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India is one of the oldest civilizations on Earth, the birthplace of three religions and a melting pot of cultures. It is led by Gandhi, who led India nonviolent independence movement against Imperial British rule. India is the most well-equipped civilization for a Cultural Victory, being able to raise high-population cities without being crippled by unhappiness. Its unique unit and building aids in a defensive playstyle.
AI Traits[edit | edit source]
Gandhi[edit | edit source]
Unique Components[edit | edit source]
Unique Ability[edit | edit source]
- Population Growth - Unhappiness from number of cities doubled, Unhappiness from number of citizens halved.
Unique Unit: War Elephant[edit | edit source]
- Cost: 70 Production / 140 Faith
- Type: Archery (Ranged)
- Combat Strength: 9
- Ranged Combat Strength: 11
- Range: 2
- Movement Points: 3
- May not melee attack, no defensive terrain bonuses
- Prerequisites: The Wheel technology
- Obsolete with: Chivalry technology
- Upgrades into: Knight
- Replaces Chariot Archer
- Higher cost, higher defensive and ranged combat strength, -1 movement points, rough terrain no longer consumes all movement points, does not require Horses
Unique Building: Mughal Fort[edit | edit source]
- Cost: 150 Production
- +2 Culture, +7 City Combat Strength, +25 HP
- Prerequisites: Chivalry technology, Walls in city
- Replaces Castle
- -10 Production cost, +2 Culture per turn, gives Gold after researching Flight