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Box artwork for SimCity.
Publisher(s)Brøderbund Software, Maxis, Electronic Arts
Distributor(s)Wii Virtual Console
Designer(s)Will Wright
Release date(s)
Mac OS icon.png
Mac OS
Commodore Amiga icon.png
Commodore Amiga
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Commodore 64 128 icon.png
Commodore 64/128
Globe.svg October, 1989
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Atari ST
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Sinclair ZX Spectrum
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Amstrad CPC
Windows icon.png
SNES icon.png
Flag of the United States.svg August, 1991
System(s)MS-DOS, Mac OS, Commodore 64, Commodore Amiga, Atari ST, Amstrad CPC, SNES, FM Towns, Windows, Sega Saturn, PlayStation, Nintendo 64, Acorn Archimedes, Game Boy Advance, Sinclair ZX Spectrum, EPOC32, Web browser, Wii
ModesSingle player
ELSPA: ELSPA rating Ages 3+
ESRB: ESRB E.png Everyone
Followed bySimCity 2000
WebsiteSimCity Classic Live
Neoseeker Related Pages
TwitchSimCity Channel
This is the first game in the SimCity series. For other games in the series see the SimCity category.
This guide is for the original SimCity. For the 2013 Windows game, see SimCity (2013).

SimCity is a real-time strategy and simulation city-building computer game. It is game developer Maxis' flagship product. There are four versions: the original SimCity (1989, later re-released as SimCity Classic), SimCity 2000 (1993), SimCity 3000 (1999) and SimCity 4 (2003). All of the games were re-released with various add-ons including extra scenarios. In addition, SimCity Classic is available for PalmOS and on the website as Classic Live. SimCity 2000 is also available for handheld organizers running Microsoft's Windows PocketPC, as well as the Game Boy Advance and PlayStation. SimCity and SimCity 2000 were also released for the SNES. There was also a SimCity 2000 3D hybrid called SimCity 64 which was released only in Japan for Nintendo 64's add-on, the 64DD. Versions of SimCity for the BBC Micro, Acorn Electron, and Acorn Archimedes computers were published by Superior Software.

SimCity is what many players consider a highly addictive simulation game and is even used in some Urban Planning classes. The game can be played forever as there is no end. However, many fans of the series agree that the game is very replayable.

SimCity inspired a new genre of video games, "software toys" that were open-ended with no set objective. It also led to the creation of Wright's own The Sims, which went on to be the best selling computer game of all time.

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