20,000 19,375 18,750 18,125 17,500 16,875 16,250 15,625 15,000 14,375 13,750

Maglock passkey level 3[edit]

  • Legal: NO
  • Quantity: infinite
  • Buy at: Crime Mall

A level 3 key will probably help you out in low-level runs, but in general are not worth the money. If you have 20 grand, get a Level 5.

Also available
  • Alesandro Hobbs sells these for 10,000¥ apiece. This price is not affected by your Negotiation statistic.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 5,000 5,156 5,312 5,468 5,624 5,780 5,936 6,092 6,248 6,404 6,560
Price 30,000 29,063 28,126 27,189 26,252 25,315 24,378 23,441 22,504 21,567 20,630

Maglock passkey level 4[edit]

  • Legal: NO
  • Quantity: infinite

Max sells these for 30,000¥ apiece. This price is not affected by your Negotiation statistic. Max is ripping you off if you buy this. Get in contact with Alesandro Hobbs instead – he's got a Level 5 for 10,000¥ cheaper.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 5,000 5,156 5,312 5,468 5,624 5,780 5,936 6,092 6,248 6,404 6,560

Maglock passkey level 5[edit]

  • Legal: NO
  • Quantity: infinite

Alesandro Hobbs sells these for 20,000¥ apiece. This price is not affected by your Negotiation statistic. Max sells these for 42,000¥ apiece. This price is not affected by your Negotiation statistic.

This is the best buy in the game, period. You can get this, a key to every door in the game, for the same amount of money that a beginner would have to pay for a lowly Level 2. It's foolish to buy any other key at any point in the game besides this one. In other words, this thing should be your first and last Maglock Passkey purchase. Also, note that you should get the one from Alesandro Hobbs. Don't pay Max more than twice the money for the same item. Finally, it's worth mentioning that if Joshua's Electronics rating gets to be 12, you may want to sell this to free up an inventory slot. With a 12 in Electronics, you can open maglocked doors on the first try about 99% of the time. Still, if you want to be 100% sure that you won't mess up and/or set off an alarm, this is still the way to go.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 5,000 5,156 5,312 5,468 5,624 5,780 5,936 6,092 6,248 6,404 6,560

Spell foci[edit]

Spell Foci are used to increase the potency of their corresponding spells.

Barrier spell focus level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy At: Merlin's Lore
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 7,200 6,795 6,750 6,525 6,300 6,075 5,850 5,625 5,400 5,175 4,950

Confusion spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Medicine Lodge
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Confusion spell focus level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Medicine Lodge
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 8,000 7,750 7,500 7,250 7,000 6,750 6,500 6,250 6,000 5,750 5,500


Heal wounds spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Riannon's
Also available
  • Walking Bear comes equipped with one of these.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Heal wounds spell focus level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Riannon's
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 7,200 6,975 6,750 6,525 6,300 6,075 5,850 5,625 5,400 5,175 4,950

Hellblast spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Riannon's

Spell Foci are used to increase the potency of their corresponding spells.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Hellblast spell focus level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Riannon's
Also available
  • Freya Goldenhair comes equipped with one of these.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 7,200 6,975 6,750 6,525 6,300 6,075 5,850 5,625 5,400 5,175 4,950

Invisibility spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Medicine Lodge
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Invisibility spell focus level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Medicine Lodge
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 8,000 7,750 7,500 7,250 7,000 6,750 6,500 6,250 6,000 5,750 5,500

Mana storm spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Merlin's Lore
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Mana storm spell focus level 4[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Merlin's Lore
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 12,800 12,400 12,000 11,600 11,200 10,800 10,400 10,000 9,600 9,200 8,800

Power focus level 2[edit]

  • Legal: yes
  • Quantity: infinite

Gregory Wilns sells these for 50,000¥ apiece. This price is not affected by your Negotiation statistic.

A Power Focus increases the potency of all spells known by the user! A very useful item for shaman and mages. Instead of wasting space and only being able to boost a few spells' power, boost all of them with one item! Of course, if you can save up 50,000¥ for this, you can probably manage 80,000¥ for the high-level version, which packs double the punch.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 7,500 7,734 7,968 8,202 8,436 8,670 8,904 9,138 9,372 9,606 9,840

Power focus level 4[edit]

  • Legal: yes
  • Quantity: infinite

Agira Tetsumi sells these for 80,000¥ apiece. This price is not affected by your Negotiation statistic.

This is the most useful mage/shaman item in the game. Hold off on the Level 2 and save up for this one. It will be worth it when all your spells jump up a little, as though you just added a few levels to your Sorcery score.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 7,500 7,734 7,968 8,202 8,436 8,670 8,904 9,138 9,372 9,606 9,840

Rockskin spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Merlin's Lore
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Rockskin spell focus level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Merlin's Lore
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 8,800 8,525 8,250 7,975 7,700 7,425 7,150 6,875 6,600 6,325 6,050

Sleep spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Medicine Lodge
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Sleep spell focus level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Medicine Lodge
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 8,000 7,750 7,500 7,250 7,000 6,750 6,500 6,250 6,000 5,750 5,500

Stink spell focus level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Merlin's Lore
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 2,000 2,062 2,124 2,186 2,248 2,310 2,372 2,434 2,496 2,558 2,620
Price 4,000 3,875 3,750 3,625 3,500 3,375 3,250 3,125 3,000 2,875 2,750

Spell locks[edit]

A magical device that enhances the combat ability of the user. Combat Sense Spell Locks are kind of like Cyberware for magic users. They add attack and defense bonuses, and can't be used by non-magic users.

Combat sense spell lock level 2[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Riannon's

Wait until you can afford the Level 4 version of this. It helps, but it's probably not worth spending 15 grand on, only to spend three times that much later.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 8,750 9,023 9,296 9,569 9,842 10,115 10,388 10,661 10,934 11,207 11,480
Price 17,500 16,954 16,408 15,862 15,316 14,770 14,224 13,678 13,132 12,586 12,040

Combat sense spell lock level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Merlin's Lore

The Level 3 version of this really should be avoided. If you managed to save up 30,000 nuyen for this, you can manage another 20 grand (or less, depending on your Negotiation) for the Level 4 version.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 8,750 9,023 9,296 9,569 9,842 10,115 10,388 10,661 10,934 11,207 11,480
Price 35,000 33,907 32,814 31,721 30,628 29,535 28,442 27,349 26,256 25,163 24,070

Combat sense spell lock level 4[edit]

  • Level: 4)
  • Legal: yes
  • Quantity: infinite
  • Buy at: Merlin's Lore, Riannon's

The Level 4 is the best version of this item, and you should set your sights on buying it if you plan to be working with magic users long-term. Note that you can save 4 or 5 grand by buying it at Merlin's Lore instead of Riannon's.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 8,750 9,023 9,296 9,569 9,842 10,115 10,388 10,661 10,934 11,207 11,480
Price (Merlin's) 56,000 54,250 52,500 50,750 49,000 47,250 45,500 43,750 42,000 40,250 38,500
Price (Riannon's) 61,250 59,336 57,422 55,508 53,594 51,680 49,766 47,852 45,938 44,024 42,110

Talismans[edit]

A magical device that reduces all types of damage directed at the user. Just as the Combat Sense Spell Locks are like offensive Cyberware for mages and shaman, so is the Protection Talisman like defensive Cyberware. Definitely worth the money for any magic user in your group.

Protection talisman level 2[edit]

  • Level: 2
  • Legal: yes
  • Quantity: infinite
  • Buy at: Riannon's

You should save your money for the higher-level ones. As with most pricey items in the game, it's not worth the money to keep upgrading; just wait until you have enough to buy the best one.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 8,750 9,023 9,296 9,569 9,842 10,115 10,388 10,661 10,934 11,207 11,480
Price 17,500 16,954 16,408 15,862 15,316 14,770 14,224 13,678 13,132 12,586 12,040

Protection talisman level 3[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Riannon's

You should save your money for the higher-level one. As with most pricey items in the game, it's not worth the money to keep upgrading; just wait until you have enough to buy the best one.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 8,750 9,023 9,296 9,569 9,842 10,115 10,388 10,661 10,934 11,207 11,480
Price 35,000 33,907 32,814 31,721 30,628 29,535 28,442 27,349 26,256 25,163 24,070

Protection talisman level 4[edit]

  • Legal: yes
  • Quantity: infinite
  • Buy at: Medicine Lodge, Merlin's Lore

This one is the cream of the crop and will provide your magic user who can't get Dermal Plating with a very nice defensive boost. You should definitely buy these for any mages and shaman in your group.

Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 8,750 9,023 9,296 9,569 9,842 10,115 10,388 10,661 10,934 11,207 11,480
Price (Medicine Lodge) 35,000 33,907 32,814 31,721 30,628 29,535 28,442 27,349 26,256 25,163 24,070
Price (Merlin's) 52,500 50,860 49,220 47,580 45,940 44,300 42,660 41,020 39,380 37,740 36,100