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India is one of the oldest civilizations on Earth, the birthplace of three religions and a melting pot of cultures. It is led by Gandhi, who led India nonviolent independence movement against Imperial British rule. India is the most well-equipped civilization for a Cultural Victory, being able to raise high-population cities without being crippled by unhappiness. Its unique unit and building aids in a defensive playstyle.

AI Traits[edit | edit source]

Gandhi[edit | edit source]

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Unique Components[edit | edit source]

Unique Ability[edit | edit source]

  • Population Growth - Unhappiness from number of cities doubled, Unhappiness from number of citizens halved.

Unique Unit: War Elephant[edit | edit source]

  • Cost: 70 Production / 140 Faith
  • Type: Archery (Ranged)
  • Combat Strength: 9
  • Ranged Combat Strength: 11
  • Range: 2
  • Movement Points: 3
  • May not melee attack, no defensive terrain bonuses
  • Prerequisites: The Wheel technology
  • Obsolete with: Chivalry technology
  • Upgrades into: Knight
  • Replaces Chariot Archer
  • Higher cost, higher defensive and ranged combat strength, -1 movement points, rough terrain no longer consumes all movement points, does not require Horses

Unique Building: Mughal Fort[edit | edit source]

  • Cost: 150 Production
  • +2 Culture, +7 City Combat Strength, +25 HP
  • Prerequisites: Chivalry technology, Walls in city
  • Replaces Castle
  • -10 Production cost, +2 Culture per turn, gives Gold after researching Flight

Using India[edit | edit source]

Victory Conditions[edit | edit source]

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Social Policies[edit | edit source]

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Wonders[edit | edit source]

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Religious Beliefs[edit | edit source]

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Strategy[edit | edit source]

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