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From the village, go right, walk to the right upper path, then the path to the top of the screen and forward until the owl tree.

Wise owl[edit]

Wise Owl

Talk to wise owl and pick up feather that dropped from him. Talk to him again to pick up hints. You can come back to him anytime and he will give hints to move on the game. Exit back to the left of the screen and down to the path going to the bottom of the screen.

Barbarian[edit]

Barbarian

See a crying Barbarian with a thorn on his foot. Talk to Barbarian and when you pull the thorn out, he will give you a whistle, which you can use to call him when in need.

Exit to the right of the screen and come to an intersection. Take the path to the upper right.

Paleontologist dig[edit]

Paleontologist dig

Look at sign . Talk to hole . Find out that the famous doctor is looking for the missing link between man and vegetable. Agree to watch out for the fossils he is looking for. Take the right path and enter the center of the forest.

Center of the forest[edit]

Center of the forest

The stone steps on the left of the screen bring you to the goblin fortress. The cave at the center of the screen is the dwarf mine. The stone steps on the right of the screen go to the cave entrance to the swamp and mountains and the path to the right goes to the woodcutter.

Goblin fortress[edit]

Goblin fortress

Pick up paper under a rock that is found on the ground close to the right side of the landing of the door. It is a shopping list addressed to the shopkeeper in town. Use map to go to the village. Go to the Shoppe. Give shopping list to shopkeeper . Use map to go to center of the forest.

Dwarf mine[edit]

Dwarf mine

Pick up rock in front of the dwarf mine entrance. Look at rock and note the writing on it - "Beer". Exit to the right of the screen.

Woodcutter[edit]

Woodcutter

Talk to woodcutter until he gives you the metal detector to detect "milrith", a hard substance for his axe head. Go to the right and see the waterfall. Go back to the path that goes back to the village. Take the lower right path, pass a dead tree on its side, to the right of the screen and pass the tree stump.

Woodworm[edit]

Woodworm

Listen to the voices coming from the stump and realize that they are woodworms. Talk to woodworm until you agree to get them real quality wood and they decide on "mahogany". Take the path at the bottom of the screen, pass the wolf that came and left and continue to the left of the screen to the witch's house.

Witch's cottage[edit]

Witch's cottage

Move handle of the well and Pick up bucket of water. Open door twice and enter. You can examine things in the house before touching the broom. Try to pick up broom and the witch appears. Leave the house. Go back to the woodworm stump. Turn right until the troll bridge.

Troll Bridge[edit]

Troll Bridge

Listen to the troll going on strike on his goat employers and won't let anybody pass the bridge until he gets satisfaction (a goat to eat). Talk to troll and he will notice the whistle you got from the barbarian around your neck. Tell him "to have a go and find out". Your friend the barbarian arrives and takes care of the troll for you. Pick up placard and cross the bridge. Walk to the upper fork of the path.

Oaf[edit]

Oaf

Talk to oaf and counsel him to water the beans. Automatically water the beans and also automatically leave that scene and be at the crossroad. Go back and pick up beans from the puddle. Use map to go to village. Go to Calypso's cottage. Go behind cottage and use beans in compost to get watermelon. Use map to go to the owl tree. Walk to the right of screen, to the intersection and take the right path.

Sousaphone[edit]

Sousaphone

Talk to musician . Automatically leave because the noise is intolerable. Go back and immediately use watermelon on sousaphone . He will give you the sousaphone after convincing him that you can repair it. Use map to go to center of forest and up the stone steps to the cave entrance. Enter the cave and walk the cave pass to the swamp. Go up to the swampling house on the top of screen and open door .

Swampling[edit]

Swampling

Talk to swampling and find out it is his birthday and no one came to his party. Eat the stew (secret ingredient - swamp mud), use specimen jar on stew . You can either sneak out the door while his back is turned or eat as much stew as you can and wait for him to leave to get more mud to fix more stew (since you ate it all). Once outside, go to the right of screen.