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Being a nomadic barbarian tribe, the Hunnic civilization is a surprising addition to the game. The Huns are one of the most well-known groups of barbarians in world history. It is led by Attila the Hun, who led many battles against the Romans. The Huns are obviously a civilization focused in warring, having unique components that all benefit an aggressive playstyle.
AI Traits[edit | edit source]
Attila[edit | edit source]
Unique Components[edit | edit source]
Unique Ability[edit | edit source]
- Scourge of God - Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry. +1 Production per Pasture.
Unique Units[edit | edit source]
Horse Archer[edit | edit source]
- Cost: 56 Production / 112 Faith
- Type: Archery (Ranged)
- Combat Strength: 7
- Ranged Combat Strength: 10
- Range: 2
- Movement Points: 4
- No defensive terrain bonuses, may not melee attack
- Prerequisites: The Wheel technology
- Obsolete with: Chivalry technology
- Upgrades into: Knight
- Replaces Chariot Archer
- +1 Combat Strength, no Rough Terrain Penalty, free Accuracy I promotion, does not require Horses
Battering Ram[edit | edit source]
- Cost: 75 Production / 150 Faith
- Type: Siege (Melee)
- Combat Strength: 10
- Movement Points: 2
- 300% combat bonus vs cities, no defensive terrain bonuses, 33% combat penalty on defense, limited visibility, free Cover I promotion, can only attack cities
- Prerequisites: Bronze Working technology
- Obsolete with: Physics technology
- Upgrades into: Trebuchet
- Replaces Spearman
- Acts as siege unit instead of a melee unit, higher cost.