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Each tile produces a certain amount of Food (which feeds the citizens) and Shields (which represent the resources available for producing units and buildings). Some tiles can yield more resources by constructing improvements.
Name | Food | Shields | Commerce | Upgrades | Notes |
---|---|---|---|---|---|
Coast | 1 | 0 | 2 | Can be upgraded +1 Food with Harbor | Water square |
Desert | 0 | 1 | 0 | Can be upgraded +1 Shields with Mine and +1 Food with Irrigation | |
Flood Plains | 3 | 0 | 0 | Can be upgraded +1 Shields with Mine and +1 Food with Irrigation | |
Forest | 1 | 2 | 0 | None | Can be cleared to Grassland |
Grasslands | 2 | 0/1 | 0 | Can be upgraded +1 Shields with Mine and +1 Food with Irrigation | |
Hills | 1 | 1 | 0 | Can be upgraded +2 Shields with Mine | Cannot be entered by wheeled units except on road |
Jungle | 1 | 0 | 0 | None | Can be cleared to Plains |
Mountains | 0 | 1 | 0 | Can be upgraded +2 Shields with Mine | Cannot be entered by wheeled units except on road |
Ocean | 1 | 0 | 0 | Can be upgraded +1 Food with Harbor | Water square |
Plains | 1 | 1 | 0 | Can be upgraded +1 Shields with Mine and +1 Food with Irrigation | |
Sea | 1 | 0 | 1 | Can be upgraded +1 Food with Harbor | Water square |
Tundra | 1 | 0 | 0 | Can be upgraded +1 Shields with Mine |