Municipal infrastructure typically includes transportation, sewer, reservoir, potable water supply systems, police stations and local jails, and other infrastructural capital - the built environment - under the jurisdiction of a municipal government or other local government.
The terms urban infrastructure and rural development are often used interchangeably but imply either large cities or developing nations' concerns respectively. The terms public infrastructure or critical infrastructure are also used interchangeably but suggest the inclusion of some facilities like hospitals, banks and concerns like national security and terrorism which are not under the mandate of municipal officials alone.
Typically, infrastructure in the urban context denotes two general groups of support systems: transportation modalities (roads, rail, etc.) and utilities. These typically compose both public and private systems, and some ambiguously held in common.
SimCity implements the following Municipal Infrastructure:
- Public utilities
- Public services
- Fire protection
- Police protection
- "Soft Infrastructure", a term that denotes institutions that maintain the health and cultural standards:
A key aspect of SimCity is building tiles representing different utilities, public services, and soft infrastructure.
The most expensive investment in SimCity is power, and there is no growth possible without a power plant. There are two options, the first being coal which supports a small city, and Nuclear which is more cost effective for a city but has a small chance of disaster. The electricity then needs to be conveyed to the various zones by connecting powerlines. In general, Coal powerplants can power up to 70 buildings and Nuclear powerplants power about 200.
Police departments are used to reduce a high crime rate within the city. The effect is very high at the location of the department, and is reduced at a distance. Fire Departments operate similarly, but both departments cost $100 per year.