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After watching the introduction animation you'll find yourself inside "Calypso's cottage".

Calypso's cottage[edit]

Inside Calypso's cottage.

Open drawer on the desk and pick up scissors . Walk to stuck shut fridge and pick up magnet . Go outside and behind the cottage by clicking on right side of the cottage and see a pile of compost. Move to the extreme right of the screen and find the blacksmith.

Blacksmith Shoppe[edit]

Blacksmith Shoppe.

Pick up rope on the left side of the building close to the barrel. Pick up clapper on the table. The blacksmith is too busy to talk. Exit to the top left of the screen and see the Drunken Druid Tavern. Open door and enter.

Drunken Druid Tavern[edit]

Drunken Druid Tavern.

Pick up safety matches from the top of the fruit machine on the left of the screen. Use scissors on sleeping dwarf and get his beard. Talk to barman about Calypso and Sordid. He tells you that Sordid lives at the Craggy Peaks. Talk to Nubile Valkyrie , twice, to get them to talk to you. Then, say that you are taking a survey and ask about Sordid. Find out that Sordid lives in a tower. Enter the room on the right of the screen.

Listen to the four wizards playing mahjong. They talk about the mahjong game they're playing, getting the game from the man with strange eyes that has a wok and talks about "confusion". They also talk about Calypso collecting ingredients, searching for three months for the staff, breaking a detecting thingie and about Sordid, the renegade. When they start repeating themselves, talk to wizards . Tell them "I want to be a wizard", "pointer on wizard" and finally convince them by selecting "I'll do anything to be a wizard". You will be given the task of finding a staff that is six feet tall with a crystal sphere in one end and is star-shaped. The wizards will invest you on the spot once the staff is retrieved. The last person to have it is the dead "Naffin the Necromancer". After agreeing to the task, leave the room and the tavern.

Village[edit]

The Shoppe.

Outside the tavern, go to right of screen, pass the blacksmith, to the right of the screen again, ignoring the dodgy geezer, go to the left of the screen, pick up ladder . Enter the Apothecary and pick up cold remedy that is on the table. Climb the steps and pick up empty specimen jar . Exit the apothecary. Go to the right of the screen, pass the dodgy geezer, to the right of the screen again and then left of the screen by the "Shoppe" and to the forest.