Wonders are similar to buildings in that they must be built in cities and provide useful bonuses. However, most wonders have high Production costs but provide greater bonuses, in addition to having some form of limit to their construction.
Wonders can be split into three categories: World Wonders, National Wonders and Projects.
World Wonders[edit | edit source]
World Wonders provide the greatest output and usually an additional effect as well as increase the Great Person Points of a particular Great Person in the city it was built. There can be only one World Wonder of each type in the game. If one civilization were to complete a World Wonder, the progress of all remaining civilizations to completing that wonder is lost, and the wasted Production is converted to Gold as compensation. Conquering a city with a World Wonder will grant you the effects of that wonder.
Angkor Wat[edit | edit source]
- Cost: 300 Production (400 in G&K)
- +1 Culture
- Culture and Gold cost of acquiring new tiles reduced by 25% in every city
- GPP: +1 Great Engineer
- Required Technology: Theology (Education in G&K)
Big Ben[edit | edit source]
- Cost: 625 Production (750 in G&K)
- +1 Culture, +4 Gold
- Cost of Gold purchasing in all cities reduced by 15%
- GPP: +2 Great Merchant
- Required Technology: Economics (Industrialization in G&K)
Brandenburg Gate[edit | edit source]
- Cost: 750 Production
- +3 Culture
- A Great General appears near the city where the wonder is built, +15 XP for units trained in this city
- GPP: +2 Great Scientist
- Required Technology: Military Science
Chichen Itza[edit | edit source]
- Cost: 300 Production
- +1 Culture, +4 Happiness
- Length of Golden Ages increased by 50%
- GPP: +1 Great Engineer
- Required Technology: Civil Service
Cristo Redentor[edit | edit source]
- Cost: 1250 Production
- +4 Culture (+5 in G&K)
- Culture cost of future Social Policies reduced by 10%
- GPP: +2 Great Artist
- Required Technology: Telegraph (Plastics in G&K)
Eiffel Tower[edit | edit source]
- Cost: 1250 Production (1060 in G&K)
- +5 Happiness, +1 Culture
- +1 Happiness for every two adopted Social Policies
- GPP: +2 Great Merchant
- Required Technology: Radio
Himeji Castle[edit | edit source]
- Cost: 400 Production (500 in G&K)
- +3 Culture
- +15% Combat Strength to units fighting in friendly territory, provides a free Castle in the city in which it was built
- GPP: +2 Great Engineer
- Required Technology: Chivalry (Gunpowder in G&K)
Machu Picchu[edit | edit source]
- Cost: 300 Production
- +1 Culture (+2 Faith and +5 Gold in G&K)
- +25% Gold from Trade Routes. The city it is built in must be within 2 tiles of a Mountain within your territory
- GPP: +1 Great Merchant
- Required Technology: Currency (Guilds in G&K)
Notre Dame[edit | edit source]
- Cost: 400 Production
- +3 Culture (+4 Faith in G&K), +10 Happiness
- GPP: +1 Great Merchant
- Required Technology: Education (Physics in G&K)
Pentagon[edit | edit source]
- Cost: 1250 Production
- +3 Culture
- Gold cost of upgrading units reduced by 33%
- GPP: +2 Great Merchant
- Required Technology: Radar (Combined Arms in G&K)
Sistine Chapel[edit | edit source]
- Cost: 500 Production
- +1 Culture
- +25% Culture in all cities
- GPP: +2 Great Artist
- Required Technology: Acoustics
Statue of Liberty[edit | edit source]
- Cost: 1060 Production
- +1 Culture
- +1 Production from Specialists in all cities
- GPP: +2 Great Engineer
- Required Technology: Replaceable Parts
Stonehenge[edit | edit source]
- Cost: 185 Production
- +6 Culture (+5 Faith in G&K)
- GPP: +1 Great Engineer
- Required Technology: Calendar
Sydney Opera House[edit | edit source]
- Cost: 1250 Production
- +4 Culture (No straight Culture bonus in G&K)
- 1 free Social Policy and +50% Culture in the city it was built in. Must be constructed in a coastal city.
- GPP: +2 Great Artist
- Required Technology: Mass Media (Ecology in G&K)
Taj Mahal[edit | edit source]
- Cost: 500 Production
- +1 Culture, +4 Happiness
- Triggers a Golden Age
- GPP: +2 Great Artist
- Required Technology: Printing Press (Architecture in G&K)
The Colossus[edit | edit source]
- Cost: 185 Production
- +1 Culture, +5 Gold
- +1 Gold from water tiles worked by the city, must be constructed in a coastal city.
- GPP: +1 Great Merchant
- Required Technology: Bronze Working (Iron Working in G&K)
The Forbidden Palace[edit | edit source]
- Cost: 500 Production
- +1 Culture
- -10% Unhappiness from citizens in non-occupied cities
- GPP: +1 Great Artist
- Required Technology: Banking
The Great Library[edit | edit source]
- Cost: 185 Production
- +1 Culture (additional +3 Science in G&K)
- 1 free Technology. Provides a free Library in the city it was built.
- GPP: +1 Great Scientist
- Required Technology: Writing
The Great Lighthouse[edit | edit source]
- Cost: 185 Production
- +1 Culture
- All military naval units receive +1 movement and +1 sight. Provides a free Lighthouse in the city it was built. Must be built in a coastal city.
- GPP: +1 Great Merchant
- Required Technology: Sailing (Optics in G&K)
The Great Wall[edit | edit source]
- Cost: 250 Production
- +3 Culture
- Enemy land units expend an extra movement point per tile inside your territory. Provides free Walls in the city it was built. Becomes obsolete upon researching Dynamite.
- GPP: +1 Great Engineer
- Required Technology: Construction (Engineering in G&K)
The Hagia Sophia[edit | edit source]
- Cost: 300 Production
- +1 Culture (+3 Faith in G&K)
- +25% Great Person Generation in the city it is built. A free Great Person of your choice appears near the Capital. (In G&K, the wonder grants a free Great Prophet and provides a free Temple in the city in which it was built.)
- GPP: +1 Great Artist
- Required Technology: Theology
The Hanging Gardens[edit | edit source]
- Cost: 250 Production
- +1 Culture, +10 Food (+6 Food in G&K)
- Provides a free Garden in the city in which it was built
- GPP: +1 Great Artist
- Required Technology: Mathematics
The Kremlin[edit | edit source]
- Cost: 500 Production (625 in G&K)
- +3 Culture, +12 Defensive Combat Strength
- Defensive buildings in all cities are 25% more effective
- GPP: +1 Great Scientist
- Required Technology: Acoustics (Metallurgy in G&K)
The Louvre[edit | edit source]
- Cost: 750 Production
- +4 Culture
- 2 Great Artists appear near the city where the wonder is built
- GPP: +2 Great Artist
- Required Technology: Archeology
The Oracle[edit | edit source]
- Cost: 250 Production
- +3 Culture
- 1 free Social Policy
- GPP: +1 Great Scientist
- Required Technology: Philosophy
The Porcelain Tower[edit | edit source]
- Cost: 400 Production (625 in G&K)
- +1 Culture
- A Great Scientist appears in the city where the wonder is built. 50% more Science from Research Agreements.
- GPP: +2 Great Scientist
- Required Technology: Education (Architecture in G&K)
The Pyramids[edit | edit source]
- Cost: 185 Production
- +1 Culture
- +25% Improvement construction speed, two Workers appear near the city where the wonder is built.
- GPP: +1 Great Engineer
- Required Technology: Masonry
United Nations[edit | edit source]
- Cost: 1500 Production
- +1 Culture
- Triggers voting for Diplomatic Victory. The builder receives a bonus vote for themselves in addition to their regular vote.
- GPP: +2 Great Merchant
- Required Technology: Globalization
Mausoleum of Halicarnassus (WOTAW DLC)[edit | edit source]
- Cost: 185 Production
- +1 Culture
- Gain 100 Gold each time a Great Person is expended. Each Marble or Stone resource worked by the city provides +2 Gold.
- GPP: +1 Great Merchant
- Required Technology: Masonry
Statue of Zeus (WOTAW DLC)[edit | edit source]
- Cost: 185 Production
- +1 Culture
- +15% Combat Strength when attacking cities
- Required Technology: Bronze Working
Temple of Artemis (WOTAW DLC)[edit | edit source]
- Cost: 185 Production
- +1 Culture
- +10 Growth in all cities, +15% Production when constructing ranged units
- GPP: +1 Great Engineer
- Required Technology: Archery
Alhambra (G&K)[edit | edit source]
- Cost: 400 Production
- +1 Culture
- All newly-trained non-air units receive the Drill I promotion. Provides a free Castle in the city where it was built. Boosts Culture output of the city it was built in by 50%.
- GPP: +1 Great Artist
- Required Technology: Chivalry
CN Tower (G&K)[edit | edit source]
- Cost: 1250 Production
- Provides a free Broadcast Tower in all cities, +1 citizen in each city and +1 Happiness per city.
- GPP: +1 Great Merchant
- Required Technology: Telecommunications
Great Firewall (G&K)[edit | edit source]
- Cost: 1250 Production
- 99.9% reduction of the effectiveness of enemy spies in the city where it was built. All other cities in the civilization get a 25% reduction in enemy spy effectiveness.
- Required Technology: Computers
Great Mosque of Djenne (G&K)[edit | edit source]
- Cost: 300 Production
- +1 Culture, +3 Faith
- All Missionaries created in the city where the wonder is built can spread religion three times. Provides a free Mosque in the city where the wonder is built.
- GPP: +1 Great Engineer
- Required Technology: Theology
Hubble Space Telescope (G&K)[edit | edit source]
- Cost: 1250 Production
- 2 Great Scientists appear near the city where the wonder is built. Provides a free Spaceship Factory in the city where it was built. +25% Production when building Spaceship Parts.
- GPP: +1 Great Scientist
- Required Technology: Satellites
Leaning Tower of Pisa (G&K)[edit | edit source]
- Cost: 500 Production
- +1 Culture
- +25% Great Person generation in all cities. A free Great Person of your choice appears near the Capital
- GPP: +1 Great Artist
- Required Technology: Printing Press
Neuschwanstein (G&K)[edit | edit source]
- Cost: 1060 Production
- +2 Happiness, +4 Culture, +6 Gold
- +1 Happiness, +2 Culture and +3 Gold from every Castle. Provides a free Castle in the city where it was built.
- GPP: +1 Great Merchant
- Required Technology: Railroad
Petra G&K)[edit | edit source]
- Cost: 250 Production
- +1 Culture
- City must be built next to a Desert. +1 Food, +1 Production and +1 Gold from Desert tiles worked by the city except on Flood Plains. +6 Culture upon researching Archeology. Provides a free Amphitheater in the city where it was built.
- GPP: +1 Great Engineer
- Required Technology: Currency
Terracotta Army (G&K)[edit | edit source]
- Cost: 250 Production
- +6 Culture
- GPP: +1 Great Artist
- Required Technology: Construction
National Wonders[edit | edit source]
National Wonders provide more generic bonuses like a straight output boost of a particular currency such as Gold or Culture. There can only be one of each type of National Wonder within a civilization, and usually requires a certain building to be constructed in all cities in your empire, making them unattractive to sprawling civilizations. Each National Wonder has the same initial cost, though the cost will go up the more cities there are in your empire.
Projects[edit | edit source]
Projects are similar to National Wonders in that each civilization can only build it once, though instead of granting a bonus, projects open up new options that are usually important to victory.
Apollo Program[edit | edit source]
- Cost: 750 Production
- Signals the start of the space race, letting you build spaceship parts. Necessary for a Scientific Victory.
- Required Technology: Rocketry
The Manhattan Project[edit | edit source]
- Cost: 750 Production
- Lets you build Atomic Bombs and Nuclear Missiles.
- Required Technology: Atomic Theory
Utopia Project[edit | edit source]
- Cost: 1500 Production
- Triggers a Cultural Victory.
- Requires 5 completed Social Policy branches