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Carthage is a kingdom that branched off from the ancient Phoenician empire, in time quickly becoming a strong civilization itself. It is led by Dido, the founder and first Queen of Carthage. The Carthaginian civilization obviously favors the sea, being able to build up a strong coastal empire. Their unique units are quite capable on their own, but the Carthage's unique ability to cross Mountain tiles can make them surprisingly swift fighters.
AI Traits[edit | edit source]
Dido[edit | edit source]
Unique Components[edit | edit source]
Unique Ability[edit | edit source]
- Phoenician Heritage - All coastal cities get a free Harbor. Units may cross Mountains after the first Great General is earned, taking 50 hp of damage if they end a turn on one.
Unique Units[edit | edit source]
African Forest Elephant[edit | edit source]
- Cost: 100 Production / 200 Faith
- Type: Mounted
- Combat Strength: 14
- Movement Points: 3
- No defensive terrain bonuses, can move after attacking, 33% combat penalty when attacking cities
- Prerequisites: Horseback Riding technology,
- Obsolete with: Chivalry technology
- Upgrades into: Knight
- Replaces Horseman
- Higher cost, higher Combat Strength, lower Movement Points, inflicts 10% combat penalty to adjacent enemy units, greatly increases Great General generation, does not require Horses
Quinquereme[edit | edit source]
- Cost: 45 Production
- Type: Naval Melee
- Combat Strength: 13
- Movement Points: 4
- Cannot enter deep ocean
- Prerequisites: Sailing technology
- Obsolete with: Astronomy technology
- Upgrades into: Caravel
- Replaces Trireme
- Higher Combat Strength